As the first fully blind-accessible AAA big story game out of the box. I'm not here to defend TLOU2's hamfisted bullshit story. I don't care about TLOU as a franchise but I care very much about accessibility in gaming and you've gotta admit, this is a huge fucking get.
You don't. Good thing it's not a game. You just hear a the cinematics has usual, except a second narrator describe what's going on beside the dialogues, and tell you when to press square or triangle for the QTE.
Connor Harris
Because we can? Sure is better than ordering your slaves to make dlcs
Austin Gray
None of this is any reflection of Naughty Dog being forward thinking. Videogames are limited by their budgets. Naughty Dog does not have particularly good designers or programmers; what they have is an endless Sonybux budget that lets them add these features. A supremely focus tested, polished turd. I think more game designers would have accessibility as a concern, but the thing is - if it requires an extra million to properly integrate they can't do it. Not all companies are Sony, MS or Nintendo. Look at Mass Effect, EA couldn't even bother to give them the budget needed so they wouldn't need stock assets. There's no chance you'll have these sorts of options across games unless you have a company like Sony pumping that much money into your project.
Jacob Morgan
How are you reading these posts my guy? Are you having someone read them to you?
I know, it's nice to see, but it also has the potential for an entirely different way to play. It must be shit to have a disability that makes vidya harder to play but still wanting to play it. But I'd be interested to play an action game like this blind folded just to experience it.
Leo Ward
>but I care very much about accessibility in gaming I think it's fine in part (colorblind options, customizable controls, some input types even) but this sounds excessive and VERY virtue signalling. It's also a pain in the ass to develop too, requiring a lot of testing (ie time and resources) if you want to do it right, so I don't expect many others to follow.
Justin Cox
How does he manage not being able to see the distance from his opponent?
Cooper Rodriguez
Not sure why you would think i'm blind, i just think it's a nice thing. Plus it's an another problem to solve, which will lead to other problems and so on. Progress, man. Or another way to expand the market and take money from the people, depends on how you look at it
Owen Stewart
>makes vidya harder to play but still wanting to play
Why would you wan't to? If I were born blind I'd probably never develop interest in a primarily visual medium to begin with. What you're left with is the story which film and books do better, and the soundtrack which you can listen to without playing.
Jordan Thompson
>but I care very much about accessibility in gaming