Elite Dangerous

Tell em what the best exploration ship is right now.

Some people say Anaconda, some people say Diamondback, some say Asp and some say Krait Phantom.

Which fucking one?

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Krait Phantom
This baby got me all the way to Beagle Point and back

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I Like the look of the Krait.

I'm pretty new to the game and only have 7.5mil. Bought a Hauler to start with, still have no idea what I am doing. Need to start finding some planets to deep scan and earn more credits to buy a ship and deck it out.

I wanted to like Elite Dangerous but it feels like a downgrade from Elite 3 and 2, landing on planets and trying not to burn up in atmosphere were some of my favorite memories. Evochron Mercenary scratched that itch for a bit but the small scale didn't do it for me.

Also played a lot of Pioneer Space Sim years ago and I remember that was pretty good albiet unfinished.
My autistic ass has been playing a lot of driving sims to scratch the itch of customization, engineering and mastering physics and complicated machinery
Maybe I'll hop back on, give it another shot and explore racing or something, whats the fastest ship in the game?

hauler is actually a pretty good explorer ship, can get around 30ly jumprange if you min max it (without engineering)
If you want a better budget explorer get the DBX

Look in your codex for some cool stuff to see in the galaxy, might be some lagrange clouds full of mysterious biological life, some ayy lmao sites, neutron stars, black hole... I would also recommend taking a trip to the formidine rift, it's not too far from the bubble, at around 10k LY away. Don't spoil yourself on the place, but there's a chance you might not find anything there.

How about exploring some nebulaes? There's a really big one not too far away from the bubble, think it was called the witch head nebulae?

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Anaconda has space for all the toys you could possibly want to bring and then some, and has the greatest jump range if you engineer it properly. Downside is its handling is supercruise.

DBX has the best range unengineered and is a small, extremely cheap ship, so you can get one early if you want to head out without grinding millions in credits first. It also runs extremely cool, which is important because it can only equip a size 4 fuel scoop, which means you'll be hanging around stars longer refueling. Despite its small size you can fit everything you need in it.

Other good choices are the Krait Phantom, Asp Explorer, or Orca. The Orca is a large ship which can be harder to land on some planets, so you might need to drive a little further in your srv. But it flies well in supercruise and is max comfy inside.

alpha-orbital.com/pathfinder

Follow this route and you'll get hundreds of millions. Then buy a real exploration vessel, pick a direction and go for it.

Thanks for the info, need to get some grinding done.

>pretty new, 7.5 mil
>hundreds of millions
The one thing I always heard about this game is that it becomes an unbearable grind because of nightmarishly low payments, did they increase the amount of money you get?

Depends on what you do. Best money maker right now is mining Low Temperature Diamonds, which you can start doing in an Adder, one of the cheapest ships in the game. There's tons of Road-to-Riches how-tos out there as well. Credits aren't the problem, its the grinding for materials to use in engineering that is the most soul-crushing.

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in a day mining you can earn over a billion credit... enough to buy every single ship in the game
The economy is an inflated mess and Fdev has NO IDEA how to fix it

atmosphere next year

>no /vg/ Elite Dangerous thread
I have no idea what the fuck am I doing.

The game still doesn't have the variety it needs, for fucks sake all they need to do is add new stations yet they're basically all the same.

I've 3 explo ships.
iCourier for short range (like guardians farming)
s.orbis.zone/7c-e
Krait Phantom for long range
s.orbis.zone/7c-d
Beluga fully equiped for yachting
s.orbis.zone/7c-c

didnt they merge with scam citizen?

Is there a fast way to grind out the rep required to buy the slick ass looking imperial ships? I really want a clipper and eventually cutter, but the killing terrorists and courier jobs that are all I can find are really slow to give rep. And this is while choosing the no money, +++Rep and Inf options for job completion.

Krait Phantom is best exploration vessel that's kind of affordable.
If you have the cash and time to grind Engineers, an Anaconda can also be good.

I have a Krait in my ship roster and it is really good looking and fun to fly.

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Find a beginner guide on youtube it is what I did and I stull have no clue.

>Which fucking one?
Anaconda has the advantage of allowing for up to 80 Ly jumps, the most you can get from any ship. But: it's insanely expensive, pain in the ass to maneuvre, repair costs cost a fortune, and if you can afford it, you probably don't really NEED to explore that much to begin with.

Of the remaining few, Phantom is the best, as you can squeeze out up to 52 Ly while still having a vehicle bay. It's also a very pretty, and very fun to fly ship. But... it's still quite pricy.

If you want to save money, make the most economic choice, then Asp Explorer is easily the best choice. At max (with vehicle bay) it can do around 49 Ly which is barely less than Phantom and it costs a LOT less to kit out. I did the bulk of my exploration in it and while I don't like how it looks or how it handles that much, it's beyond any doubt the most reliable and cost-efficient option.

Reminder that you won’t be able to explore the space stations and you won’t be able to explore the interior of your ships.

Best way is to just complete courier missions nonstop. If you have an excess of credits, you can do donation missions but don't go overboard.
I did all of my rank both for Empire and Federation that way, all the way up to Corvette and Cutter.

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Donate, focus on improving rep in a single system (preferably one with multiple imperial contacts) to get access to top tier missions.

But yeah, its still a lot of grinding.

Kinda want to get back to this game. Its been at least a year since I last time played this, but I remember being such a pussy that I never really used my new Anaconda even offline. Barely knew how to fight since all I did was trade or ship passengers. I feel like I should just keep using my Python until I have enough money fully upgrade my Anaconda.

How should I actually make money now if I start playing again? I've never tried mining.

Apparently mining low temp crystals is the best way to grind credits now.

If you want to get into combat, don't start on the Python.
Just buy an Eagle or Viper Mk3 and fully kit them out and go kill pirates in RES.

I have enough money to fly a Conda but choose not to because it's not really fun for me, I prefer to have a Python for mining, a Corvette for killing shit and a Krait for exploration.
In this game it feels like multirole is always a waste, since you're losing out of lots of efficiency. There is no point in flying a Keelback when you can just fly a Type 6 and make more money.

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Link, source, or any other evidence for this claim?
I don't think anyone expected much freedom in moving around the space stations beyond the landing pads and maybe one or two offices, but interiors of your ship - given that breaching and invasions were promised, and the fact that most of the ships had full interiors modeled for years: that seems rather... surprising.

I think the triple hotspot at Borann got nerfed with the release of Carriers.
I used to make 300 million per run on my mining Python with LTDs.

But muh spes legs

Why devs keep nerfing all the ways to make money in this game?

It's an open sandbox. Just do what you want. Then check the forums or some youtube videos. Don't get sucked in by the 'Get An Anaconda 1 hour after starting the game' bs though. It takes time to become comfortable with the game's mechanics and you can always tell the Road-to-Riches people flying around in big ships with no idea what they're doing. Medium ships are the best in ED anyway.

Most of the ships cheat with landing gear and need some hardpoint adjustment to fix interiors.

...

Why, did they kill LTD mining?

No, but when the space legs expansion drops next year they'll have everything in place that SC fans said made their tech demo the superior space game.

all I want to do is powerplay for this qt

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Because they are faggots who like to make people suffer. Don't understand why they make the grind so hard, doesn't really balance anything out. If anything it makes it harder for new players.

Go to the Ngalinn-Mainani systems and just grind courier jobs. They're very close together systems in Imperial space that are perpetually at war with each other or something and have 4 Imperial factions in each that give out rank-raising missions.

How is this game able to have billions of star systems, but Star Citizen struggles to even have few of them? Are the systems in Elite randomly generated or something?

Because the game has no real goals other than to make money, and if you make money quick you won't play the game and buy cosmetics.
It's been like this since release in 2014, by the way.
I remember back then we had weekly gold rushes that would get patched overnight during the weekend.
Frontier has simply failed to provide players with relevant endgame motivation, or a real way to affect the universe other than BGS bullshittery.
There is no consequence, no reason or motive to keep playing once you've got your Conda for 99% of people.
Many of us who still play sporadically do so because we simply enjoy the combat itself, or the exploration or mining.
I wish Frontier got some unironic cues from Star Citizen and created more narrative focus strories, missions or even a short story-mode to introduce players into the game.
This 100% sandbox all the time shit is very 1980s and it shows in the game design.

The game is pretty fucking hollow.

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Mining can be super comfy, though you have to go about 200ly outside the bubble now that they nerfed the Borann triple hotspot if you want those sweet low temp diamonds.

Yes, it's all RNG, except the systems we currently know how they are.
EVERYTHING in ED is RNG, it has hand crafted assets, but all of it is just pure fucking RNG.

>Are the systems in Elite randomly generated or something?
No, it is a 1:1 of the milkyway galaxy with 400 billon stars.

Because the devs never actually grind in the game themselves, so they don't understand how torturous it can be. LTD mining hasn't really been nerfed though, they just got rid of the convenient Borann site. Players already found another triple hotspot about 200 ly west of the bubble.

I tried this a few days ago because it was 70% off. Can you walk around bigger ships in this game? It's kinda boring always being in cockpit view.

>Are the systems in Elite randomly generated or something?
Procedurally generated, not randomly. Some are hand made, most are generated.

>How is this game able to have billions of star systems, but Star Citizen struggles to even have few of them?
Because Braben is a programer and software engineer first, while Roberts is an "idea guy" and "visionare". Braben may take for fucking EVER to implement anything new, and honestly is more interested in the simulation itself than he is concerened about the player's perspective, but generally when he does decide to implement something, he makes sure it fucking works first. He starts thinking about the code, tests and optimizes to an autistic degree, will rather cut or postpone indefinitely everything he feels might be a problem.
Braben starts with VISUALS and cool ideas and pre-rendered cutscens - with no idea how to fucking make it work, but knowing he can sell it somehow anyway - and then he hopes his poorly selected team will SOMEHOW manage to code it in.

And don't get me wrong, I don't want to act like Braben is great - I have more than a little beef with him myself, but at least he is OBVIOUSLY a systems and implementation-oriented guy, and as a result, it may be boring to play, but it usually works very well.

She's a slut.

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