As shit as it is, TLOU2 will go down in history

www naughtydog com/blog/the_last_of_us_part_ii_accessibility_features_detailed

As the first fully blind-accessible AAA big story game out of the box. I'm not here to defend TLOU2's hamfisted bullshit story. I don't care about TLOU as a franchise but I care very much about accessibility in gaming and you've gotta admit, this is a huge fucking get.

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Microsoft did accessibility better

Yeah but whole fucking AAA big-ass adventure game? That's a pretty big deal, all told.

>can do a literal blind run?
How many streamers are going to play the game blindfolded with this feature?

It'd give awareness to the cause at least. I don't give a shit what people do with it, just that we can play games too, y'know?

Text adventures with TTS did it way before.

pretty sure ubisoft has this years before
they were also the first implement any of this shit

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I remember when overwatch and out everyone was like OP, and literally no one paid attention after a week

is there an option to make the game play itself so you are just watching a movie?

How the fuck do you play a game blind

Based blind bro

built-in aimbot

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god this guy is a weird retard

>gaming for the blind
why? It's a fraction within a fraction

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You don't. Good thing it's not a game. You just hear a the cinematics has usual, except a second narrator describe what's going on beside the dialogues, and tell you when to press square or triangle for the QTE.

Because we can? Sure is better than ordering your slaves to make dlcs

None of this is any reflection of Naughty Dog being forward thinking. Videogames are limited by their budgets. Naughty Dog does not have particularly good designers or programmers; what they have is an endless Sonybux budget that lets them add these features. A supremely focus tested, polished turd. I think more game designers would have accessibility as a concern, but the thing is - if it requires an extra million to properly integrate they can't do it. Not all companies are Sony, MS or Nintendo. Look at Mass Effect, EA couldn't even bother to give them the budget needed so they wouldn't need stock assets. There's no chance you'll have these sorts of options across games unless you have a company like Sony pumping that much money into your project.

How are you reading these posts my guy? Are you having someone read them to you?

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???? Theres already been hundreds of blind "accessible" AAA games. The most popular one being Punch Out.

Let's see if this image is still copyrighted

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ND is much more competent than bioware either way.

meant for

tldr how do they do blind mode

Sound.
youtu.be/THbVXGulDUE

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>Ellie too
nope

Are you fighting the man, user?

I know, it's nice to see, but it also has the potential for an entirely different way to play. It must be shit to have a disability that makes vidya harder to play but still wanting to play it. But I'd be interested to play an action game like this blind folded just to experience it.

>but I care very much about accessibility in gaming
I think it's fine in part (colorblind options, customizable controls, some input types even) but this sounds excessive and VERY virtue signalling. It's also a pain in the ass to develop too, requiring a lot of testing (ie time and resources) if you want to do it right, so I don't expect many others to follow.

How does he manage not being able to see the distance from his opponent?

Not sure why you would think i'm blind, i just think it's a nice thing. Plus it's an another problem to solve, which will lead to other problems and so on. Progress, man. Or another way to expand the market and take money from the people, depends on how you look at it

>makes vidya harder to play but still wanting to play

Why would you wan't to? If I were born blind I'd probably never develop interest in a primarily visual medium to begin with. What you're left with is the story which film and books do better, and the soundtrack which you can listen to without playing.

>but I care very much about accessibility in gaming

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>Navigation and Traversal Assistance
>Pressing |L3| faces the camera in the direction of story progression, marking the path to follow.

unironically yes. It will auto navigate for you if you hold forward and keep hitting L3

Sound design in KI is really good. You can tell when a character is moving on the right, middle, or left side of the screen.

I'd imagine the desire would come from hearing other people around you playing games and having fun