What would you consider a truly memorable and innovative boss fight?
Something that was about more than just learning the pattern and depleting health in an isolated arena, something that validated its theme with appropriate gameplay
What would you consider a truly memorable and innovative boss fight?
Something that was about more than just learning the pattern and depleting health in an isolated arena, something that validated its theme with appropriate gameplay
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The End -
Forces you to take the different skills you've been practicing and apply them to a new situation where you're up against a foe who is actively hunting you. Lots of different ways to come out victorious and it lets you play like it's a sniper duel or figure out one of the many way you can cheese it.
There are none faggot. It's videogames, not art. Every boss fight is about pattern and chipping away health. Fuck off back to led.dit with your 2deep4u faggotry.
bait
I honestly had no clue The End was supposed to be some super special boss fight for people until after the fact. I used the thermal goggles and then after running around for a bit, ended up next to him by chance. When he was running away I noticed he left footprints and then it was simple to chase him down.
well I can't tell for sure but one thing is the boss has gotta be able to kill you couple of times before you are done with them, or easy way is it should be closely associated with the game's plot and be the end boss of it. for example do you remember Far Cry 3's final fight? I don't, I don't remember anything past Vaas
this picture is older than at least half of Zig Forums
That boss in skyward sword where you tear it apart and use it's weapon against it was fun
Shame about the rest of the game
This boss is pretty interesting because you can either fast forward your console's time and date to one week which causes him to die from old age or you can capture his parrot pet before the battle and release it to find out where he is hidden (the parrot will fly towards him)
>noo how dare you ask for innovation every game must be just like how muh nintendos defined it for muh nintendo games 25 years ago and asking for anything more that takes advantage of technology or new insights is pretentious noooooo
The boss needs to not be too easy or die in one hit for example in Mario and Luigi's Bowser's inside story you have as final boss the Dark Star alongside Fawful. It is a very fun time but when you have been doing any grinding you can usually finish the boss after one falling star to the core which will make the fight not as epic
Demon's Souls boss where the boss is a player in disguise
Suprise mirror boss fight
I don't know about innovative but I still remember the final boss from MGR and I never even played it.
you can also kill him after a cutscene while he is being wheeled away in a wheelchair with a sniper and his boss fight will be replaced with an ocelot unit.
Is there any other sniper duel that comes close?
maybe it's just me, but I remember shocker in spiderman 2 being incredibly fun
Actually same, most memorable fight out of all the ones in PS1 Spider-Man games for me, even more than Monster Ock. The warehouse takedown level before him was also kino.
enjoy your movies
the fight in Divinity OS 2 where a demon is possessing a guy and you defeat it by continuously beating the shit out of the guy and then healing him back up and beating the shit out of him again
I think its kind of hard for a bossfight to memorable AND innovative, I feel like anything I could say that strayed from the standard strong enough to say its 'innovative', not just a bit different, wasn't actually that memorable as a fight/expereince, just more a cool bit of game design. I think a lot of the memorability of a boss fight comes from being just a solid fight that challenges you enough without being bullshit,
I think the game overall was shit, but Mr. Freeze in Arkham City was one of the best bosses I've ever played.
Mysterio's boss fight was the most memorable in 2.
Death Stranding, Higgs boss fight. You couldn't just rush him or else he'd gun you down. Had to wait for the right opportunity to either stealth him, or throw packages at him to throw him off balance.
Then it ends with a "normal" boss fight with healthbars and qte's to gain health back. Slow motion MK style closeups.
I dunno, I just fucking loved that fight.
You guys are both idiots.
what went on in those fights? Mysterio I remember being like a giant and you swing around buildings to avoid gas I think, don't remember the others.
MGS4 final boss
youtube.com
Castlevania 2: Belmont's revenge. Fighting Soleiyu, your own son, with Bach music in the background and a gameplay that's about improvisation rather than learning, that was very intense.