Does Dwarf Fortress still reign supreme?
Hardest Games Ever
Once you learn the UI, hotkeys, the basic mechanics and one defense strategy you can turn dwarf fortress into a incredibly easy game
>dwarf fortress
>popular
Is dwarf fortress really hard or is just a giant filter barrier with it's ascii graphics? I feel like the steam release, if it ever comes out, will attract a huge amount of people.
Dwarf Fortress is honestly total garbage once you learn how to play. Rimworld is better in every conceivable way. Literally only redditor elitists who think they're smart for learning the game and being in the secret club for !!!FUN!!! think it's good. World gen is impressive, gameplay is underwhelming.
its the same as dark souls in that its not actually difficult you just have to be autistic enough to put the time in to learn
In DF, you can literally get a 10x10 space and farm Plump Helmets which will feed any number of dwarves forever, with no way it can go wrong, so food and drink right off the bat are not a problem. Raids? Just build a drawbridge and a pit at your entrance, seal yourself in. Congratulations! You can never lose! Your dining room is shit and theres no bedrooms? No problem, happiness is bugged and dwarves will never become stressed. The only way you can be affected by negative events is if you intentionally leave yourself wide open to them, then do nothing to stop it. I made my dwarves live in intentionally nightmarish conditions, it still took over a year for one meltdown. Every single player will tell you "Losing is fun!" yeah, it is, only problem is you can't lose unless you try to. The only way to lose is when your fort gets so overpopulated the game grinds to a halt. I played that game for over two years and never once lost a game properly (except for when I started in a haunted region). Every other game ended with FPS death. People harp on and on about how DETAILED the world is. Generation is very cool indeed, yeah and I have huge respect for Toady. But the personality stuff never affects gameplay. It doesn't matter that a dwarfs favourite colour is yellow and they enjoy sunsets and walks on the beach, because none of that visibly affects anything in game. Im sure it does give like a +5 to happiness or something behind the scenes if its fulfilled, but theres so many dwarves you'll never be able to keep track of this.
rimworld is unironically soulless and a shallower game in every respect, made to sell the dwarf fortress format to the masses. it's just slightly less cheeseable than dwarf fortress.
What on earth is hard about DF besides the interface and controls?
Far from complex
Any programming game is harder
Even Auroa is harder
Fucking Eve is more complex
The "reason" Dorf Fort is "hard" is because retards no likey reading instructions
>No problem, happiness is bugged and dwarves will never become stressed.
>The only way you can be affected by negative events is if you intentionally leave yourself wide open to them, then do nothing to stop it. I made my dwarves live in intentionally nightmarish conditions, it still took over a year for one meltdown.
>But the personality stuff never affects gameplay. It doesn't matter that a dwarfs favourite colour is yellow and they enjoy sunsets and walks on the beach, because none of that visibly affects anything in game.
I see you haven't played in a good while. Happiness was changed recently. Dwarves are now emotional timebombs. It's pretty !!!fun!!!.
>singeplayer
>rogue like
>>learning curve
being overtly complex + having poor controls while giving the player an infinite amount of time to plot their next action is hardly a steep curve compared to learning muscle memory and macros in a competitive pvp game
>No problem, happiness is bugged and dwarves will never become stressed.
this is just simply not true
it was for a while because of alcohol but thats been fixed
TL;DR
Split your comment into paragraphs, seeing one giant block of text makes me not want to read your post.
It's the amount of shit you need to learn to do basic things and the ascii graphics. It's not hard just a lot to memorize
>in an easy biome
>Lol dwarf fort hard lmao super hard core game for based boomers like me
Once you learn the hot keys the games whatever.
this, anyone who's saying the game is easy has never played in any other embark start besides warm/heavily forested/soil/shallow metals/flux/no aquifer
game looks like a spread sheet... I don't see the appeal.
>compared to learning muscle memory and macros in a competitive pvp game
>LOOK MA, I CAN MEMORIZE REPETITIVE ACTIONS
k
Dwarf fortress is obviously not the hardest singleplayer game, but it might be the hardest one to understand, if that is what your question means.
Does DF even have a goal? How can you call something harder than something else, when playing it for 100 hours has the same amount of completion as playing for 1?
>You can't lose unless you go to a place where you lose
you didn't think this post through did you?
DF is easy as fuck. You just go underground and seal off everything.
now do it with deep soil and aquifers
That's just tedious.
use your noggin user
This graph doesn't make sense. Does the required skill change at various points of the game? Why does the Dwarf Fortress time axis double back on itself? Are they implying that in that timespan there are Two levels or required gaming skill simultaneously?
>1 hour player
Dies to lack of alcohol/Crocodiles in the river/temper tantrum
>100 hour player
Sprawling kingdom with 250 dwarves all doing their job
There is a difference between these two
>a dorf goes mad because he couldn't get to the dog bones in time
>end result is having to deal with dorf corpses because otherwise you'll have ghosts
>can't let in immigrants because you sealed everything up entirely
>you wouldn't want them anyways because they are killed by the hoard of undead animals that keeps growing above your fortress
>he doesn't know about the endgame of dorf fort
this is the difference between a 1 hour player and a 100 hour player.
this curve make no sense, does playing dwarf fortress allow you to go back in time?
If you build your workshops in a grid pattern with doors in between and lock off the doors of the people going mad, then build slabs for the dead. It isn't hard dude.
You're still down a dorf and they don't particularly grow on trees if you have all your entrances sealed.
Dwarf Fortress is difficult. But, it gets a lot easier when you figure out the UI. Having a functional dwarven society requires a bunch of moving parts and industries.
With Rimworld, you only really need a guy continually making food, and another guy farming and you're basically able to sustain, baring any events.
Dwarf Fortress is lacking a lot of areas, obviously. It's difficult to really know what a dwarf is really doing at any given time, if a military squad is engaging a bunch of enemies, there's not really much way of knowing what's going on without manually pausing, and reading each individual dwarf's combat log.
The sense of scale is also completely off in Dwarf Fortress with everything, no matter how large, taking up 1 tile. It's kinda jarring to have a cathedral-sized dragon shove itself into a fisherdwarf's shack and still have room to spare.
Any other cool games similar to dwarf fortress that i could play?
it means that when you thought you had it figured out and were doing well it turned out you were a fucking shitter and didnt realise it
>they don't particularly grow on trees if you have all your entrances sealed.
You unseal it for migrant waves, with one pathing hallway for creatures and the other for dwarves.