Ever outgrow a genre?

Platformers became too easy for me once I turned 13 thus I looked to JRPGS and only play platformers if recieve them as gifts.

I can't into wrpgs because they lack the fundamentals of games

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RPGs
I wouldn't use the term outgrown, it's all video games. You just get a little wiser, refine your personal taste.
Actually I wouldn't even say I don't like the genre, it's without a doubt has the most theoretical potential for the medium. Certain companies and the major, popular releases make me spit, though. Unfortunately those major players have been major for decades now and their formula has been cemented by lazy copycats who saturate the market, so good luck and godspeed to any truly ingenious soul trying to break through.
Here's to you, Squaresoft. Scumbags of the century, 20th AND 21st.

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At risk of this thread descending into a jrpg vs wrpg shitshow, what do you mean wrpgs "lack the fundamentals of games"?

I like JRPGs but they are way easier than platformers, what the fuck

Same with platformers and side scrolling action games. I used to love them. I played every Mega Man game multiple times over. Now I can barely play them for more than an hour without getting tired.

I mean there are rpgs out there that aren't copycats and have unique game play and combine elements from other genres

>arc the lad 2
jrpg/srpg/monster rpg hybrid

>growlancer
srpg/rts hybrid

>zettai hero project
jrpg/dungeon hybrid

the list goes on.
Square wasn't as scummy during the SNES era and early PS1 era, there were some interesting gems released, but they lost their way along the way.

>dull brown color palette
>no artstyles
usually just realism that will look like shit in 5 years
>uncreative character designs
characters are dudes you wish you were and girls you wish you could screw instead of iconic or stand out dudes.


>forgettable backrground music
seriously, you can't remember that many tracks from any wrpg.

>only four settings at most
medieval shit, sci-fi, pirates, and sometimes modern/post-accolypic,
>fetch quest gallore
menial tasks and getting wolf pelts

characters are dudes you wish you were and girls you wish you could screw instead of iconic or stand out dudes.


>monsters are wolves, rats and shit

I think only one of those counts as a 'fundamental of gaming' (fetch quests) as most are just secondary characteristics. Important but secondary. I recommend playing more wrpgs. I hope you aren't one of those people that just generalises a four decade old genre you haven't really played that actually is a lot more diverse than what you think it is.

I have played a few, watch friends play a few, and they just seem to be dull in comparison to jrpgs.

>inb4 jrpgs came from wrpgs
They branched out more so than WRPGS

>would you see a story book wrpg like paper mario?
>would you see something like arc the lad?
>would you play celestial beings quarreling and aiding one another on the scale of makai kingdom?


No, it's all dull brown super serious shit, and it's no fun.

>but they lost their way along the way
This is a pretty widespread opinion and I'm not sure I ever really understood it.
What differentiates Squaresoft circa 1997, from Square-Enix circa 2017, or now?
I guess they become a little more transparent about loathing their target market and their subsidiaries, but what's the honest difference?
As somebody who didn't play Final Fantasy growing up, I don't see it.
Full disclosure I have a bias against the company because of their business practices, in case that wasn't obvious.

Any kind of Diablo-like. There's just no skill involved. Gameplay is just an afterthought, these games may as well be spreadsheets where you just click a boss, and if your gear is good enough you get some loot. Being "good" at these games just means researching arbitrary stat breakpoints and resistances and shit that aren't explained at all in game.

There are unique and interesting jrpgs as well as unique and interesting wrpgs, you seem to be much more concerned with narrative and aesthetic over anything else. I don't really see any jrpgs similar stylistically or mechanically to Deus Ex, Dark Sun or even System Shock 2 or Alpha Protocol. Fallout may be brown but it's stylistically rich in other ways. Play these and be open minded.

>platformers too easy
>likes JRPGs

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>I wouldn't use the term outgrown, it's all video games. You just get a little wiser, refine your personal taste.
I'd argue that you're mostly correct, but rather than refining tastes you get bored of the same stuff over and over. You can only play so many platformers before you go "X was harder.. Y had better levels." and the games aren't as fun.
Same with all genres; only so many turn based fantasy RPGs about humans and elves fighting orcs and demons before you hit the repetition quota and get bored of it.

Squaresoft was pretty scummy back in the SNES era when it game to EU releases. All those "great" square games people talk about? Chrono trigger, mario RPG, Final fantasy 6? SNES versions never got released in europe.
That's why you'll find the only people who say square games used to be good were americans.

I feel the opposite actually, feel like RPGs are a waste of time and just want some brainless but challenging platformers these days.

>Ever outgrow a genre?
Yeah. Video games.

JRPGs excluding pokemon because it's one of the few that doesn't lack the fundamentals of games

>pokemon

They were making really innovative and new ideas at the time and didn't milk their ips on mobile or for merch

>FF4-FF6
Tried new gimmicks that expanded the jrpg genre, and separated it even further from wrpgs
>parasyte eve
shooter rpg?


>mario rpg
Huge platformer Jrpg crossover, with innovative new gameplay mechnics and fleshed out the mario world at the time

>seiken densetsu 1-4
Strange new game play and had some of the best sprite work at the time

>Chrono Trigger
Gathering of some of the best in their respective disciplines for a knockout cult classic at the time.


>you seem to be much more concerned with narrative and aesthetic over anything els

I am a character artist you know, visuals are important

> Dark Sun
white man can't sprite, another dull brown game I was talking about.

>System Shock 2
never played that, but from the screens it seems to be FPS combined with that in a Sci-fi setting. Idk man fps aren't my jam.

>Alpha Protocol
Visually another scifi

If I want to see real shit, I watch sci-fi movies or shows


IDK people were more into pc stuff in europe
I can go into depth upon why pokemon is utter shit

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Only JRPG franchise that has actual building and isn't just a glorified movie/menu simulator

FPS. Holy shit, everyone who plays them has just become the biggest tryhard ever.

I suppose that's true.
You'd think developers would kinda branch out. Like even if you're mechanically doing something other than the usual, like theseyou're still not really doing that much, cause fuck me if RPGs aren't the most destitute genre despite their rich, immersive, interactive source material.
So it baffles me that 90% of the genre seems to adhere to the usual suspects in regards to setting. Like damn.
It's almost like the industry has been taken hostage by jobbers who have no desire to make a great video game or express their creativity.
I mean maybe they do, they're just fucking terrible at adding their own flavor.
I mean when you can predict the dialogue of a game, or anything really, it kinda starts to wear on you whether you've been overexposed to them or not.
>Game is 40+ hours with no gameplay other than ball-numbing combat
>The story is 39 hours of generic arcs and padding in service of one or maybe two revelations/twists
I have no idea why RPGs in general are so fucking long when they seemingly have less gameplay than any other genre.
Who is actually giving a shit about these awfully written stories? is this what it's like to watch Naruto/DBZ/Bleach?
I mean I guess there's a market, but fuck me.

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Not a specific genre, but I've lost my patience with busywork in games as I've gotten older. Whenever I get to a locked door and someone goes "ah, we just have to follow the cable from the door all the way back to the place we just came from and find the generator!" I just think "fuck this" and put the game down for a while, sometimes indefinitely.

Any game that's more than 1 hour long
I hate lol and like dota more, but I can play 2 urfs or arams instead of 1 dota match

God having responsibilities sucks
I wish I had the time to play wow or fallout 10 hours straight

Yeah except i cant freely control a man trying to escape a space station overun with monstrosities and evil AI by watching movies.
JRPGs have literally not left the stone age (SNES) in terms of player freedom and gameplay advancements.
99% of them are selecting animations from a menu while two parties stare at each other. Has a single JRPG attempting to incorporate stealth or the ability to freely attack NPCs?

Right so your problem with wrpgs is solely visual preference, not game fundamentals or even narrative. Remember that stylistic richness can be express itself in many different ways; I could recommend an undeniably rich game like Bloodlines but I suppose it still wouldn't cut it because it would have many different and unique strengths but visually it's realist. Remember to give these games a chance instead of just assuming you won't like it.

Oh my god shut up wrpgfag

old rpgs
strategy
farming simulator
puzzle
horror

>I can't into [genre] because they lack the fundamentals of games

is this new? i like it. gonna use it

>the fundamentals of games
What, uh, are the fundamentals of games?

Alright fine
you want me to go off I will

>shitty sprite work
>static sprites in battle until 2010
Side series made by different developers had animated sprites and better sprite work
>to get proper battles you have to grind invisable stats and get the right nature IV bullshit for hours and repeat the process 15-30 times if you want a good rotation.
>story sucks
>self insert dogshit and blank slate characters made better by nostoligia and headcannon
>easy as fuck
INB4 it's for kids, so was FF4 and that game kicked my ass when I was younger, I loved it.
>boring world
you think with all those dex entries the world would be more interesting huh?

>Yeah except i cant freely control a man trying to escape a space station overun with monstrosities and evil AI by watching movies.

Sure you can, ever play arc the lad. Also those monstrosities aren't really creative, those designs are kinda dull.


> Has a single JRPG attempting to incorporate stealth or the ability to freely attack NPCs?
Paper mario had stealth, that's just off the top off my head I am sure there are others, you shouldn't be attacking npcs. Again, I want to hear a story, not pretend to be someone else.

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Did puzzles get too easy for you?

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I think that's why weebs go from JRPGs onto just visual novels, because rather than games they just want to consume some visual light novel that at least can have an interesting story twist.
JRPGs like SMT3 are good, where there's good length dungeons that can be challenging between each story point, unlike ironically more resent stuff from them like persona 4/5 where the plot constantly breaks up dungeon exploration. The shitty story push is what ruins modern JRPGs

>Right so your problem with wrpgs is solely visual preference

Music too, sheesh. Also fetch quests, pretending to be someone else and doing evil deeds.

Maybe I will, but I probably won't like it as much.

Do MMOs count or is that too obvious? I outgrew FPSs in the sense that I have arthritis and can't play as well as I want to now.