Why did it fail?
Why did it fail?
it didnt?
minidiscs
it. didn't
The PS2 happened.
Couldn't play DVDs
Games were meh when it came out.
It didn't.
I'm still mad about the Wii U
>sells 20 million while your competitor sells 100+ million
>NOT A FAILURE THO
if it makes money it's not a failure
So the Wii U wasn't a failure then? Nintendo made money off of it, so I guess that means it didn't fail.
Just because PS2 did insanely good doesn't mean GCN is somehow now a failure
faggot
>Release game
>It sales 10,000,000+
>"But Grand Theft Auto V sold 130,000,000!"
>Ergo, your game failed and was a commercial flop
Because the PS2 was a cheap DVD player 2 in 1.
PS2 was such a juggernaut that you aren't putting things in perspective with listing off its huge lead.
Instead you should bring up how even the xbox sold 24 million units. Gamecube did pretty good all things considered, just not good enough.
Were DVD players really what killed it? By like 2003 a DVD player was under $200.
Because it looked like a Fisher-Price toy.
Xbox had similar numbers. If you want a failure, look at the Dreamcast.
no they didn't retard
Wii U is a failure in the sense of opportunity cost especially
Both the Wii U and GameCube were money-losing failures. Nintendo post so much on the GCN that they’d repurposed the hardware, R&D, and development tools for the Wii to get something out of
It. They said if they only sold consoles that sold in the 20s of millions, they would quit the business.
GameCube failed mainly because of market perception. It was also one year late to the market compared to when it was supposed to come out. But there is one thing that could have changed the fate of the consoles. When it dropped to $99 they completely sold out of them during the holiday shopping period. There were none available in Japan more months. When they finally restocked the holidays were over. They could have sold a few million units and gained some momentum to sell a lot more than than they did.
the n64 had already destroyed nintendo's brand equity in the console market, it was a year late after the ps2 had already built up major momentum, they arbitrarily used stupid minidiscs instead of DVDs, they spent the entire run-up to launch antagonizing third parties in the media, and it took them forever to hand out dev kits. it's a wonder the gamecube turned out as great as it did considering how badly nintendo kept fucking up.
Seriously though, here's what I don't understand. All of a sudden (as in about 3 years ago) people now believe the Gamecube was the greatest thing ever and was a wild success. In reality, when the thing was out NOBODY wanted it. The fact that a literal projected failure of a newcomer in Xbox basically tied with Gamecube in sales is pathetic.
In school, you didn't bring up you were playing Gamecube, only the PS2 and Xbox. Gamecube was always considered the purple lunchbox for children with kiddie games and a ridiculous jelly bean controller. Remember the shitstorm that happened when Wind Waker announced? Not the E3 reaction you can look up on YouTube, but the actual online reaction and years worth of "this is the worst 3D Zelda ever made" shit going on. Even one of the easter eggs where you hold down the Z button when you start it up has little children laughing at the end of the boot up screen. Nobody wanted it not because it was viewed as a console for kids. Then in the rare situation where a 3rd party made a decent game for it, reviewers and console players alike would beg for PS2 ports so it wouldn't have to live on a console with such poor sales as the Gamecube. Not to mention "good game, but there's no online multiplayer and it's on the Gamecube". Then the inevitable "it's good for a Gamecube game" stuff popped up. All the while sales slowed to a crawl. For an established brand like Nintendo, the same brand that was so far off of it's 50+ million unit sales forecast for the Gamecube it was an embarrassment, the Gamecube failed. The Wii literally exists because of how bad the Gamecube did which is another huge reason as to why it's so different and focused on a completely different audience and strategy (Blue Ocean).
I don't know where all of the "Gamecube is great" people suddenly came up from, but it certainly wasn't during the lifespan of the PS2/GCN/Xbox . By the way, I have and a Gamecube and enjoyed it, but it was a failure.
>I don't know where all of the "Gamecube is great" people suddenly came up from
it comes from having testosterone and not being a soi-infused corporate cultist bugman who only cares about sales. the gamecube was objectively better than anything nintendo's put out since then except for the ds.
It's because Gamecube has good exclusives that still hold up.
>Forget the sales, it was better than anything Nintendo put out
Ok, so would "commercial failure" be better for you? Also the GameCube is better than anything Nintendo has put out recently. That doesn't mean it wasn't a failure.
People who had Zunes from Microsoft swore by them in comparison to iPads. Zunes were still failures. Or are they not failures because they were the objectively better mp3 player? Being a "better" product doesn't mean being a succesful product.
But you could buy a PS2 for your kid for a bit more and shut him up, while also playing DVDs.
It's not a case of buying a PS2 because it was cheaper than a DVD player, but, essentially, getting a DVD player and also a console for your kid (Or you) for only a bit more than just the player.
It was a good deal.
Did better than the Memecast at least.
If you ignore the Melee faggots, the gamecube controller was horrible.
>Had a shoulder button, One.
>terrible C stick shaped like a nipple
>big squishy triggers
>joystick regularly broke
>only redeemed by the wavebird, which was comfy
No. Gamecube was considered "kiddy" so lots of kids didn't want it. It also didn't get alot of the cross platform games that Xbox and PS2 got.
it doesn't matter if it failed it had the best games
>Ok, so would "commercial failure" be better for you?
You don't seem to realize Gamecube sold only 2 million consoles less than Xbox. PS2 shat on everybody that gen.
>Thread asks why GameCube failed
>People say it didn't
>Someone posts and backs up that it failed
>IT DOESNT MATTER IT HAD THE BEST GAMES
If the topic of the thread was "why did GameCube's games suck", I'd agree with you. However, the thread asked why it failed, not if the games sucked (which they didn't).
It didn't, it just kind of marked the beginning of Nintendo catering to a niche & pulling out of direct competition with the other consoles.
It has like 10 games and thats it.
They thought it would be a good idea to put a digital chip to send an analog component signal so that 3rd partys couldnt sell cables, and then everybody proceed to not give a shit and not buy their cables.
For all intents and purposes, it didn't.
But as to why it wasn't as successful as the PS2 could be chalked down to the Normie Factor.
A lot of PS2s were sold PRIMARILY because it was an affordable DVD player.
They tried to experiment too much with gamecube games which failed to draw in a larger audience. Mario Sunshine was focused on water more than traditional platforming. Donkey Kong had the weird bongo games. Mario kart focused on co-op for some reason. Zelda went with cell shading. Just a bizarre software lineup overall.
So it could eventually Rise
>The fact that a literal projected failure of a newcomer in Xbox basically tied with Gamecube in sales is pathetic.
I did realize it, but I think you missed it.
I can't remember off the top of my head if the Gamecube made money.
Xbox 1 didn't make money. It was deeply in the red but microsoft sucked it up and said they were in it to build a brand.