How do I get good at this game? I'm genuinely a brainlet and even though massive battles are extremely exhilarating, they literally give me PTSD due to how mentally taxing they are: even playing a defense focused army like the dorfs who don't really need to maneuver much and don't use cavalry, you still need a lot of micro to facilitate proper flanking (especially with the gunners). Every time I win a big battle in this game feels like I've finished a PhD due to mental exhaustion and stress. It's fun, but I want things to go smoother. Any advice?
How do I get good at this game? I'm genuinely a brainlet and even though massive battles are extremely exhilarating...
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Perhaps the series is not for you.
Oh, I wholeheartedly agree that it's a complex gam and that I might be a brainlet, but it's still extremely fun and addictive, which is why I don't want to play anything else.
Pause. Take a deep breath, think things out and how you want them to go. Time is on your side, and the CPU moves every army instantly so it's not even really cheating.
Anyway, Dawi tips:
>get at least one stone-flinger, you want the range that way the enemy always has to come to you
>don't be afraid to send your army into a huge brawl, the bigger the better, and the more enemies they are fighting the easier it is to flank with gunners and shoot holes in their hearts
>don't bother so much with Slayers - their lore is cool, but you should usually aim for just gunning down big things you don't like
>when taking walls send your hammerers up there, they're a rape-machine
>looking at your image a general tip is just more ranged, 4 gunners isn't really enough, get some flamers in there too, they break moral as if it was going out of style
Thanks, man. I haven't been using artillery all that much aside from grudge throwers to break castle towers, since it seems to be even more micro intensive than regular units due to its inherent need of protection from all sorts of flankers. Maybe I should grab a couple of organ guns.
I really like the slayers: they die fast, but they kill fast too. I usually just place them behind my line of gunners, so when the enemy charges straight into my gunfire with chariots and cavalry, the gunners use their shields to tank the initial hit and the slayers behind them charge in and chop the flanker to bits. Dorf gunners are surprisingly non-squishy.
Yeah, just shooting things seems to be very effective. My dorf gunners kill a lot of enemies every battle and usually lead the kill count. I probably need more.
I usually send ironbreakers up on the walls, because they're so tanky. I'll try the hammerers.
Also, you can treat this as a warhammer general thread, if you want.
I don't understand the problem you are having as it sounds like you are playing them correctly and winning battles? What is the issue exactly?
Organ guns are not a bad idea, but every dwarf army needs at least one grudge thrower. Get the regiment of renown one. It straps little goblins to the rocks your throwing and causes panic like a motherfucker.
By rule of thumb about 1/3 of your dwarf army should be ranged in some way or another. The melee are fun, as you mentioned and their lore is usually better, but for practicality they exists solely to withstand punishment as your gunners get into place.
If you you insist on playing melee-heavy, try to start hard battles in the corners of maps. It greatly reduces your enemies ability to flank you and when they get scared for throwing themselves on your Grumblers, they'll retreat out the side and quickly disappear from the field. I've cleared armies 10 times my size with this simple formation but guns don't work too well in it. If you can't outplay them with gunpowder you can usually outlast them with top-tier elites. Be warned though, artillery rapes you in this formation.
Group your units with hotkeys
>What is the issue exactly?
Game is extremely stressful and effort intensive. I want some tips to get better so that I wouldn't need a change of clothes after beating Archaon the Evercucked.
Legend of Total War here
Unironically kill yourself
Don't elves and other very ranged armies ruin that?
Nigger just pause the battle before the lines clash and micro your soldiers into engagement. Do that enough times and you wont need to pause
Nah, your Dawi are tough as rocks. Usually the enemy runs out of arrows before you run out of moral.
>Any advice?
More firepower.
Honestly you don't actually need to minmax fights too hard if you have the battle difficulty on just normal or hard (which is where it should be because VH+ is just "run 17 of your best ranged units and a meat wall" due to how the difficulty scaling fucks infantry and cav. Yeah someone will surely call me a shitter for not playing legendary/legendary but turning numbers up is artificial difficulty when the AI acts the same abuse-able ways.
>don't bother with slayers
Shut up and FULFILL YOUR SLAYER OATH user.
Grudge throwers are a hard counter to black orks that Grimgor starts throwing at you at turn 10, and you can get them very early. I once beat two orc armies that had a total of ~12 black orc units, and I only had warriors, quarrelers and grudge throwers. Some friendly fire is unavoidable, but it's worth it.
Only good TW streamer. Turin and others are dogshit.
Thanks. I'm fine with changing my army composition, I have such a strong economy after conquering almost all the badlands and confederating with all the dwarfs in close proximity that I get 10k gold per turn while running 4 doomstacks of highest quality melee dorfs and a bunch gunners.
Haven't thought of using map corners, I'll try that.
Also, are helicopters a good idea? The one I have (the purple one) does barely any damage.
What's the best dorf anti-cavalry tactic? Using gunners+slayers works, but there must something better. Can trollhammer torpedoes stop a cavalry charge?
If I am to get organ guns, how do I position them? What do I protect them with?
I'm winning too hard.
maybe you should pause more until you become comfortable if you are feeling pressured. You can wean yourself off it later. Also pay attention to the icons above your unit cards for example a red cross means that unit is losing combat, green means it is winning, if there is no icon then that unit is doing nothing and you should give it a command.
>I have such a strong economy after conquering almost all the badlands and confederating with all the dwarfs in close proximity that I get 10k gold per turn while running 4 doomstacks of highest quality melee dorfs and a bunch gunners.
Not him, but it kinda solidifies what some user above here said: do you really need help? You seem to be doing very well on your own, at least strategically.
I definitely need help with refining my suboptimal tactics.
Yeah good TW streamer if you like repeatable content and cheesing. Dude is becoming a bigger joke with every passing day.
>The one I have (the purple one) does barely any damage.
you ARE using it's bombs, right?
Thanks, maybe I really need to pause more. I usually just put the game on slowest speed and watch the fancy animations too much in high zoom while at the same time trying to micro flankers. Seems like I need to take the pause pill.
Helicopter bombers are good for meat-shield armies (vampire cunts, orcs and bretons) but against elite armies (chaos, most elves, lizards) they're not much to write home about.
I don't know what the BEST dwarf anti-cav strat is, but I tend to go for the "open gate" tactic. In my pic, the purple are your gunners/flamers/ranged and the blue lines are your melee boys, while the red are the charging cav. Your task as a general is to shoot the shit out of them as they approach and know when the gate needs to shut (this is when blue strikes from both sides). I have never had any problems defeating cav this way as dwarves. The AI usually sees this formations as "free ranged ready to be killed" and will almost always fall for it.
Yep, but the bombs barely do anything. I dropped 5 bomb clusters on one chaos hellcannon and they didn't even manage to kill it. Had to whittle it down with the machinegun for literal minutes.
>How do I get good at this game?
>don't expand, focus on building tall and leveling your lord
with constant sacking
>artillery is op
>ranged units are op
>magic is op
>learn doomstacks
>Helicopter bombers are good for meat-shield armies
Yeah, that sucks, because meat shield arimes are the most braindead for me to beat due to the unbreakable ironbreaker wall. What I really need help with are crafty, hard hitting flankers like blood knights charging the flanks straight through gunfire. Supportig gunners with slayers works, but I'm wondering if I can just field some irondrakes with torpedoes or brimstone gun helicopters to molest these flankers, since they count as large units.
Regarding your pic, do the gunners really have enough tankiness to not die en masse and rout from high tier infantry charge (like chaos warriors)? I'll try that.
The hellcannon crew has so few units that the bombs wont work. Using the chopper in melee might be more useful against them. Drop the bombs on the tight enemy clusters on your battleline instead. Even if a model doesn't die, if it's flung into your own troops by the explosion it'll get ganked and annihilated before it can even stand up properly.
Oh God no. Maybe I explained it poorly but in the open gate tactic the enemy is never going to reach your gunners. When they get too close you need to boggle them down with your melee until they retreat and then you go again.
As I mentioned the skill of this tactic is knowing when to "close" the gate. Dwarfs are slow and charging cav can be hard to time, but if you get it right you'll get pic related. If you get it wrong, you're completely correct to fear for your gunners lives. They won't get old.
There is also the double open gate tactic which essentially makes you flanking proof by gluing two gates back to back. I'll stop with the silly paint shit now.
>I don't know what the BEST dwarf anti-cav strat is, but I tend to go for the "open gate" tactic
Are you playing an out of date cracked version or what? I can't remember when was the last time AI mindlessly charged into my main force, they always park themselves on the side then weasel themselves in to attack your backline.
God no, but it you fear being flanked/hit from the side you just have to position the gate accordingly. And hell even then you can easily reinforce the back of the gunners to prevent it, as long as you have SOME dwarfs ready to intercept the cav.
That's also why the artillery is so important. They'll weasel their way around for EVER if you don't force them to come in, and nothing says "welcome" like a rock with a screaming goblin tied to it.
>What's the best dorf anti-cavalry tactic? Using gunners+slayers works, but there must something better. Can trollhammer torpedoes stop a cavalry charge?
AP missiles and good frontline positioning. Trollhammers work against cav tied up in melee but not so much on the move, that's when you shoot them
Spread your lines wide and your gunners seperate so one unit of cav won't tie up three units of firepower - if they manage to get around your line and engage your gunners, bring the one they're attacking backwards and have the ones to its sides turn and shoot the cav
Oh, also you can just charge the enemy battle line from behind. They'll get various morale penalties just from your chopper: under missile fire -X, under artillery attack -X (from bombs, maybe), flanks unsecure -X, attacked in the rear -X... You can check each unit's morale and how it's comprised. Time it all right and they'll go running much earlier than just from damage.
>Drop the bombs on the tight enemy clusters on your battleline instead
Seems like I should skip on using the helicopters, since I don't really have any problems engaging infantry head on. Too bad, mobile airborne anti cavalry units would have been amazing, especially while listening to:
youtube.com
Thanks. So it seems I need to rout the charging enemy before they reach and trample the gunners. Haha, I'll try this, but it looks like something I'll fuck up!
meme formations?
>Oh, I wholeheartedly agree that it's a complex gam
Total War Warhammer is literally the easiest Total War there is. If you can't handle it, there's no hope for you.
fucking uglies chevrons i've ever seen
Use the pause button more to set up formations properly, work on building up proper army composition as you go
>So it seems I need to rout the charging enemy before they reach and trample the gunners
Exactly.
See who's essentially made multiple open gates. That seems a little meme-like but hey, who am I to tell him it won't work?
Good luck user.
>due to how mentally taxing they are
This is an issue with modern total war games and early game unmodded Warhammer especially. Battles happen fast so make liberal use of the pause button.
keep at it man, its a really fun game play on normal until you get better, watch videos
faggot
Biggest "meme formation" I tried was picrelated. Worked well enough.
|----- spearline -----|
|---- archer line ---|
why yes I do play high/dark elves how could you tell
>watch videos
lmao
faggot
There is a lot videos on Youtube helping with tactics for a different race.
I like to read about ancient/medieval battles and try to base my formation on them.
>why yes I do play only historical TW titles how could you tell
Cavalry to the sides for intercept + hammer and anvil and you've mastered 90% of TW combat. Can't fathom how anyone could find this series even remotely difficult.
Mortar volley is the fucking most visually stunning shit you can do as Empire.
Lmao, what kind of weapon is that? SOmething the empire would field?
Every race has a completely different meta.
>cavalry
uhh if i wanted to be suboptimal why would I be playing HElves?
based Gelt
My favorite formation is putting one or two trash units as bait in front of my lines so that the enemy army will cluster around them. Then my artillery/spells fuck them all up.
Acceptable losses.
don't be mad bro
maybe after four or five epic total war warhammer tactical videos and some capeshit-tier """lore""" you feel you're ready for the intensity of hammer & anvil
making a completely mobile army with the empire is way too amusing but the empire is STILL missing light non-skirmish cav i just want to run down units but still have my pistoliers shooting non armored dudes.
>lemme just hammer+anvil and cavalry those pesky knife-ears
>get raped by millions of arrows from mobile missile cavalry, airborne missile cavalry and infantry missile troops
Y-yeah, Warhammer Total War is EASY, my dude!
faggot
You sound like a ratfag to me.
I play this game like a mass unit rts game and just select all my units and move them at the enemy and win almost every time.
>Every race has a completely different meta.