They could have bested GTA but they lacked ambition.
>you got off the car and literally all the NPCs ran away from you
So close yet so far.
They could have bested GTA but they lacked ambition.
>you got off the car and literally all the NPCs ran away from you
So close yet so far.
What a retarded statement. Driver was, very shockingly, a driving game. It's throwbacks to Bullitt, The Getaway, etc. If you want some retarded murder sim play Carmageddon.
imbecile
It wasn't a driving game. You could literally steal cars and drive through an open world city. There were NPCs walking too, but they all run away from you as if you were a ghost.
They were 1 step away from having the GTA formula years before GTA 3.
>You could literally steal cars
Not in 1. You were locked to one vehicle specific to map unless it was a story mission like stealing a cop car.
You couldn't even get out of the car in the first game.
Why would anyone still care about that when Driver San Francisco showed you can make and good open world game without copying GTA too much.
You are right. I was thinking of Driver 2. But Driver 2 also came out before GTA 3.
All I remember is thinking (as a kid) how lame on-foot interactions were, and GTA wasn't what it is today (as in, the GTA 3 / Vice City formula).
A little bit more effort ont he on-foot interactions and they would have bested GTA.
Point is they wouldn't have needed to copy GTA. They would have had it first.
dude, The Getaway was first released years after Driver 1
hell, Team Soho used Driver as inspiration for the driving model because Reflections was close enough to get the occasional advice from them AND because they had literal zero experience in that vidya genre
I still can't believe we lost this series to fucking watchdogs... Sad
can you redpill me on that game? I haven't played driver besides 2 and 4.
is San Francisco any good? how does it fare compared to 4
He's talking about movies.
I wrote my dissertation on how the driver 3 development and launched pretty much destroyed atari as a company.
bump
Jesus, what a retard. Driver 2 was already pushing so many limits, and it took GTA3 to be in a different generation with new standard controllers and scale.
How the fuck did you want the gameplay on foot to be like without thumbsticks as they weren't standard?
Unless you were expecting a very good driving game to have on foot gameplay on par with syphon filter I don't see how you can think that Driver 2 missed the mark by that much.
The walking was just so you could primarily switch cars, nothing else.
Well, I was a kid. I had no idea of what was possible and I thought it was lame. The NPCs not running away from you would have been great for starters, without any kind of extra work.
SF is really good, it reminded me a bit more of Midtown Madness.
The campaign is very creative and uses the new mechanics really well while the driving is still very fun.
It's a game I thought was gonna be shit when they presented it for the first time with that ghost mechanic, but they really did a good job around it.
>syphon filter
Is that the one where you could shoot the street lights?
I really liked the map design of Worlds Scariest Police Chases, felt really varied and big, but no one ever talks about this game
The game only has one map but it has all this variety
thanks man. been curious for years. might try it out finally
1 is fun too if you liked 2.
3 is a mess, but I didn't dislike the actual driving.
I tried to replay this game some time ago on an emulator for nostalgia's sake, messed around a bit in free roam first, tried the campaign but gave up at the "tutorial". I don't remember how I dealt with it back then, it's a genuine pleb filter. Very few other open world games tried to make driving as weighty as the first two Driver games, maybe GTA4 was the closest thing to it. Also had some hilarious physics when a car came crashing into the player against a wall at full speed. I particularly remember the final mission with all those FBI cars being fucking nuts.
I remember this game too. Good times.
driver 1 and 2 were great and way ahead of their time. people loved GTA but they always thought "imagine if this was 3D". then driver came out. it was amazing. the series doesnt get enough credit. the car physics were great and taken from destruction derby i think so all kinds of crazy shit would happen. I think rockstar looked at the driver games a lot when they were making gta3. the driving controls are almost identical for example
>I think rockstar looked at the driver games a lot
they definitely did, sort of the point of my thread, Driver devs sort of had a headstart
The main problem of the Driver series was just shitty Executives and very bad timing.
They could have launched Driver 2 for PS2, but instead they choose to launch to PS1, then months later GTA 3 was launched for PS2 and the game just fell into irrelevance.
Driver 3 was really fun, but that game hadn't hit it's full potential because of shitty Ubisoft executives wanting to launch the game before christmas.
Also Driver Parallel Lines it's VERY underrated, it's really nice.
SF it's very good, but story wise i didn't really enjoyed much, it was pretty "out" of the same atmosphere of the other games, if you know what i mean.
Also they had a segment called "blast from the past" that were basically homages for the older Driver games and some Car Chase movies.
I played again in a Emulator a few months back, fuck i wanna do it again.
>I think rockstar looked at the driver games a lot when they were making gta3
m.youtube.com
>Midtown Madness
Now that's a game I haven't heard of in ages. Spent so many hours on the second one. Shit, even my mother liked it.
The live action trailer was fucking KINO.
>that easter egg
I'm kind of annoyed I never encountered that challenge when I used to play SF and that the surprise is now ruined. Although, I guess that's somewhat obscure to unlock.