Why is there no 3D metroidvania?
Why is there no 3D metroidvania?
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You arguably can call Arkham games metroidvanias
Metroid Prime?
Not really no, they are very on-rails and plot-driven. Try to go to areas out of order and the game will simply block you with no explanation. Having "locks and keys" does not a Metroidvania make, that's simply copying basic Zelda staples like the industry has been for decades.
It's called Metroid Prime, which is almost literally just Super Metroid in 3D. For some reason being 3D automatically disqualifies a game from being a Metroidvania even if it has the exact same framework.
What's the game on the right?
Jedi fallen order
Banjo-Tooie.
Cause then you would have to accept that metroidvanias are just zelda games with heavy focus on backtracking.
Only asylum
Supraland
SILKSONG FUCKING WHEN
Dark Souls?
Prey and Control?
Dark Souls
This and Haydee.
>Open-ended exploration with power-ups that allow you to progress further
Metroid Prime
Prey
Dark souls. Bloodborne is pretty much a 3d castelvania
Darksiders
The 3d castlevanias you dum-dum
Interesting position, but I wager that this would instead suggest that zelda games were metroidvanias than suggesting that metroidvanias are "zelda games".
In terms of "explore a closed-world environment to get abilities to open doors" or the full Igavania "all of the above plus rpg stats"?
For the latter I guess there's Dark Souls, although the only "abilities" is stuff like the fire ring and voidy-walky ring.
The genre is called soulslike. The genre is defined by the perspective. Side scrolling is metroidvania, above or isometric is zeldalike, and anything 3d is a soulslike, like darksiders 2
I think the only reason Zeldas escape the Metroidvania label is because they're generally not platformers.
Guys I need to confess something. I played Hollow Knight for about 13 hours but I felt stuck and didn't know where to go so I looked at a guide.
I'M SORRY OKAY
But DeS and DS sequels aren't even designed DS1
i did too
honestly kind of wished i didnt but it felt justified from just feeling so unlucky to have taken a long series of incorrect turns
Sequence breaking is not a necessary component for a game to be a metroidvania
Zelda games have very minimal backtracking while Metroidvania games are built around backtracking and finding new paths in previously explored areas.
Close but powerups are not necessary to progress. Keys are but it's missing the poweruo component.
I agree with this actually
well there is this
Might be literally the first 3D metroidvania ever made
in some areas the game gently gives you a clue where to go, like Hornet and the birds in Greenpath. Or when you enter a new zone and explore a bit and you see Cornifer's notes and finally you hear him humming and you get a map. But you're just straight up not supposed to go to some areas early, like Fog Canyon, and in others, like Crystal peak, Cornifer is nowhere near where the entrance
These. Souls series are metroidvanias.
This too.