>theyre actually the good guys
Theyre actually the good guys
>They actually just want to stop you from nuking them again.
FTFY
Yes.
>power bad
>ancap good
>mutant niggers good
obsessed
This, they got the message after the first game.
Except that's what makes the first game good retard, it didn't reveal anything the player did not already know
>we knew they were smart
>we knew roughly where they lived
>we knew how to kill them
The final decision whether or not to blow them up is purely the player's choice, the game has not railroaded you into making either decision. Each has it's own argument and justification, as well as flaws.
Unless you're talking about the sequels cause yeah those are trash, especially "metro except its literally never in a metro"
Is it hostile?
Possibly
Arent they just humans?
compared to the russians, everyone is a good guy
Still pisses me off the choice at the end didn't matter in the sequel at all
Didn't piss me off since I nuked them as my first choice.
It mattered as much as your decisions in the first one did. The sequel has two endings, just like the first. If you go the bad route, then they don't show up at the end to save you because you nook'd them in atomic fire. If you go the good route, then they do because you didn't.
Metro?
>what we have here is a failure to communicate
I don't think the game gives you any reason at all, ever, to nuke them, other than people around you telling you to nuke them.
Ther's an unavoidable sequence where one of them literally saves your life, which disproves everything you're told about them up to that point. It always bothered me that the sequel carried on from the bad ending just because I feel the plot leads so neatly into Artyom not doing it, and it's hard to imagine why he would unless he was a literal sub-70 IQ retard
They get nuked in the book. Artyom only realizes after the fact what he has done.
If you're gonna hate might at least get your rumours straight, about Bourbon the great, a lot more confidence- came a long way since the days we picked mushrooms for rent. It was time well spent.
We must strive for peace
Only then can we gain their trust, exchange technologies and mate with their women
>>ancap good
Yes
I really liked the first game. Climbing that TV tower and looking at the ruins of Moscow- the graphics somehow felt better than most triple A games. Slav magic.
There's literally no choice. It tallies how many morality points you get (most of which are hidden, things like listening in on conversations, etc.) and then gives you either the nuke or non-nuke ending.
The game also barely tells you what the Dark Ones are, where they are or why you were killing them All you know is your home station is being attacked by monsters.
they had been killing people in exhibition for years, some of whom were friends and family of atryom. it makes sense if he is treated like an actual character, less sense when it's purely the player's choice
agreed, the sequels are embarrassing considering how simple and well-done the first game is. the writers for the sequels are just making action-rpg trash, whereas the original metro was a lot smarter
>There's literally no choice. It tallies how many morality points you get (most of which are hidden, things like listening in on conversations, etc.) and then gives you either the nuke or non-nuke ending
this is just not true lmao. as long as you have enough morality points at the end you either shoot the missiles or wait 30 seconds, and you get a different ending based on which. it's only if you don't have enough points you get railroaded. btw you need an extremely small amount of points, its like 3 or 5. i honestly dont know how you could play the game without getting enough
>The game also barely tells you what the Dark Ones are, where they are or why you were killing them All you know is your home station is being attacked by monsters
there's literally a cutscene and a monologue about how they kill people with their mind and are evolved humans
you just explained why you are killing them, they are killing your friends
the entire last mission is based on you shooting a laser at their house
how are you too much of a peabrain for a linear action shooter
To expand on this, the idea is that the Dark Ones are an evolved form of humanity, and communicate telepathically. This communication destroys the human mind, (which isn't there intention) but Artyom is the only one that is able to hear them, which is why they consider him the chosen one. It's easy to see how humanity considers them an evil force given the effects they have on people in the hospital at VDNKh.
Seems like kids can resist the mind fuck that is dark ones, artyom was given a gasmask or something(can't remember) and they looked off into the sunset together
i don't remember if it's from last light or the first one
The only kid in the first game of any note is the little boy Sasha that you escort back to his family, and he wasn't special. Fuck the sequels to the games and the books both.
The endings of last light sucked, fuck the dark ones
These games still look amazing
2033 and LL are beautiful games
A dark room with rain and lightning hitting, muzzle flash lighting up the room and light hitting metal and puddles, amazing
Slav kino
Is exodus any good?
>nooo dont kill people or you get the bad ending!
You kill it.
last light
I liked trying to find all the hidden dialogues and given away all my fucking boolets to children and sick men
>proceed to scrounge and hate my life for not having enough shots to deal with fucking nosilises
DUAK GURHK, AAHH
Yeah for me last light was a bit shit to go through again mostly cause I hated the fucking swamp and the insanity caused by inability to shoot anything cause what if I need the boolets later.
Dark Ones? What are those?
No mystery here guys, just mutants and people bad
Definitely a shame they aren't even mentioned in Exodus. The twist that the leadership had intentionally been cutting Moscow off from the world was a decent one, but then you never go back to do anything about it. You just keep going East.