Why don't RPGs let you create a full party nowadays? Why must they shove shitty companions in your mouth?
Why don't RPGs let you create a full party nowadays? Why must they shove shitty companions in your mouth?
Man, I wonder why people would want actual characters instead of cardboard cutouts with stats attached to them
>actual characters
Name 10 examples without reading their games' respective wikis.
ED-E
>Why don't RPGs let you create a full party nowadays?
Pathfinder
Pillars
Both have options for creating your very own party the moment you arrive in a inn.
Mandatory partymates allow the developer to intentionally balance the party out to make encounter design easier for them.
Like, say you played PoE (the Obsidian one, not the GGG one) and just skipped in-game companions who had their own short stories and party banter in favor of building your own team? You could make a stacked team that just shat down the throat of every encounter you bumped into and that drove the Balance Man nutty.
plus characters are being used as vehicles for world-building outside of codex entries. That fish-guy told you a lot about fish-guy society, for example.
This. Character permadeath in RPGs went the way of the Dodo for precisely this reason. A randomly generated character, or a user created character is a nobody. Literally on the same narrative level as a random fucking level 1 bandit. It doesn't necessarily make bad gameplay, but it makes for absolutely abysmal storytelling, considering there is literally zero character development beyond the fan fiction you write in your head. It only works for games where the story and adventure take a major back seat to the core gameplay (e.g. XCOM, Kenshi, FTL).
>What people care about
Alistair, Garrus, and Mordin, cheesy as they were
>What noone gives a shit about
"A dark day for us, [Class][CharacterName][Face03Voice02Hair4a], has died. He was one of our best."
Minsc
Eder
Imoen
Jaheria
Dogmeat
Marcus
Ian
Raul
Boone
Veronica
Thanks breh. I made this thread to get recommendations.
Makes sense, especially the worldbuilding thing. But I still miss creating full party fron the start. They could even go to Wiz8's route, where you can have a fully created party + story companions.
>>What people care about
>Alistair, Garrus, and Mordin, cheesy as they were
>>What noone gives a shit about
>"A dark day for us, [Class][CharacterName][Face03Voice02Hair4a], has died. He was one of our best."
opposite lol
>>What noone gives a shit about
>"A dark day for us, [Class][CharacterName][Face03Voice02Hair4a], has died. He was one of our best."
Then why let people create a main character? Every RPG should follow The Witcher or Deus Ex, then.
>>What noone gives a shit about
"A dark day for us, [Class][CharacterName][Face03Voice02Hair4a], has died. He was one of our best."
Not really, people attach to anything specially if the designs appeal to them
Because RPGs aren't about that classic DnD thresher maw anymore, of just tossing party comps into a hole to see which ones survive or better, thrive - they're about the adventure. And for an adventure, you're really just going to play as one character and want to meet people as you go.
Just go play any DRPG
That is different. The main character is a self-insert in a lot of cases.
>hurr some people care about randomly generated characters
Yeah, and some people care about MLP toys as well. It doesn't mean they are actually engaging or worthwhile to the majority of people just because a handful of spergs write their faggotty ass fan fiction headcanon.
Majority of people is non white, so what?
I'm not done FF12 yet but so far I fucking hate it because of this. Every fucking section of the campaign you have to have some random temporary person shoved in to fight with you instead of being able to develop a constant 4th party member. Maybe it gets better but it seems pretty consistent so far.
I played every single game those characters are from and I can't tell you a single sentence about any of them except LE GO FOR LE EYES BOO XD, they're really bad examples.
>self-insert
Yeah nah. If you're self inserting then you are not roleplaying.
I guess you're right. But I feel there's a middle ground not yet explored.
I'm still struggling in Wizardry Empire II. Fuck dark tiles.
Maybe, but you have to remember that role-playing is incredibly gay and so are the people that do it.
I'll even concede that main PC creation necessarily hampers storytelling. But for most people it's a worthwhile thing to allow them to experience the story 'first-person' so to speak.
its just you, its not most people
>main PC creation necessarily hampers storytelling
But if a game doesn't have that, RPGfags won't call it a proper RPG.
>RPGfags won't call it a proper RPG.
Tell that to Etrian Oddysey and Miitopia, this series has almost no story and its main selling point is inserting.
>Team Chaotix is going to investigate the Yggdrasil
Yet, they are great games.
That just shows that you don't actually pay attention to any of the story and dialogue and just press skip.
I don't want to invest much in my party, I just prefer for easy FF1 blank state murderhobo party style over complicated character who lose all of their personality once joined my party. (Arcanum is an exception for this)
>Tell that to Etrian Oddysey and Miitopia, this series has almost no story and its main selling point is inserting.
How did that contradict what I said? I'm arguing _for_ PC creation, not against it.
Not you user, #RPGfags.
Dragons Dogma did and I loved it. Wish more games had pawns or things like them.
Garr
Teepo
Rei
Momo
Nina
Peco
Ershin
Scias
Cray
Fou-lu
>What noone gives a shit about
"A dark day for us, [Class][CharacterName][Face03Voice02Hair4a], has died. He was one of our best."
Then Etrian Oddysey is a shit game then, good to know that "we" need movie games and not a "Role-Playing" game.