>GTAV will Change open world games >MGSV will change open world games >RDR2 will change open world games >Death Stranding will change Open world games >BOTW HASN'T Changed open world games
Why are gamers so reluctant to admit that Zelda is one of the best games ever made?
reminder that BOTW ripped off late 90s pc games but not one of these bloggers realize that classic Nintendo innovation, it's not even the first time they've done this
Joseph Allen
it did some things really well, like the pure freedom of the game, sense of adventure and interactivity with the world; but suffered from the same weaknesses as other open world games do. Repetitive activities / environments, collectables, empty stretches of land, limited enemy variety etc i feel the people that overly praise it either almost exclusively play nintendo games or have some extent of fanboyism. It's a great game but honestly doesn't do much new or unique, and certainly didn't put me off other open world games
Nicholas Rodriguez
Open world games haven't been changed since GTA3 and Morrowind respectively
Elijah Harris
>BOTW open world >nothing to do except collect seeds and shitty cut and paste shrines. Go fuck yourself OP. Skyrim shits on BOTW from the highest mountain. I don't give a fuck if Todd Howard likes BOTW, he's wrong.
Jackson Smith
Imagine I announce a game with "revolutionary destruction physics mechanics". The game comes out and the destruction physics are limited to 3 places in the world where you can destroy a house and watch the bricks crumble, but have no bearing on gameplay or the course of the game whatsoever otherwise.
You can't destroy a wall blocking your way and get to a point in the story earlier than usual, you can't bring down the boss's castle on his head to beat him without even entering, you can't destroy a faction by razing their headquarters, you can't use the mechanics in any meaningful way in the game apart from witnessing them in the couple of predetermined locations and going "neat". That's what BotW did with its "innovative" mechanics.
Michael Myers
>Skyrim shits on BOTW from the highest mountain.
I've seen some really wrong opinions on Zig Forums but this one is something else... It's wrong, but in a league of wrongness of its own.
Gabriel Moore
botw is one of the most boring open worlds ever. even fucking witcher 3 has a better world.
Eli Rodriguez
The reason why BotW is seen as revolutionary is because it set its open world ambitions as low as they can go, but managed to fulfilled them all. It's easy to do that when your goal is a world barely less barren than fucking Minecraft, a game made by literally one guy, but every other open world has much higher ambitions and potential which are almost impossible to achieve with realistic time frames and budgets.
It's easy to make every object in the world "meaningful and interactive" when those objects are isolated scenes of a couple of trees and boxes next to two Bokoblins in an empty field. Try making everything interactive in an actually fleshed out and complex setting like a modern urban environment with hundreds of buildings, objects, and NPCs and it quickly becomes a programming nightmare.
out of all those games GTA V changed sandbox games the most, for better or worse. Like literally the most anticipated game of the year is trying hard to make itself look like GTA V even though its meant to be "cyberpunk"
Jaxon Smith
>Spider-Man didn't benefit from being open-world What the fuck? Swinging around the city was more than half the fun.
Noah Cruz
I hate open-world.
Alexander Ward
>taking Dunkey quotes seriously At this point I think the nintenkiddie thing is just an act. He goes so far over the line with sucking Nintendo off, there has to be some degree of irony to it.
Matthew Scott
His level of delusional fanboyism is about on par with the usual Nin10yearold though
Justin White
This. If Days Gone was on the Switch he'd probably find a way to defend it when no other Snoyboy does
Isaac Perez
maybe people just dont like open world games
Alexander Richardson
I haven't played any of those games but I can't imagine any of them being worse than botw, maybe rdr2.
Robert Edwards
AssCreed stole BOTW's "climb anything"
Jacob White
No one's taking inspiration from BotW and that's a GOOD thing.
Don't search "BOTW clone" on Google, please, or your mind is gonna blown.
Even Ubisoft is trying to do BOTW with the Odyssey crew.
Also, that headline was wrong. They didn't say they were taking inspiration from RDR2, they say that some people in the team was playing it, but Zelda is not going to become that "slow game" shit with bad controls and "muh cinematics".
>dunkey shits on Assassins Creed for being "run from one place to the next doing the same thing fifty times" >endlessly sucks off Breath of the Wild for being the exact same thing just with a Zelda skin I miss when this dude made shitty League videos and didn't try to pass his rancid opinions off as serious reviews
>make ubisoft's open world Zelda >make towers optional >hide icons on the map OMG BEST OPEN WORLD GAME EVER
These people have never played an open world game before.
Noah Morales
I want more exploration in open world games. These open worlds exist with fucking NOTHING between point A and point B. GTA is one of the worst offenders because it's a gigantic, huge, densely packed urban landscape, and 99% of the buildings can't be entered. Death stranding is probably the closest to what I wanted, but the gameplay was dogshit and things like MULES being tethered to their little encampments make them a joke to deal with. Games are getting closer, but they're still not quite where I'd say they're "improved" from the same open world shit we were seeing in the ps2 era.
Robert Stewart
Death Stranding did BoTWs main gimmick (freedom of movement and traversal) better than BoTW and actually had things to do apart from collecting inventory slots and lame puzzles to boot.
Bentley Ramirez
>Some literal who said it it must be true Neck yourself kid.
Tyler Robinson
Days Gone wasn't anything special but it was good mindless fun. Maybe it's because I played way after release but there weren't any technical issues too.