This game is honestly kinda shit desu.
Singleplayer is incredibly reliant on ranged units and checkerboard formations just aren't fun to use. In fact the game is so reliant on this, ambushes are actually best played by ignoring the fact that it's an ambush and just deploying your troops like you would normally on a hill somewhere.
Siedges suck.
Garrisons being pulled out to support troops on battlefields and them being automatic instead of having to manually build and upkeep them like in older games means that you will be more or less forced to have two armies traveling in parallel to each other most of the time, which sucks because one will always appear as reinforcement and you don't control their formation.
Unit variety is cool in theory but you'll quickly gravitate to the 3 or 4 good ones and ignore the rest. For the vast majority of factions the strategy is the same, melee are near useless aside from holding the enemy in place so you just get the one that holds out he longest while bombarding them with ranged units, spells and artillery.
Spells are the same, cool in theory but in the end you quickly find out what are the 2 or 3 best spells for any given faction and just spam those whenever possible. AI always knows where you put them.
Interactions between the campaign map and the battles turned down to insulting levels. What map you get is seemingly random, with no way to stage river battles or coastal battles ect. No naval warfare. No weather. No formations. I could go on but it's just depressing.
Looks like Medieval 2 Kingdoms still reigns supreme with modded Attila at close second. A shame really.
Warhammer 2 Total War
This is a general.
Entire factions have no ranged units whatsoever, or are heavily reliant on melee or cav (Brettonia, Vampire Counts). Stop playing Empire or High Elves, and play an actual race for once.
>Entire factions have no ranged units whatsoever
name 3
>vampire coast
>reliant on cav and/or melee
what are you smoking?
>Entire factions have no ranged units whatsoever
Chaos
Cunts
Bretonnia
>b-but muh marauders
>b-but muh peasant archers
Literal trash that might as well not exist.
This copypasta is amazing. History fags are so pathetic.
Copypasta aside fantasy fags killed the series, they should've gone back to Empire and fixed it
Better make a tranny of us 2 thread in retaliation.
>name 3
none, but for those that have very few ranged options/you cannot rely on their ranged to win battles?
vampire counts
lizardmen
bretonnia
greenskins
tomb kings
he said counts not coast retard
To name other faults, I really hate the increased upkeep from recruiting more armies: not only does it incentivize doomstacking further (in most cases it's not cost-effective to bring multiple armies of lesser units), but it also makes it difficult to settle to a front (keeping half a stack in defense is more expensive than pushing ahead and looting) and any sort of logistics involving transfer of troops really annoying.
I hate how the upkeep, experience and replenishment systems are balanced: unit upkeep is such a huge cost relative to their recruitment cost that, if an army isn't going to see action for a couple of turns, it's actually a sound idea to disband them entirely. Which isn't a noteworthy loss since it's plausible newly researched techs might allow you to recruit golden chevron troops more experienced than your previous veterans. Replenishment system is also unsatisfying: most factions can replenish their losses so easily that even "pyrrhic victories" are pretty much inconsequential unless you have to fight immediately afterwards, seeing as that all units (not just skavenslaves or skeletons) are replenished to full in a couple of turns max. I actually prefer post-Empire replenishment system, but in the earlier games it was soundly balanced (replenishing elites for example was really slow unless you were in a province with recruitment buildings), and in Warhammer it's not.
Sieges are indeed really annoying. And what's worse is that the changes like infinite tower range presumably made in attempt to prevent Fall of the Samurai -esque artillery cheese actually make artillery cheese even more of a necessity since you can't afford to lose your men to towers and ranged defenders and instead you have to tuck away your artillery pieces to some corner where they're out of LOS of most towers and bombard the enemy before sending anyone in.
I also dislike economy where early-tier buildings feel cost-effective but high-tier buildings everything but. In T1 you might get 20 growth for 500 gold, in T3 you might get 10 extra growth for 5000 gold, which makes building it feel incredibly unsatisfying, especially when you might want to grab the growth anyway because it's the only way to reduce the number of turns it takes to get to high-tier units!
And then there's a whole load of less general annoyances like victory as Chaos being outrageously annoying to achieve since everyone just resettles cities immediately after you raze them.
But ultimately, while I dislike many systems at conceptual level, many of them kinda sorta work out in the end. For example, even though payoff period for economy buildings increases from 5 turns to 50 turns, campaigns last long enough for it to be worth building them and by turn 100 you have sufficient economy to field the number of armies that feels more or less "right", so I can't honestly say the economy in the game is just totally busted. It would obviously be better if they got good designs to work instead of bad ones, but there's something to be said about the game being functional and WH2 kinda is. For example, Medieval 2 siege design is obviously overwhelmingly superior, but even with Kingdoms expansion, it's still fucked up in a lot of ways. Warhammer sieges still aren't better because they really are just horrible, but I do find Shogun 2/Fall of the Samurai preferable because they are functional and not totally offensive, and the stuff going on in Warhammer isn't THAT much worse than units literally getting stuck or AI being so incompetent you can defend full stacks with upkeep-free militia.
>Have no ranged units, OR are heavily reliant on melee - learn to read faggot
Brettonia
Vampire Counts (Once again, learn to read faggot)
Chaos
If you want a fourth, Greenskins or Tomb Kings
what's wrong with medieval 2 kingdoms modded?
history brainlet retard btfo kill yourself go back to lining up spearmen on stone walls
nooooo this killed a tlou2 thread!!
You struggle with upkeep? Really? Learn how to balance your economy smooth brain. It's not that difficult to run several dozen armies after 60 turns. You don't even know how to balance growth with your cities, just build the cheapest growth shit until you hit pop 3 across the board, and then set up for military production. Fill any rare resource slots first, and add any faction specific buildings if there's still room.
Replenishment isn't nearly that easy, it depends on the faction you're fighting. Try pushing through the wood elf forest, or vampire-controlled mountains, and welcome to hell. It's far easier to recruit in friendly territory, and in hostile territory (especially corrupted enemy territory) it becomes much harder. It might not be the most realistic system, but it allows for the biggest battles, and forces you to focus on destroying armies rather than killing random dudes.
Sieges are the easiest shit, why would you plink away at towers from miles out with artillery, when closing the distance to beneath the towers results in virtually no casualties if you move your army properly. Melee under the towers, going up the ladders, archers slightly further back from the towers in support, lords and monsters punching through the gate. Easy, with minimal casualties. Better yet, be patient, just sit your army outside for a few turns and wait for their entire city to fall into your lap due to starvation. High elves are especially great with this, I got my siege time down to 3 turns with the Warden.
Chaos requires genuine skill to play, despite having the strongest armies by far. Upkeep and time to build a strong horde will skull fuck you, unless you know how to win with cheaper and weaker armies as you slowly snowball. If you really struggle with AI, vassal all the norscan tribes. They'll wipe out any faction that tries to recolonize behind you.
I exaggerate, maybe not several dozen, but 8-10, oh yeah that's not too bad.
WELCOME
Define general
>Sieges are the easiest shit
why do you Warhammer fanboy retards always assume that whenever someone calls your game out for being shit, they are talking about difficulty? Yes the siedges are easy, but they're also SHIT. NOT FUN. UNDERSTAND?
>peasant archers are bad
no
Also trebuchets are amazing
Just generally fucky in ways I already described (pathing being weird in cities, units literally getting stuck so you can't even command them to unstuck, AI forgetting about its units, AI being beyond incompetent in general)? To be fair, I actually haven't played regular vanilla Medieval 2 much so I don't know the difference (most of my hours with M2 vanilla campaign is with retrofit mod that ports the original campaign to Kingdoms engine), I mentioned "even with kingdoms" because in some earlier thread user claimed Kingdoms supposedly fixed these sort of glitches and that hasn't been my experience at all.
I main Vampire Counts, even though they're not exactly the meta. Watching 3 terrorgheists land on the walls, with 6 squads of vargheists following close behind, just ravaging Imperial defenders is so damn satisfying.
Or if I'm playing Empire, setting up 5 hellstorm rocket batteries and deleting entire squads on the walls, while swordsmen clamber up the ladders to seize the towers is the best.
Or how about trying to hold the walls against Beastmen, that are rushing all along its length, setting up firing lines of handgunners and artillery, and trying to keep chokepoints safe with spearmen against giant minotaurs and shit.
What's the most action I could get from historical titles? Oh, dudes with swords are hitting dudes with swords, but they might be a different color! Nothing more complex than Sword, Spear, Horse, Archer, and Artillery, boring shit. Instead of having to deal with dudes with swords crashing into my line, it's a fucking colossal tomb sphinx, or a massive bat-monster, or a steam-tank. It's more exciting, these units add more diversity in tactics, and it's just more fun. Just because you're an autist that was never able to get over the fact that fantasy murdered your historical titles, doesn't mean that those fantasy titles aren't superior.
Where did I mention I struggle with the economy or other aspects of the game? I even specifically mentioned "you have sufficient economy to field the number of armies that feels more or less "right"". It's just that the aspects of province management with details like extremely long payoff for high-tier buildings simply isn't FUN. I would prefer Total War to be more than pure tactics games that are only played for battles (or, alternatively, actually go for it properly), and the strategic-level aspects like developing cities that ought to be fun simply simply aren't so in Warhammer.
>>b-but muh peasant archers
filtered shitter.
Bretonnia archers is really, really GOOD if you know how to use them
Total War was always known for its tactical battles, and nearly every aspect of logistical management was an afterthought. Total War always thrived on its realistically depicted, tactical battles where troop placement, morale, and organization mattered. Total War was never known for its advanced provincial management, it was known for the tactical and strategic gameplay. This is the logical conclusion, simplified economics and large battles.
>playing Ikit for the first time
WEAPONS
OF
MASS
DESTRUCTION
>wake up
>remember game is bugged to oblivion
Christ Skaven are so hit or miss. Executing an enemy lord with 5 jeziles firing at once is so great, and then your entire front line starts to crumble because they summoned zombies behind you.
They're the highest of highs, and the lowest of lows, they can be frustrating as fuck, but so fucking fun.
go back to lining up brown spearmen
Bro, I really want to play my campaign.
>play live version
>gimped army
>play beta version
>gimped campaign
I just want my game to fucking works.
idk maybe I just play Dark Omen for time being.
Warhammer 2 is the only good Total War title
The Empire has ZERO female characters or units.
Explain yourselves.
Yes, it's natural that a TBS/RTT hybrid is less involved in politics or economy or logistics than purely (grand) strategical or operational game. However, that doesn't mean the strategic component needs to be an utter afterthought. Indeed, it implies it ought NOT to be, because why else wouldn't you just make it a pure tactics game? So yes, Total War was never known for these aspects, but it's also pretty much unquestionable Warhammer is a huge downgrade in campaign mechanics.
And even if you take simplicity for granted, that especially doesn't mean the game ought not to be satisfying/fun. Things like having a fully developed city after tens of turns of investment should feel rewarding with some payoff, not meaningless because you can already recruit T5 units elsewhere and the other boons being utterly trivial like +50 more income from income building.
>it was known for the tactical and strategic gameplay
Battles are exclusively tactical
One of the best Bretonnia strats is actually just to tank the whole army with your lord and heros while peasant bowmen shred the enemy to pieces.
>Renaming a settlement to something appropriate for your faction, back to its original name, or after the lord/hero that won it for you
There's nothing better.