In a general sense, it's always tempting to call style switching a mechanic. But in the DMC series...

>In a general sense, it's always tempting to call style switching a mechanic. But in the DMC series, it isn't a mechanic at all – it's a menu. Most of the time, switching from one style to another doesn't have a mechanical function; it simply prohibits one set of moves and enables a different set of moves. Now I’m not saying DMC shouldn’t allow Dante to switch styles through a button press, but the fact remains that, by itself, it doesn’t accomplish anything and it poses no challenge.
Is he right?

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That's the second or third most retarded thing I've heard all day

Matt is always right. He is literally the only intelligent e-celeb left.

Influencers/Content Creators/Streamers are NOT VIDEO GAMES.

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In context of DMC3, absolutely BASED!

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I made a custom control scheme to totally remove manual style switching in DMC5. It's much MUCH better because you can go seamlessly from a rainstorm to air dash to swordmaster move. It just makes sense.

Obviously, it's inarguable

It's literally not a menu in 4 or 5 or even 3 now

yes

He is not decrying how weapon/style switching isn't a challenge, he is merely contextualizing the novelty of having such a thing be a mechanic in the first place.

What's the first?

so what's the alternative, having a mess of a control scheme. DMC is already complicated enough and there are only so many buttons and combinations of buttons on a pad

Couldn't the same thing be said about weapon switching? They're just convenience tools that open up your options.

E-celeb board when?

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>Dark Souls doesn't have good combat.
I'm not very good at game design. But I've played the Souls games and Devil May Cry. Both are good but I prefer Souls combat. What's wrong with it? Or is it better to say I prefer the Souls design of learning enemy patterns?

dumb newfag.

Honest question, how is he a E-"celebrity" if nobody outside of Zig Forums knows who he is?

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How many fucking times are you going to make this thread

Dark Souls doesn't have good combat in that it's extremely fucking shallow. Doesn't mean you can't like it, but for Matt he'd rather play something that has a real skill ceiling

His point is that Dark Souls combat is simplistic, which is true.

this is a bait thread, but this is actually a point from his argument for wonderful 101's drawing system as opposed to a menu in that game

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>but for Matt he'd rather play something that has a real skill ceiling
No, he'd rather the Souls games didn't focus on combat as single-mindedly as DS3 did, and went back to focusing on the adventure aspect of the experience by providing unexpected discoveries and encounters.

> W101_Guide
nice

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I thought DMC was just button mashing

video games?

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In that case I do agree. I like performing combos in DMC but it's not like I try to always get the best combos.

The game really REALLY should have explained the logic behind which abilities Unite Guts can and can't block.

I don't care how much it makes sense when you really think about it, it's frustrating as fuck to be getting hit through a guard and not know why when you're new to the game.

all vtuber garbage, wtf??

fuck off autist. every other board allows media discussion relevant to the board to exist

Only this one.

Is there any way to get the jaguar drill variant out of the ground once they start drilling repeatedly, or do you just have to wait?

You're the only one not talking about games in the thread bro

I mean he clearly states as such but Zig Forums is too retard to understand words spoken in English

Exactly. He would rather play DMC than newer Fromsoft games because they're shallow as fuck and focus too much on the combat to justify playing them over an actually solid combat focused game.

So he's basically a tripfag then which is even worse.

haha sseth funny youtube man says memes i know

Imagine thinking that style switching is a limiting feature
There’s not enough buttons on a controller to justify removing style switching to “simplify” combat
Style switching allows more options at a quick press of a button, no mechanical skill is required of the player beyond “can you press this button” to greatly expand their options
People who can’t perform something, or even understand WHY it is implemented do not have the right to speak about it

and vtubers are any better?
"LOL CUTE ANIME GIRL VOICED BY A MAN WITH A PITCH SHIFTER DOING CUTE THING WHILE PLAYING GAME UGUUUUU KAWAIII"

Souls combat (strictly games with the word "souls" in the title) essentially boils down to:
>wait for enemy to perform attack
>dodge or parry
>attack
blocking drains your stamina, might result in a guard break which could lead to you dying, and leaves you at a frame disadvantage to retaliate so experienced players will rarely do so save for a first playthrough. The stamina system and weighty, slow weapon animations keep you from applying pressure and later entries essentially make it so enemies will receive super armor and break out of any combo anyway. This is okay in the context of Dark Souls since the point is to draw you into the world, where you are just a normal dude (somewhat) and not some crazy comboing super human. It's really simple, but it's like that on purpose.

Bloodborne is more or less the same thing as DaS3. It's Flamelurker: The Game.

Theoretically you could fit every move onto a controller by using more complex inputs for each one

Don’t try to argue with anons who can’t understand or appreciate two different gameplay systems
They’re too retarded

Okay, so what? What does that have to do with my post?

Why does this faggot keep covering random ass indie games instead of looking at classic game series like he did with Mario and Zelda

Congrats you furiously typed all that out at a deliberate misquote

it's just a leadup to the point that there is potentially a better way

Because he doesn't give a fuck about what you want him to cover

So the idea is that style switching isn't a mechanic because there's no real execution barrier, and is really only a thing because controllers don't have enough buttons to give access to all the moves at once.

Not to anywhere near the same extent as DS3, and to be honest things like Mikolash and getting kidnapped are more surprising than anything in DS1 and feel closer to Demon's Souls in spirit.

Which is not what the designers wanted for DMC, it opposes the gameplay style they envisioned and slows down gameplay and forces complexity where simplicity is more than suitable

>I don't care how much it makes sense when you really think about it
Well that's entirely on you because it's shape and design literally tells you what it can and cannot deflect
A giant gelatinous flan should give you a good idea of what kind of attacks will be deflected and which will CUT through.
Visual learning, user.

>accomplish anything and it poses no challenge.
What is this sperg trying to convey? You are switching styles on the fly and going to menus stops the game and destroys pace of a fight, so yeah that's kind of a big difference.

>switching from one style to another doesn't have a mechanical function; it simply prohibits one set of moves and enables a different set of moves
How is that not a mechanical function?

>There’s not enough buttons on a controller to justify removing style switching to “simplify” combat
Style switching use five buttons for four functions, if anything it wastes space.