Are modern RPGs too easy?

Are modern RPGs too easy?

Attached: wiz1.jpg (800x834, 191.62K)

Every modern game is too easy.

Are modern Zig Forums threads nothing but reposts?

That doesnt look fun at all, the fetishization of difficulty is retarded.

Just play roguelikes if you want that level of difficulty and unpredictability

it really isn't fun. you can lose stat points when you level up. which stats change is random, so you could literally have a level up where you just lose stats and that's it.

>t. filtered
You're why gaming is circling the bowl

Blobbers almost feel like some jazz to me, in the sense that it feels like the people who made it had much more fun than the ones consuming it.

They’re too hard.

Too much difficulty leaves no room for roleplay.

No? Quite the opposite really.

If your game is too difficult there's no room to play it. There's only one solution to games this brutally hard. If your game is only going to have one solution, just take the easy route and make it a fucking puzzle game, don't go to the trouble of coding all these mechanics.

What's even the point of that level of difficulty? It sounds like the kind of thing that can only be beat with supremely lucky random numbers. That's not fun at all.

At this point gitting gud at the game is just savescumming for good RNG.
Games don't need to be just hard, they need to be challenging, but fair.

Some people have fun in overcoming challenge.

Isn't this the Wizardry game that was designed to be basically impossible or is this another title in the Wizardry series designed to just be a hard encounter?

Screenshot is FFV, I don’t know why they put Wizardry in the title

This isn't "overcoming challenge" though. There is a solution. One solution. It's a glorified puzzle game, except with a shitload of RNG.

Ah it says Wizardry 1 so not even the brutally hard one I think.

Wha?

OP screenshot is Wizardry 1, the one you're thinking of is Wizardry 4.

You can run away from the fight.

There comes a point when it's no longer overcoming a challenge and instead becomes a test of patience in waiting for the dice to favor you. At that point just flip a coin until you get heads 30 times in a row and give yourself a sticker when it happens.

At that point in the game you are equally OP, so it balances out.

This screenshot is retarded because it neglects to tell you that you can do all of that to the enemies too and some more bullshit.
They were mostly grinding games.
The real bullshit was thieves stealing your REQUIRED TO PROGRESS items.

Yeah, there was a post explaining that everyone in the party was almost impossible to hit and that was just what he could derive from the image. That said, a game where you *and* the enemies can become BULLSHIT overpowered sounds fun in a goofy kind of way. Like if FFT had fights that expected you to break the game 20 hours ago

Attached: fft lancer.jpg (370x600, 62.49K)

So this is where runescape got the idea for greater demons.

Not from a gameplay perspective, from a narrative one I think
It's nearly impossible to have real consequences for a wrong dialogue choice

Dark Souls was so good with this.
You do some stuff, it locks you out of some content, lets you see other. in the end you get some ending, but the path is one you carved yourself.

Yep this post again, same thread with same picture gets posted every week

it's fun

Attached: Wizardry - Llylgamyn Saga-200603-151806.png (1440x1080, 610.11K)

and gameboy color

Attached: Wizardry I - Proving Grounds of the Mad Overlord-200529-204239.png (1200x1080, 586.5K)

you should take the pic without the crt filter to show how good it makes the monsters look