Damn so this is what years of game development gets you
Damn so this is what years of game development gets you
The lazy commie should've just quit his job.
Honestly is there a more soul crushing job than developing vidya?
Most easily-obtainable jobs will have you making awful f2p mobile games, or doing really small shit at certain AA companies
Even if you get a competent team, the industry is so saturated most games die out after 3-4 months.
The only thing i can think of that would be worse in the "creative" field of jobs is animating terrible kids shows in flash
should have moved to Japan if he wanted to hire game devs who still cared about making games
autists enjoy coding or so they say
At least when you get burnt out you can go develop corporate software or some shit and have an easier time. I have to think that jobs consisting of repetitive, menial tasks would be more soul-crushing because there's no version of that kind of work that doesn't suck.
You have to be fucked in the head to enjoy software development to begin with.
thats what games are being developed for, put everything as widely appealing to the largest audience possible so everyone can buy it and play to reach 60 hours then quit playing
Is this guy complaining because his developers didn't kill themselves working shitloads of unpaid overtime like he did and he's blaming that on his game's failure?
This is why game dev is a joke career, it's highly skilled and yet the industry is dependent on borderline slave labour. Everyone is just expected to do 60-100 hour weeks purely for the love of games, exploiting people's dreams of one day getting to direct their own project to squeeze hundreds of hours of unpaid work out of them. The game industry constantly brags about how it makes more money than movies, music and TV yet they apparently can't survive if they're not forcing people to work for nothing.
>starbreeze
Maybe they shouldn't have literally thrown all their money at some no name VR (which obviously failed) and a no name engine (which was an absolute disaster and barely worked)
They where doing great but then they royally fucked up so hard, and those fuckups obviously affected their employees since they where forced to crunch to reach impossible deadlines. Ofcourse the game is going to turn out fucking dogshit.
How else were they going to fix their mistakes without working it off?
>Honestly is there a more soul crushing job than developing vidya?
Call center, fast food worker, walmart employee
honestly any job that's easy to get into is soul-crushing
Gamedev is kind fucked up if you own a studio.
>you need money to pay your employees
>you find an investor
>If your game breaks even, you pay the investor back with interest
>If your game don't break even, you still need to pay the investor
>repeat until the studio closes
It's horrible cycle, there is a reason why GaaS is on the rise, lootboxes/mxt are more profitable than single copies.
>walmart employee
I actually work there as a stocker in the produce department, it’s honestly really chill. Just put fruit away while shooting the shit with coworkers. It’s a 4am-1pm shift so half the shift there’s hardly any managers or customers, so that’s nice.
Ah, yes. Because Japanese work culture is famously great.
Also, that's for reminding me. Two weeks until I get to play that, baybeh!
8 hours shifts, and most companies don't offer 1 hour sleep breaks
still better than the US
you're still guaranteed employment for life as long as you're not a total fuck-up, hell sometimes in spite of it, you're still employed for life
that's honestly a pretty good fucking deal if you're looking to ever start a family
vr was always a extreme elite thing
game engine theres no excuses, unreal and unity are pratically free
The investors (i.e. publishers) are the ones who assume the risk. If the game flops then it's the investor that is out of pocket, not the studio. If the studio has to "pay them back" that's not an investment, it's a loan, which would count as the studio self-financing. Studios obviously still want to make hits because it invites more work.
Studios fail like in the OP example when they try to break out on their own and borrow lots of money to make the game they want to make. If they fail then they will almost certainly go bankrupt.
>tell every idiot that they should follow their dreams from the time they can walk to the time they graduate
>millions of retarded kids all decide it's their dream job to make the video entertainment games since that's the only thing they've ever found worth in
>go $100k in debt at the "best" colleges getting useless CS knockoff degrees that barely even qualify them for that
>spend a few months/years unemployed because there's 10,000 different new grads applying for every single entry level position
>can't get a different development job because they aren't qualified
>can't change fields since they're broke
>if they land a job, they have to work literal slave labor because they're as expendable as dental floss and the first sign of resistance sends them back to the unemployment line
>due to this corporate culture is a literal cult since slavish devotion is the only way to survive
Don't pity them, they owe all of their suffering to their own poor choices and lack of foresight.
Games as a service isn't inherently terrible, if you're business model isn't completely predatory. Upfront cosmetics/character/item sales without using lootboxes or paying for additional game time can make a game more profitable without exploiting your fanbase.
That also depends on the type of contract, some publishers can deny payments if milestones aren't met, see Zenimax as the best of the worst example of that practice.
Normally there's no incentive for the publisher to do that since if the game doesn't come out, they are screwed as much as the studio. Zenimax specifically was doing it to force studios into a precarious financial situation where they couldn't afford to keep paying their employees. Then Zenimax would come in and offer them loans at reduced interest rates with the eventual goal of forcing the studio into insolvency so Zenimax could then acquire the studio and all their assets for pennies.
I don't mind GaaS, but, It's hard for me to invest time in one of these games, because, if they aren't making enough money, they will close the server and kill the game.
>Call center, fast food worker, walmart employee
None of those are worse, because no one takes pride in those jobs and knows what they are getting into. With vidya, you spend 3-4 years in constant tug of war with your team over design decisions, but then you realize your dream product looks like shit, and it's gonna be either laughed on by everyone or completely avoided.
There has to be good vidya jobs out there, but the companies are either wildly successful or obscure. Not really worth it.
Coding and graphic design are hands down the worst jobs in the industry, though. Concept artists, level designers, writers, they all have better gigs, even when they suffer crunch. The latter two are seen as jobs that "anyone" could do, however, so level design and writing have gotten substantially shitty, and we often get completely useless software and physics features that nobody cares about within a year. I used to think the same thing until I started playing around with level design in various editors, and found out my levels and terrain were dull and uninspired. It takes a lot of tedious work to get good at it, same with writing.
Try working in the BioPharmaceutical industry in a lab.
>wanted to be a vidya developer
>almost pulled the plug
>went for construction management for 3 years at a college instead
>now making $300k/year working 38 hours/week as a Director of Construction
fuck vidya
Do you need to be chad to work in construction?
no its literally not you fucking retard
No, but there is a maximum IQ for the grunts.
>working
You at least have to be assertive in a managing position, laborers are notoriously retarded, lazy, and steal fucking anything of value unsupervised, and while they don't change much supervised you can at least fucking yell at them til they get it right
Most people work over 8 hours a day here in the states
Globalism has destroyed the job market forever.
>"Knowing what you are getting into" makes an awful job better somehow even though it also means you have no other choice
it's better to make vidya in your own leisure time instead of dedicating your entire life priorities to it.
>Why YOU should be grateful to be our slave! :^^^^^^)
Stocker is the best job in a store, far better than a cashier anyway
Also the one most likely to suffer from back problems
>I have to think that jobs consisting of repetitive, menial tasks would be more soul-crushing because there's no version of that kind of work that doesn't suck.
I worked in a factory where for 8 hours a day 5 days a week all I did was make a single part, with a process that's about 5 or 6 steps all together, 40 times a day. It's not soul crushing at all because physical activity is good for you and makes you feel like you've accomplished something. Pushing buttons and seeing characters change on a screen is soul crushing because there's 0 feedback to the work you're performing, and your job is mentally taxing with no reward because you spend hours struggling to get your shit to work all because of a fucking typo or a missing semicolon or some shit.
If your job is tapping buttons and staring at a computer screen you're probably going to be morbidly depressed no matter what.
u mean competition?
are you mad that third world countries dont have labor protection and tax rates, i.e. leftist policies?
I wonder who's behind this post
Thank God BVHR were smart enough to get out of that dumpsterfire of a company when they did.