Is this the least successful Nintendo IP of all time?

Is this the least successful Nintendo IP of all time?

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Yeah it's so unsuccessful that it... Actually you know what, this bait isn't appetizing anymore.

I think ARMS is when they're going to realize motion controls are only going to really work for short puzzles and gimmicks, not an entire game. Least I hope they learn this and save it for any VR attempts.

Absolutely not. And if anything getting a playable character in Smash is gonna boost its popularity.

Now Codename Steam, THAT was a colossal failure.

Hasn't it been 3 years? How are you still seething?

it actually sold decently well, and its a fresh IP with promising gameplay and great characters. it'll do fine

Kys

You can currently own a loose cart of Codename Steam for 3 dollars.

Codename Steam is worth less than a gallon of milk.

Remember that Sushi game?

don't know but it's definitely the most boring one

It's probably one of the really obscure ones. Code Name STEAM and Wonderful 101 were pretty big bombs, but who remembers Flip Wars? It's a game that came out years after either of those two, back in 2017, and did so poorly that the development studio filed for bankruptcy shortly after it came out.

Sushi Strikers: The Way of Sushido. It was fun, and pretty cute as well. But what went wrong? Lack of advertising? Player interest? Aesthetics weren't as appealing? I was always sort of sad that it never took off.

So who’s going to be the rep?

They really did need to add content for casuals like you

Arms is great and sold well, hence the new fighter in smash which is obviously bridging the gap until the inevitable Arms sequel

I kind of want to get it. Downloaded the demo the other day and had more fun with it than I expected.

Yeah Sushi Strikers had a banging intro.
youtube.com/watch?v=tsiWcCJ8w_g

No but it has the most defensive fanbase of all time.

All Xenoblade games each sold less than ARMS so no, it's not.
Smash will only broaden its popularity.

Who do you main in arms?

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It's a genuinely fun and mechanically deep game with interesting characters that literally only gets shit on because it has bad tutorials and little content. If you wanna say it's overpriced for what it gives, fine. If you wanna say you personally don't like it, fine. If you say it's just bad, then you likely don't know how to play.

Springman is the man

your pic related

No

I seriously need to go back and play through the rest of the game. I was enjoying it anyways, so no idea why I stopped. The pre-battle track went HARD. Way harder than any pre-battle track should have been. And now I have no idea why I never watched the intro, it's pretty damn sweet. Thanks for showing it to me! Also Musashi (boy) a cute. But the girl's pretty adorable as well desu.

Nah that's probably CODE NAME S.O.Y.

Springtron all the way

Having it be a dual release on the 3DS/Switch hurt it in my opinion. I played it on the switch and while I enjoyed it the game seemed pretty low budget.

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>post didn't say anything about Arms being bad
>type all that shit in response
Way to prove his point

The Mysterious Murasame Castle
Doshin The Giant
Teleroboxer

All of these sold significantly worse.

Sold more than any Metroid.

Fire Emblem has existed since the NES and almost every one of it's games sold less that arms did, even the "revival" that was Awakening. Only Three Houses did better to my knowledge, and only just.

The price. A story-fueled sushi puzzle game with budget enough to have dedicated animated scenes sounds crazy enough to check...if it's at mooooost 30 and that's me being supremely generous. At twice that it was dead in the water.

My post was rhetorical. One could assume he doesn't like the game but my post wasnt geared towards his opinion. It was just in general. The game has flaws but they largely aren't the ones discussed by those who dislike the game

The main problem is that they felt the need to sell it as a physical copy and charge like one. $15-$20 on the eShop and it probably would have done fine, but $40 was to much.

There are probably more IPs too, but no one can remember them because no one played them.

Man, I jump around between four different characters because there's too many of them that I like. It would be even more than that, but four is already way too many on my plate to begin with. Ultimately, my big two are Dr. Coyle and Twintelle. Love 'em both. Why is there no goddamn nice artwork of Coyle she deserves better.

That could definitely have been one of the reasons. Got it on the Switch as well, and and it does play well. Probably even better now, since they added that "Stylus" mode for the Switch's touchscreen. But, with the overall gameplay, as well as the seemingly lower-budget as you have mentioned, it certainly seems like it was meant to be a 3DS-only game from the get-go. Digging the monster designs desu, since you've filled out way more. This Plasm-o seems like a cool dude.

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Arms sold 2 million.
Astral Chain had sold a little over 1 milliom.

Neither figure is anything to sneeze at.

I think it might objectively be W101. Even if you don't want to count W101 anymore then it still sold twice as much as Astral Chain so it objectively can't be the worst.

>TFW I got ARMS, Super Mario Maker 3DS, FE Echoes, and DQVIII on 3DS, all factory sales, for the current equivalent of 40 USD
>Enjoyed ARMS enough to get 30 hours out of it and got to play it once all the updates happened so my playthrough was the meatiest it could be

Feels damn good bros, happy to see it in Smash

wait that was a nintendo game??? they didn't advertise it at all

Pretty sure the actual answer must be some obscure ass game that at most has a single spirit in Ultimate due to Sakurai's obsessiveness and that's that

It's tragic too, because Codename S.T.E.A.M. was a great fucking game, it's only issues were fixed in the week 1 patch. if they'd waited like a month to release it it would've been reviewed way better and probably sold a little better too.

No, Picopict is

>Now Codename Steam, THAT was a colossal failure.
I guess we know where the next smash fighter is coming from.

achoo
Ah, fuck, user
I'm sorry

All of the characters in Codename STEAM are historical figures or characters from classic Literature, so none of them can be fighters.

What's he obsessed with?

That definitely makes a lot of sense as well. It was awesome that the game had voice acting and fully animated cutscenes, but that price-tag probably turned away a lot of potential buyers. Especially anyone that wanted it on the Switch, since I'm pretty sure the price shot up for that version.

Absolutely certain Sushi Strikers was developed and published by Nintendo. A full first-party title. Not even in that "second-party" category where series such as Kirby, Xenoblade, and Pokemon fall into.

>All of the characters in Codename STEAM are historical figures
Well there's Marth, Lucina, Ike, and Robin. But Sakurai would never put minor guest characters like them into smash.

Are you implying that the Fire Emblem characters are real people?

no, i'm saying the opposite. I was saying they are characters in codename steam who aren't in the "historical figures or classical literature" group.

But they're already IN smash. You can't add them again.