The PS2 was more Powerful than high end PC's came out

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good thing they took advantage of that

>twice as powerfull
>games still looked worse and ran like ass
So that console games look like shit isn't the hardwares fault, but actually the devs? Now it all makes sense.

leading does not mean high end, does it?
Just the most popular gpu.
How can PC's catch up? not even baiting.

I'd say leading refers to one of the flagships, I don't think they are implying popularity.

I.e.
If you are a leading expert in your field, you are one of the best experts in your field

consoles btfos pc until around after the original xbox then they got rekt

was pc gaming even much of a thing back then
pc made online shit easy and fun whereas consoles had major fucking issues with it
trying to get decent games on resident evil outbreak and socom was a fucking nightmare on ps2 i remember
pc does a lot more with what it has while consoles are locked to the same shit for a long time, which kills any initial launch potential it has, in my opinion
pc made huge strides during the seventh generation but it seems to have taken a bit of a backseat lately thanks to all this indie trash that infests every gaming market
i miss server browsers too

>was pc gaming even a thing back then
ZOOM ZOOM ZOOM ZOOM ZOOM ZOOM

>Then they got rekt
Not really, the 360 was a fine piece of hardware for 2006

No wonder the PS2 was so successful

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PC gaming actually peaked in the late 90s

In 2000? Yes. You had UT, Quake, yadayada, then in 2002 you had bf1942 and Ragnarok Online.

How fucking old are you retards? 12?

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Even the with PS5 very few if any multi plat games will take advantage of any performance gains the hardware provides in a meaningful way. It's just the way it always goes. If this weren't the case we'd all be taking about how the Saturn and the PS3 blew their competition out of the water. I would love to live in a world where the PS5's SSD whatever forces me to go buy one because the shit is amazing, or I'm forced to upgrade my PC because gaming has been revolutionized by some crazy new tech, but that's probably not going to happen simply because most devs either can't or won't be able to take advantage of it. We'll see I guess, but I'm not going to drop hundreds of dollars on "blast processing".

>It could do twice as many flops as a CPU not oriented around floating point performance!
Wow, it's fucking nothing.

The only console that was more powerful than a PC on release was the Dreamcast

if PC is so great why isnt there a good and stable PS2 emulator yet

Because the """emulators""" are made by some incel in his basement without any funding

>How can PC's catch up?
They already have long since. When the 360 came out it was ungodly powerful compared to what people could afford at the time. For a year and a half. Then PC's rocketed off so quickly and so high up that no console has come out that was more powerful than what was available on the PC market when they launch.
The thing you have to realize however is that the main advantage that consoles had for the longest time was specialized, uniform hardware across all units. Using OP's phonepost as an example, the emotion engine was already beefy, but the kicker was that it was also designed purely to run whatever game is thrown at it, and if a developer made a PS2 exclusive it would be the only architecture they'd have to worry about during production. Course it can also backfire if developers can't figure out how to make games with it, that's an entirely separate problem plaguing the industry for some time now.

>was pc gaming even much of a thing back then
It didn't have as big a spotlight as consoles kept climbing in popularity but it's always been a sizable playerbase. You just didn't notice it until now since 99% of games released this decade can now be easily bought and played natively on home computers, something that couldn't have been said back in the 2000's-2010's.
>pc made online shit easy and fun whereas consoles had major fucking issues with it
lmfuckingao the process was actually more streamlined on consoles than it was on PC due to the way PS2 and OGbox handled internet. The difference being that it was far more rare to actually get an online game going on those systems, unless you played the top 4 online games you'd be strapped to find matches, moreso if the game was well past its release date. This was simply because of how the typical PS2/OGbox owner wouldn't have an internet connection for their console, much less even consider having one for them.
>pc made huge strides during the seventh generation but it seems to have taken a bit of a backseat lately thanks to all this indie trash that infests every gaming market
This is completely untrue and makes me think this guy is an underaged phone poster. PC has actually grown significantly and is now equally preferred as the main gaming platform as the current consoles are because these days the same games are being offered on PC same date/year but with the added bonus of actually running at 1080p60 if your hardware can manage it. Hell people don't even care about console exclusives anymore, they want to be able to play the best version of the game available and if it's ported to PC you can bet people will flock to that version when given the chance. That's why the console brands began doing piecemeal crap like timed console exclusive side content/dlc/pre-order bonus/physical copy, because even developers don't want their game locked down to 1-2 platforms when PC brings in the money now.

People forget flagship gpus didn't cost 1000€ back in the day

I don't even think the special ssd will even matter. Producers don't care for optimization anymore since their marketing teams have found it cheaper and more profitable to just use pretty bullshots, fake gameplay, and cgi trailers to help market the game, and as long as they advertise the shit out of something then the mainstream consumers will buy it up. Shit, everybody should at least remember how Call of Duty Ghosts was just a regular ass CoD game but it still managed to run like ass on everything (even PC) and took up a fifth of your hard drive since it made you download all the language files, videos, and uncompressed textures that didn't actually make much difference.
Besides, we already saw from Epic themselves showing and stating that the same exact tech demo that was played on PS5's ssd ran better on a fucking laptop. How embarassing.

Bump my thread in PS2 honour

They shouldn't now either. They just found out they could get away with it during the crypto boom.

Hey, don't worry. Retards will keep taking it up the ass at marked up prices and talking about being the "master race"

F L O P S
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Unpopolar opinion: consoles should slow down vidya technology even more. Developers can't keep the pace with technology. Too much power requires too many moneys, time and manpower. I'd prefer buying a relatively weak console once every 10 years and play many games on it thanks to devs getting used to the technology.

How rude.

CELL also had amazing floating point performance, and really only recently have CPUs managed to surpass it.
But the thing is, that's not what CPUs are designed to do, basically the thing CELL was great at is handled by GPUs on PC, not the CPU.

Explain how GTA III, VC, SA, RE4 and MGS2 were all better on PC than PS2 graphics-wise then

GTA SA was incorrectly rendered on PS2. It showed CJ being black, when he was actually a white supremacist. That's why he says the no no word a lot.

Theoretical output != Real-world performance

A good gaming PCs in the '90s, adjusted for inflation, would blow your mind. My 386/66 was $7k in 2020 dollars.

I remember playing on both PC and PS2 in the early 2000s and being happy.

>ps2
>powerful
Is that why every game was a sub 360p blurry mess with 2 minute loading times at 30 fps with heavy frame drops? What an awful fucking hardware and the impact of opening the floodgates to moviefags into videogames is one of the worst to this medium of all time.