Do Japanese "AA" games appear to be so low budget because their respective studios genuinely do not put in enough effort, or do the Japanese just not buy enough games so as to bolster the budgets of these projects (in turn, making the industry much smaller in Japan)?
Do Japanese "AA" games appear to be so low budget because their respective studios genuinely do not put in enough...
Bump
Neither. I think it's more along the lines of them not putting as much stock in graphics as the West does and knowing their target fanbase. They don't need to spend absurd amounts of money making a game look realistic and they can instead just make a game that looks good as a side effect (usually because of it's artstyle) instead, which means they can spend less money to make a product fans will enjoy and more of said product comes out as result. It's legitimately better for the market since it results in more diverse games, as opposed to the reverse in the west where visuals are the largest deciding factor in whether the game will sell or not. Lots of samey games that spawn from the AA approach is legitimately better than just a few high graphics, basically.
Just think about all the cool PS4 level graphics western AA games that would've been made if people didn't go apeshit over graphics for no reason at all.
The "A"s usually mean jack shit for dev budgets, the "A"s means how much money the publisher is putting on the marketing campaigns and in the case of japanese games you don't like how it looks because it has an anime artstyle and your tool brain, brainwashed by western publishers, tells you that anime=bad
This looks far better the a western AAA "10/10" game that came out today and I know SAO is absolute drivel
I never said it looked bad, I'm just trying to understand why Japanese games aren't as technically impressive as Western games are (regardless of the quality of games of either).
Because they don't waste their budget on extra useless shit?
But it looks nicer and is more likely to invite people to play it like said.
They put more emphasis on art style than graphical fidelity
I don't know why, but I prefer it, as any given anime game will still look as good as it does now in 10 years, but there are tons of examples of games that used to be the height of graphics tech that look like shit now because they forgot to make it look good outside of the "wow shiny" factor
Is there a reason why you can date girls other than Asuna in the SAO games outside of fanservice? Is she not popular?
It is just to give you the choice. waifu wars and all that. But the Canon says Asuna is the only one he loves.
>canon
Doesn't matter in the gameverse where Leafa sits on my cock while spooning me soup.
Did you think about what you wrote?
>It's legitimately better for the market since it results in more diverse games
Then...
>Lots of samey games that spawn from the AA approach
Is there diversity or not?
They just have low budgets. The devs aren't lazy but they are saving code libraries and the like to save money since budget restraints are something they have to deal with unlike AAA and it's blank cheque approach
Non-canon "what-if" romantic scenarios with side characters are fun honestly. There's a handful of these type of visual novels with certain IPs like Oregairu, Oreimo, etc. that have routes for girls beside the main, and they're enjoyable.
At the end of the day, it's just a type of fan-service really.
>Doesn't matter in the gameverse
Is exactly what i said dumb dumb.
Why are weebs so pathetic?
>shitty tie-in game
>AA
These games are given the bare minimum needed to function, and are written by copywriters for as cheaply as possible.
The first GCCX tie-in game is probably the only one that was half decent, and that's because it was a collection of simplistic retro games.
This, canon is for the main series. Want the canon romance, read the source material with a game you can do spinoffs and have other kinds of interactions you normally don't get between groups/factions/characters/etc.
Letting that happen in a game means everyone can be happy while the source material doesn't need to be addressed.
Fromsotware is the only Japanese team left that put some effort. The rest are lazy or gaved up. Anime art style will always be lazy, even worse when the gameplay refuses to evolve.
Graphics are for fucking retards. Actual content is all that matters. Western AA trying to ape triple A production values is why it basically doesn't exist.
Only niche AA studios in the west are profitable and that's because, as a niche studio they understand that they just need to produce a good product instead of competing with the big boys upstream
They aren't. You're just projecting yourself onto them.
That used to be the case but we've had improvements since and we've had devs who give a shit be given licenses.
Using SAO as the example
Hollow Re:Fragment and Hollow Realization are solid games and the Alicization game is being made by the HollowReal devs they clearly give a shit about the gameplay. Meanwhile you have Lost Song and the Accel World crossover which was made by someone else and it was god awful trash. Fatal Bullet is alright but has it's issues. Sometimes it's cheap, sometimes they go a bit further.
Take Konosuba as another instance
>A VN with barely any voice over
>A 2D shooter
>A DRPG with tard wrangling mechanics
>An Aqua raising sim
>A new VN with a focus on making outfits that is full voiced.
It's all about how much money is put in and how much the devs care. The shooter was great, the first VN was eh, the DRPG was great, the raising sim was alright, the new VN will probably be decent.
It's a luck of the draw thing but there's been improvements as time goes on that licensed games are pretty good unless the IP is for little kids ala Precure and Kamen Rider(but even then Battride War series was great)
>Fromsotware is the only Japanese team left that put some effort
Pffft
You know i finally got round to playing the SAO games. Lost song was absolute shit. I suffered through it. Fragment and Realization were good.
I am a bit in to fatal bullet and i like what i have played so far.
Realization so far is the stand out for me, as a big .hack fan. Rendered at 4k the town looks god like and the gameplay reminds me a lot of .hack.
God knows why they did not give the SAO licence to CC2.
a lot of japanese audience moved to mobile games but even then chinese and korean made games does a lot better job in terms of making an actual game instead of chibi kawaii gatcha shit
It's because they don't value realism as much as Western devs. They always want to retain some sense of art style to them compared to the typical western developed game that focuses on looking as realistic as possible. Ultimately SAO is weebshit but Alicization Lycoris will probably look better in 10 years from now than say Hellblade because technology's advancements will mean the realistic, style-less graphics of more conventional games will age like a fine milk while the more stylized games such as anime games will look better by comparison due to having an actual art design focus.
To be fair the 2D shooter was a BD pack-in and pretty damn fun. The same dev behind that made the SMT SJ tie in game and Touhou Luna Nights as well
Bamco has had CC2 in the Naruto mines for years, the only three times they were allowed to lift their heads above the mire were Asura's Wrath, .hack//GU Last Recode and DBZ Kakarot. They've tossed the SAO license around a bunch to various developers for better or for worse.
>I am a bit in to fatal bullet and i like what i have played so far.
Enjoy it while you can, because the content meets a rather unfortunate shortstop. It's my biggest gripe with the game that it feels like it really doesn't have much meat on its bones. Also if you're playing on PC, later bosses are gonna tear your ass, because attacks and speeds are tied to framerate and this makes certain attacks downright unavoidable (and makes your AI teammates dumber, shortens the timing for your button presses and so forth).
Recode gave me hope, but now i know better and feel sad about the series.
I would not even be mad if CC2 had a go at an SAO game. Because i know something of .hack would be within it.
Yea, i have seen steam guides explaining about the bosses. But i want the challenge. I am willing to put up with it.
DESU, it's probably because PC is not a relevant market in japan, which means enthusiast-levl PC hardware isn't common which means targeting high-end platforms is pointless.