Seriously though Zig Forums, how the actual FUCK do we save the horror genre?...

Seriously though Zig Forums, how the actual FUCK do we save the horror genre?? It used to be such kino in the 6th and 7th gen, but now no one can really pull it off correctly. What does it need to do differently? The technology is there but we haven't had anything great.

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Vidya horror currently follows film horror trends, that's the problem.

bump

Another problem was PDP, multiple horror games were made just as Youtube/Streamer bait like FNAF.

I'm done with the Amnesia/Outlast games where you can't fight back at all and instead have to run or hide.

But I don't want the game to be full combat like Dead Space. Not sure what a good middle ground would be

how do we fix it?

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Exploring ideas is forbidden today. You can't save anything.

Make it about tweakers and crackfiends.

Just like condemned criminal origins
youtu.be/d0uDsL0xAdQ

A new Dead Space of course. Go back to the spooky space demons.

What race would the enemies be?

AvP2 Marine's campaign was great.

it would require too many cutscene segments and thus become an interactive movie rather than a video game
i dunno just make the player do grotesque shit in order to progress the story

get rid of the concept that you "clip" out of reality because it just sounds stupid as shit and will never make anyone take ti seriously

IMO a first playthrough of a souls game is scarier than most horror games. Not knowing how far the next bonfire is, or whats beyond the next mist wall. To me, the fear comes from the risk of losing precious souls when you die. When you die in most horror games you just restart at the last checkpoint, so what is there to fear?

>soulbabby
>is a retard
No surprise there.

Thanks.

>no horror game where you clip out of the bounds of reality
dont knock it until its been tried

What horror games feature terrifying animals Zig Forums?

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Alien Isolation tried to play that middle ground and it turned out mostly okay.

which kinda sucks cause I feel like having interactivity with the situation should help a ton in making it feel more intense.

Why did they shaved off those owls?

ayy lmao

Good question

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Dammit! who let the Garm out?

I KNEW THE OWL PEOPLE WERE REAL FUCK YOU

youtube.com/watch?v=MGjy7LoFxQE

you see this in the middle of the night what do Zig Forums?

The scaredest I've been in games has never been in explicit horror games. Unironically minecraft and SS2 have given me spooks.

t. fag who is too scared of dark souls because it would mean he would be confronted with the fact that he's bad at vidya, and gay

>Enemies can overpower you easily if you aren't careful
>Instead of having enemies around every corner, they show up when you'd least want them to
>You can kill them, but they're tough to kill and your supplies are limited
>At some point introduce an enemy type that you can temporarily incapacitate for a while but they always come back stronger, forcing you to choose between hiding and saving your ammo vs having a brief moment of reprieve from them

youtube.com/watch?v=iCh6JeXneqY

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>implying reality would be anything like a late 90s/early millenium video game

The Forest was a perfect example of horror that had me in fight or flight. Less predictable jumpscares and face value terror

Just make the enemies tough to kill
And when you finally do it spawns two more after a little bit

>You have to feel weak in order to be scared
>What is FEAR
Devs seriously need to scrap the Outlast/Amnesia mindset. The worst (best) kind of fear is to know what horrors await you, the kind where you need to force yourself to keep playing.
Feeling alone is much worse than feeling powerless.
Make the atmosphere soulcrushing, sound design is a huge part of this.
The Hunt: Showdown is on the right path to true horror.

I still recommend this one.

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