All of these games made in the Unreal Engine besides Batman and Gears of War all feel like they are made out of tinsel. What gives?
Why is the Unreal engine so stupid and lifeless?
Nintendo hier this man.jpg
The absence of style. That's pretty much it.
Looks like clay or something right? I'm not sure either.
The new Yoshi game and Mario Odyssey were made with Unreal Engine. Nintendo unironically hired that man.
Amateur developers. There are a ton of professional games that you probably don't even realize are using it.
it's so funny.
Unreal 1 games are so blocky and flat looking yet they feel so immersive compared to anything that has come out today.
Yoshi was and I think Link's Awakening was too. Pretty sure Odyssey wasn't, but I don't know that for certain.
You need to put in a shitload of work in order to make a game look good in UE4, it's the tradeoff for being a universal "one size fits all" game engine.
the japs suck at graphics
>post a bad example
No, stop saying things like this.
t.34 with strong nostalgia for that era but the intelligence to realize that it is literally only nostalgia
looks aren't everything.
It's literally the easiest game engine to develop for. I've been working with game engines since 1999 and it's the first one that's allowed me to make a game instead of just some maps or whatever. The biggest issue is that people think you can just open the engine, download some assets, hook up some blueprints, and the work is done. Because it's that easy. So you have a lot of early access shovelware shit being pumped out. But even when you go beyond those basic things, doing it the right way is still way easier than doing it in the past.
Perfect screenshot material due to the entire scene being baked and completely non-interactive. I should go back and give it another run as the style is very nice.
outer worlds looks good except on shitch
it looks 10 times better than shenmue 3
OG or catalyst?
post game or you're full of shit.
if environment interaction had any important aspect in the game, sure but you literally walk through it. Honestly more games should bake.
It's also noted how bad consoles are with Unreal. It's like they can't keep up so you just get a bunch of nasty pop in.
This is basically what they're hoping to fix with the magic SSD's in both next gen consoles, the pop-in issue for high res content
in theory they'll be able to provide higher quality by popping in and out lower and high res details faster instead of just slowly popping in medium detail
>baking is bad
>NOOOOO you have to waste time calculating the same shit on every frame, you can't precompute things that don't change nooooo
The Unreal engine is just that: an engine. It can't be absent of style or lifeless, you idiots. Only the people using it are. It's like saying Source is a bad engine because Half Life Source is a buggy piece of shit. Now, Source is definitely a bad engine, but HLS' issues are HLS specific, not Source. Likewise, the boring games made with UE4 are not reflective of the engine itself.
I love how people will whine about an engine but have zero idea what they're talking about anyways. Good old Zig Forums!
This doesn't look "immersive" at all, it simply looks terrible.
>Thread about graphics
>Looks aren't everything
I beg you, kill yourself as soon as possible.
Gonna be honest with you, Unreal never looked good and Unreal Engine 1 games are hideous.
Again, not the fucking engine, that's the devs. Pop in happened solely because the consoles it was running on had, I shit you not, 256mb of vram to work with. They didn't even have a full 4GB of ram to cache shit with either so it's not like you could do that. A lot of games on the 360 and PS3 had pop in issues, and the ways around it were pretty fucking bad. Halo Reach for example literally refused to let you play online co-op unless you had the built in hard drive, because it used that for heavy cacheing.
Seriously please just stop posting if you don't know what you're talking about or have never worked with an engine in your life.
the real problem the engine has is reseting all your settings whenever a game updates, this has been happening since UE3 and its still not fixed fucking hell
That wasn't stated at all user.
because you never actually played it.
Snowdrop is the best engine
Ubisoft is the worst publisher
Havok syndrome is the leading cause of this, basically the engines features already work, so there's no reason in going the extra mile to change and tweak them to match your specific game. It gets worse on Switch because none of the engines are optimized for that hardware, so you get the lazy visuals and the poor performance, unless you are Square Enix, but even that doesn't hold true all the time, Dragon Quest 11 had major overhauls, especially the optimization for the Switch release, but then Kingdom Hearts looks like a stock Unreal game.
fix your taste
Temporal Anti Aliasing
i smell cope