Game revolutionizes its genre

>game revolutionizes its genre
>its innovation ruins other games in the genre for you

What's her name Zig Forums

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Assassin’s Creed and its consequences have been a disaster for the gaming industry.

fpbp, fuck OP's bait. AC1 was pretty good but the influence it had in the next 15 years of gaming wasn't great.

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World of warcraft.

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>empty content-hole sandbox "murdered" open world games
More like developers just don't know how to make meaningful open worlds anymore. BotW is just an umfocused attempt at cppying SotC and even fails at emulating that.

What exactly is so innovative about BotW? I haven't played it yet but will I like it if I don't usually like open world games?

>kind of fucking murdered
Why do grown men talk like this? It's embarrassing.

>murdered every open world game
How? You run around doing Ubisoft towers and outposts and solving simple puzzles times 500. The world is mostly empty and boring with very little enemy variety and nothing to do outside of the aformentioned puzzles except for like 4 "dungeons". Combat is weak and feels awful since weapons bust so fast. Outside of a couple locations like Gerudo Village and the Temple of Time (both of which have little to do in them) the world is empty save for collectibles
Climbing is fun and such but you can't claim that a single gimmick makes the game somehow amazing when everything else is "eh" at best. The game is visually attractive but nothing groundbreaking.
The game isn't bad, far from it. But when OWs like DS1 and GTA5 exist, it's pretty obvious that the Nintendo bonus is very real.

Keep saying it

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Jesus what a fucking cursed month

BotW is only considered revolutionary because of zealous fanboys Nintendofags are bad enough but Zeldafags are a whole other level. It does almost nothing unique or new compared to what Ubisoft games have done for over a decade and that formula is already worn and tired out well before BotW did it.

>DS1
Are you implying Dark Souls is an open world game? It's a 3D metroidvania.

>month filled with great games that destroyed the industry a decade later
Funny to look back in hindsight.

>2007 was 25 years ago

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Spider-Man's open world was honestly better for me, since it wasn't a drag to move around in. The only revolutionary thing Zelda did with its open world was being able to climb anything, which Assassin's fucking Creed does as well. The interesting thing Zelda did was the tools and physics, and how those elements interacted, even though those interactions aren't useful most of the time, it did bring some novelty.

Tarkov. I just can't play non-arcade FPSes that don't have the proper inventory and related to it mechanics anymore.

There's nothing innovative about it, it just mashes together a lot of open world cliches and somehow this makes it the best game ever despite the open world being mostly empty with the same 7 or so enemies copy pasted everywhere.

Turtles in Time was my first experience with a genre-killer. Literally haven't been able to enjoy another beat 'em up in over 25 years.

Monster Hunter did the same to all other 3d action games, including the more recent Monster Hunters.

SM64 was kind of unfortunate because it was the first 3D platformer and in many ways also the best. Was never able to enjoy Banjo or Kid in Time Hat or whatever.

>metroidvania
why are soulsfags so retarded

It really, really isnt. There is ZERO ability-gating.

Items like keys and random McGuffins dont count.

It's not a metroidvania. Its an open world with bosses blocking certain places, especially if you start thief.

i haven't enjoyed a single racing game since burnout 3, it was just perfect

Imagine I announce a game with "revolutionary destruction physics mechanics". The game comes out and the destruction physics are limited to 3 places in the world where you can destroy a house and watch the bricks crumble, but have no bearing on gameplay or the course of the game whatsoever otherwise.

You can't destroy a wall blocking your way and get to a point in the story earlier than usual, you can't bring down the boss's castle on his head to beat him without even entering, you can't destroy a faction by razing their headquarters, you can't use the mechanics in any meaningful way in the game apart from witnessing them in the couple of predetermined locations and going "neat". That's what BotW did with its "innovative" mechanics.

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>ADS and generic military shooters becoming the norm after CoD4
>Ubisoft's checklist style open world formula with towers and such that are still copied to this day started with AC
>Mass Effects dialogue trees and black and white morality system which were shoehorned in countless games
>Uncharted kicked off the linear cinematic shooter full of scripted setpieces
>All these games in the same month
Fuck I'm not saying all of those things are inherently bad but the problem is these things were lazily copied and shoehorned into countless games throughout the 2010s.

it leaves you the fuck alone to do what you want once you leave the plateau and a chemistry engine allowing you to do pretty much whatever you can dream up

>Jason Yevgeniy Gastrow (born January 30, 1991), known by his internet pseudonym Videogamedunkey or simply Dunkey, is an American YouTuber
Sage and report

Meh, I enjoyed climbing buildings a lot more than slowly climbing mountains, then having to wait for the obligatory rain to subside before I could slowly climb again.

In a empty fucking world with nothing in it.

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Finished RDR2 twice, SM once.
Got bored with BoTW after 10 hours or so.

By that logic Bloodborne is an open world.