As much as these games have been revered and discussed to death it seems to me as tough the actual origin of the series...

>As much as these games have been revered and discussed to death it seems to me as tough the actual origin of the series has all but been forgotten. Many of the merits and ideals of Demon's Souls has been faded away in the following entries, starting even as early as original Dark Souls.
>Demon's Souls cuts your health in half as soon as you die. As if that isn't enough repeated deaths increase enemy stats and eventually spawn black phantoms to make stage even tougher.
>Conventional wisdom says that struggling players should be offered a helping hand, not pushed down a well.
>Conventional wisdom says a boss should be killed by player, not by themselves.
>Conventional wisdom says secrets should be secrets, not pointed out by someone else.
>Conventional wisdom says that important NPCs and vendors are off limits, not murdered while the player isn't looking.
>Conventional wisdom says that the final boss should be an epic showdown, that tests the player's skills. Not a harmless blob.
>Later entries in the series including original Dark Souls have done away with those weird boss fights, to detriment of the overall experience.
>To understand why that is a bad thing we have to face the hard truth that only few people want to face about Souls games including FromSoft themselves. But here it is: the combat is nothing remarkable.

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This guy doesn't even understand the basics of combat.

Pressing R1 and Dodge at the right time?

That's pretty complex

No, It's not.
Do you know what complex means?

>Zig Forums loves eceleb
>makes one vid theu disagree with
>Zig Forums hates eceleb
Im glad this faggot finally got the axe

what video are you even referencing? I haven't watched everything from him, but what is this new meme referring to?

Nah. His videos besides DaS2 and Lost Souls videos are shite.

Lost Arts of Demon's Souls or something like that. Basically it's just him lamenting that later Souls games got more combat focused to appeal to the "hardcore gaymurz" crowd that only liked DS for the difficulty. He prefers how much of a unique experience Demon's and Dark 1 were, with the difficulty only serving to make you take the world more seriously. I'm inclined to agree, even if I think the combat in DS3 was pretty damn fun.

Get the fuck out of here with your homestuck shit

>have done away with those weird boss fights, to detriment of the overall experience.
DeS bosses aren't that unique compared to the other games, only Dragon God is. They are just multiple enemy encounter. Maiden Astraea can also be killed by the player

Why do we always have a matosis thread around this time of day? Are soulsfags still reeling from his DaS2 vid?

I'd argue all the archdemons were pretty unique. And other boss fights still do some neat stuff like Fool's Idol requiring you to kill a seemingly innocent NPC and the infamous second Maneater.

Yes but they are way better than press dodge 0.5 seconds after indication bosses of BB and onwards.

Conventional wisdom can eat a dick and you can fuck right off with your gay eceleb thread.

Or the old hero being blind and only targeting you if you make noise.

>way better than press dodge 0.5 seconds after indication bosses of BB and onwards.
That's DeS I know. You can't blame DaS onwards for copying the successful gameplay design

Which makes him especially susceptible to the Thief's Ring. Other small things too like King Allant deleveling you.

he really should have made a bigger deal about the fact that enemies/bosses delay their attacks so much to catch you out

souls games need to feel "challenging but fair" and to do that they need to kill you a lot but in preventable ways. since the developers can't be bothered to improve their combat (despite putting a larger emphasis on it) they need the bosses to be able to reliably kill players but if the player's combat abilities are limited then the boss abilities also have to be since they interact within the scope of the player. the only way to drag fights out is to inject a bunch of weirdly animated, awkwardly timed moves to catch you out. this is done in every single 1v1 duel type boss to the point where leaning the moveset is a gimmick and makes the games exhausting to play while also removing any sense of tension since you've done this so many times that it's a forgone conclusion that you'll learn the bosses moves and win

the reputation of "dark souls hard game" combined with the developer's laziness really caught up with the series and made the later games unbelievably boring

Not really, you can run though all the bosses and see that they are standard, one or two of them might have a added compent at most. Also the NPC isn't innocent when you can target him which shows the player he's hostile

lmao shut up retard

>made a bigger deal about the fact that enemies/bosses delay their attacks so much to catch you out
Because there's only so much you can do with shitty Souls combat. They would need to be designed like Dragon God or Bed of Chaos to be unique

>He prefers how much of a unique experience Demon's and Dark 1 were
Nice try. He literally says DaS1 isn't unique like DeS is

Influencers/Content Creators/Streamers are NOT VIDEO GAMES.

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Not as unique, because they didn't give a shit about appealing to a target audience in Demon's so they just threw shit at the wall to see what stuck. DaS was definitely concerned with making an engrossing world to explore instead of just something to walk through to get to the next boss fight.

Elaborate your superior understanding of the basics of combat.

MATTHEW IS A JANNY
Only reason why this dumb potato nigger's threads keep staying up

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You say this stupid shit everytime and it's not true. DaS1 is just a DeS and KF4 copy but worse and didn't understand what mad those games good. There's nothing engrossing about the experience since every boss is a standard DPS race, every encounter plays the same. It killed the non-linearity of DeS and made everything just like a standard action game where you walk to point A to B killing everything in sight. You're a fucking idiot

Critiques of videogames, however, are.

E-celeb board when?

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Matthew, I know your dumb nigger eyes read these thread and reply to them, how does it feel that you got to experience W101 bomb not once but twice in your lifetime? Also you killed interest in your channel with a lot of those dumb videos nobody cares about.

Not even those two though
Fool's Idol is a somewhat standard boss elevated by an interesting arena and temporarily invisible floor traps on top of cloning itself and the NPC
Tower Knight has the archers and knockdown mechanic
Adjudicator's weak point can be hit from above with range or knocked down from below, but he can react to either
All of these and more could be added to a modern souls game while still involving combat instead of hitting switches

i legit dont have any idea who this person even is

Matthewmatosis. He's most prominently known for having made this video youtube.com/watch?v=Np5PdpsfINA
and a famous/infamous critique of Dark Souls 2

I remember all the years of playing video games, every boss was a 'gimic boss'. You had to learn how to beat them and what their weakness is. And seeing souls fags talk about this negativity and saying how all bosses should be a dodge dodge slash rhythm is annoying

>I’ve heard the term ‘negro’ a few times but never the word ‘nigger’

The Fool Idol is just a standard boss where you dodge her Soul Rays with circle and attack with R1. The gimmick is the cloning, the traps are in place to just stop the boss from being easily killed because From know how uneventful is
The Tower Knight is just a multiple enemy encounter fight who can be staggered longer than most bosses
Adjudicator just has two weak points, literally lots of boss has multiple weak points. And all the other games have similar elements to these, in fact DaS3 rips off lots of gimmicks from DeS and adds their own. DaS1 doesn't even try.

DaS3 has lots of shitty gimmick fights just like DeS that pretend to be unique