Why fighting games are dead general

>want to play a moba
>buy a shitter laptop and start instantly
>"hmm do I want more casual one focused on mechanical skill like league or something reliant on strategy like dota?"

>want to play a fighting game
>better by this new console and $60 dollar game (add $20 for the season pass to stay up to date, of course). Throw in a $100 fightstick, don't want to play at a disadvantage.
>here's 20 different choices, all of them have bad netcode and very few players at a beginner skill level. Good luck.

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>Throw in a $100 fightstick, don't want to play at a disadvantage.
False, Luffy won Evo 2014 in SFIV on a PS1 controller

>General

>thinks you need a fight stick to play well in fighting games
You will legitimately play better on a controller if thats what you're used to
Also git gud

Fighting games aren't dead, just the Japanese ones, Mortal Kombat 11 is at what 11 million units sold, that's more than Street Fighter, Tekken, Marvel Vs Capcom, Samurai Showdown etc. combined.

MK and every other fighting game sells on name recognition alone. Nobody actually plays that shit a month after release other than hardcore fans. Player retention is laughably bad compared to something like a MOBA. Dota's been hovering around 400,000 players for 11 years.

The only way fighting games can compete with other multiplayer games are to become free-to-play and to have coop modes.

I WISH FIGHTING GAMES BECAME POPULAR

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The only way to get an enjoyable experience with fighting games is to play them offline with friends.

They're not dead. Just niche. Still growing overall. Big studios are invested heavily in the genre. Isn't Riot literally developing a fighting game as we speak?
Don't be a zoomer who thinks that any game that isn't a top 3 eSport is "dead".

I guess that's a valid point, but then they would be joining that vicious race to the bottom, makes me wonder how many fighting games can survive on a model that relies on monetizing a consistent player base when those player bases are consistently in decline.

>no fightstick
>disadvantage
filtered you actual retard

>Don't be a zoomer who thinks that any game that isn't a top 3 eSport is "dead"

it's probably hard to realize if you don't leave the Zig Forums echo chamber, but it's far worse than that. I'm looking at Steamcharts right now and three times as many people are playing Danganronpa 2 than Guilty Gear. The most critically acclaimed modern fighting game can't beat a single-player 8-year old visual novel? And don't tell me PS4 is much better, anyone can see how full the lobbies are.

>Isn't Riot literally developing a fighting game as we speak?

Riot doesn't shit gold like everyone says. Legends of Runeterra didn't come close to Hearthstone. Valorant bombed so hard it can't even beat CS:GO in Twitch numbers in it's first week. They got lucky having the only moba on the market for a few years.

>new console
yea, that's sorta correct although there are games that are still alive on PC and you can always use discord to find matches.
>$60 game
Just wait for a sale. Just like any other game.
>$20 season pass
Yea I agree that is bs, but that's gaming nowadays
>$100 fightstick
lol you don't need a fightstick at all. Pad or even keyboard on tekken is perfectly fine. In some cases even easier to do inputs. If you really need a fighstick, you can get a cheap ps3/360 and buy a converter.
>bad netcode
There are some that are using rollback now, but delay based netcode is pretty bad if you play with players from other countries so I can't argue with that
> very few players at a beginner skill level
Well, how low do you want the skill ceiling to be? There's obviously going to be players who are much better than you just like any other game. You could say the same thing for chess or mobas.

>Throw in a $100 fightstick
Bullshit, you can beat high tier japanese players with a steering wheel: youtube.com/watch?v=n_irhlVNkKM

There needs to be more innovation. If you think about fighting games have been the same formal for the past 10 years.

just play Killer instinct and all the issues are solved

>wahhh chess has been the same for so many years, I need MUH INOVATION

what inovation do you want you fucking faggot, in a genre thats so complex and has basically unlimited skillceiling. If you cant apreciate a game where you can always improve and try new shit, fightans arent for you. Shitter

>The most critically acclaimed modern fighting game
you've been memed
the only games people actually play are tekken, street fighter and mk
welcome to the fgc

>mk
if by play you mean normies fucking around in singleplayer, sure

>Throw in a $100 fightstick, don't want to play at a disadvantage.

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its actually true tho, but everyone on Zig Forums is garbage ar vidya in general, especially fighting games, so they wouldnt know
>b-but I got to Gold ranks with my ps4 controller so im totally not at a disadvantage

I think online is pretty much alive
and anyway single player content should be the way to attract normies, not meme comeback mechanics or making the neutral less important

it's funny how the only people who say fighting games are dead are the ones who don't play them lole

people won EVO with pads, lil majin does the king wavedash with a ds4
if you want an actual advantage buy a hitbox

it's not even slightly true and you definitely don't play fighting games if you think it is lol
i can think of a dozen pros off the top of my head in five, six different games that all compete and win with pad. Hell, playing with a stick in something like MK11 is considered unconventional. Get a grip loser

here's the problem as I see it:

>needing console
yeah, crossplay is nice but PC is how you retain a playerbase. Fighting games NEED to run on shitter PCs. Exchange the lack of cool graphics for actual content. Fun side modes, extra characters, more stages, etc.

>monetization
If I want to play a moba, I download Dota and I can play with my friends right away, use every single character and play every single mode. Fighting games shouldn't be much different. Just monetize cosmetics. You need a way to get people in the door and a $80+ price tag isn't it.

>coop modes
FGs without coop modes are DOA. People love to play with with their friends as well as against (and probably more-so). This is why Smash is the most popular fighting game despite being stuck on a Nintendo console.

>too many choices
There are just too many FGs. People get decision paralysis. This is why we see so many guest characters in FGs now, it's something to set your game apart.

Fighting games are terrible to learn and as such they struggle to gain popularity.

I recently got into fighter Z and non of what you have said applies the my experience you sound bitter lol.

Not really, there's far more useless shit to learn with MOBAs but they still have higher player retention

this. been playing fgs for 20 years and not once have i felt like they were "dead". if you look at statistics, they're more popular now than ever before even and they're more accessible than at any point due to a multitude of reasons. only people who don't play them keep insisting they're "dead" and they need to change the entire genre to appeal to them because "it's too hard" lol

Still better off then Arena fps fags at least

No, because in a MOBA you can lean on and/or blame your teammates. You can learn from them, and you bet your flaming team will tell you what you did wrong.
In the fighting game, you're getting the shit kicked out of you for 20+ hours while you figure out how to do the basic moves, and once you can do that, you'll still lose every game and never really understand why.

I can find matches in sfv or tekken 7 within a minute on ps4 eu
doesn't sound like dead to me