In the time it takes for Persona 4 to allow players to even walk freely around town, you could blow up a reactor in FF7 Remake or reach Calamity Ganon’s doorstep in Breath of the Wild.
Indeed, it will take you 6 hours of playtime before you get into a fight that isn’t part of a cutscene, and for every 30 minutes of actual gameplay, there are 90 where the game is narratively spinning its wheels. There are games that finish in the time it takes for this one to let you touch more than the button that lets you advance the text box. That was bewildering when it was first released in 2008 on the PlayStation 2, aggravating in 2012 when it came out on the Vita, and utterly maddening in 2020.
Persona 4 Golden is hours of mind-numbing tedium, from the randomly generated copy-paste dungeons that take longer than necessary to complete, to the activities and social links, few of which connect in any meaningful way to the central story, thus making it all seem like padding for padding’s sake. Yes, life in a rural town can be boring, but the game isn’t good at homing in on the way that rural boredom can feel meaningful and peaceful the way that Animal Crossing and Stardew Valley do. Rather, boredom is the brick and mortar that holds it together between short spurts of gameplay, and it kills your investment in the plot.
The PC port is woefully optimized, with stuttery cutscenes and eye-watering motion blur, with no option to disable it.
Somewhere, maybe in the same kind of alternate universe that figures into its storyline, there’s a 25-to-30-hour version of the game that’s set in the same little town, but tells an engaging supernatural murder mystery and offers a thoughtful approach to combat where there’s never a dull moment. That would be a truly golden version of Persona 4. But what we’ve gotten here is a title that mostly shows it was better off staying as a cherished memory on the Vita instead of resurrected as a dated, exhausting relic on PC.
Why are we discussing a 12 year old game's gameplay like its news? Oh yeah. Newfags.
Sebastian Baker
pc mustards have wasted 16 years of their lives on world of warcraft but can't handle a 6-hour intro in a 100-hour game.
Carson Fisher
>In the time it takes for Persona 4 to allow players to even walk freely around town, you could blow up a reactor in FF7 Remake or reach Calamity Ganon’s doorstep in Breath of the Wild. No I couldn't, because I'm not a manchild who owns literal video game consoles in 2020. How the fuck do you even explain that when women come over to your house?
Benjamin Sullivan
meanwhile in persona 3 you have your first real experience with the combat and dungeon crawling in the span of an hour and you have complete free time in another 30 minutes or so. its almost like persona 4 was rushed out in a little over a year to capitalize on persona 3's sudden huge success compared to literally every other game atlus ever put out for the last 15 years & it was poorly thought out and overbloated as a result.
Carter Gonzalez
nu-Persona has dogshit pacing, this is well-established.
Kevin Walker
>In the time it takes for Persona 4 to allow players to even walk freely around town, you could blow up a reactor in FF7 Remake or reach Calamity Ganon’s doorstep in Breath of the Wild. cool >Indeed, it will take you 6 hours of playtime before you get into a fight that isn’t part of a cutscene, and for every 30 minutes of actual gameplay, there are 90 where the game is narratively spinning its wheels. There are games that finish in the time it takes for this one to let you touch more than the button that lets you advance the text box. That was bewildering when it was first released in 2008 on the PlayStation 2, aggravating in 2012 when it came out on the Vita, and utterly maddening in 2020. not an issue >Persona 4 Golden is hours of mind-numbing tedium, from the randomly generated copy-paste dungeons that take longer than necessary to complete, to the activities and social links, few of which connect in any meaningful way to the central story, thus making it all seem like padding for padding’s sake. Yes, life in a rural town can be boring, but the game isn’t good at homing in on the way that rural boredom can feel meaningful and peaceful the way that Animal Crossing and Stardew Valley do. Rather, boredom is the brick and mortar that holds it together between short spurts of gameplay, and it kills your investment in the plot. subjective >The PC port is woefully optimized, with stuttery cutscenes and eye-watering motion blur, with no option to disable it. wrong
lmao shit thread
Christian Scott
Persona 4 is not 100 hours, if your save file is anywhere over 60 you have a reading disability
Evan Morales
>Indeed, it will take you 6 hours of playtime before you get into a fight that isn’t part of a cutscene I realize this stupid thing is being spammed for (You)s, but honestly, how fucking bad at the game do you have to be for it to take you SIX HOURS
Christian Gutierrez
are you retarded? >Persona 4 Golden >Main Story 70 Hours >Main + Extra 86 Hours >Completionist 142 Hours
Michael Brown
How does being bad have anything to do with one's ability to hold triangle?
Eli Ward
dilate
Liam Jones
>vanilla P4fag acts like he has played P4G Shocker.
Imagine spamming a copy pasted negative review on an anonymous image board. Did Persona 4 rape your mother is something? Get your priorities straight you fucking weirdo.
Do people really keep buying these games thinking they don't have to read hours worth of dialogue? Why did you buy a JRPG in the first place???
Bentley Roberts
The stats on Persona 5 are also way higher than they should be, no wonder that the average Persona fag has brain problems Golden only adds 15 hours onto the original's 45 hour par
Liam Brown
Wow yeah it's almost like 5 is the better game. See you in 10 years when you finally get to play it, PCbabby.
Aiden Williams
People on here shit there pants over "movie games" but love shit like this. Took 4 hours of cutscenes just to get the first dungeon in this game.
Silent Hill isn't linear though... There are decisions and sequence breaking puzzles that lead to distinct, different endings. The town is given to you like a map, not a series of objectives of push through. Granted I don't think the first TLoU is really that bad (it's a fun movie game for a weekend), Silent Hill doesn't play anything like it. The puzzles in SH are actual puzzles
Andrew Miller
>going through all this trouble just to shitpost You should seriously seek help.
Kayden Harris
Yes P4 has a very long opening, we've talked about this for like 10+ years. But the actual game after the first 3 hours opens up enormously with only story beats punctuating only part of each week. That being said, P4 and P3 are heavily inspired by a visual novel aesthetic, more so than P5. P4G has a fuckton of shit to do.
Oliver Long
>this completely valid point will go away if i call it a shitpost don't think it will though user, it's still there
Parker White
bro why you postin this, you KNOW SH2 is better than last of us, we ALL know
Ryan Phillips
>answered wrong on one of the class questions
how fucked am I?
Thomas Phillips
may aswell restart the game
Gavin Brown
Locked out of the true ending. Restart.
Jayden Thompson
My autism is really going to make me follow a 100% guide to not miss out on anything, isn't it
Aiden Bennett
it's pretty hard getting everything if you dont follow a guide