How many years away from this are we?

How many years away from this are we?

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mario if he steel

heh

nice

Fuck off futurefag, this unltrarealism garbage is going to be the death rattle of videogames

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the switch 4

>ultra realism

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Looks like shit

NINTENDO

>fucked up lighting but everything is ultra round
depends how many polys we can push

this is probably achievable albeit with somewhat pixelated raytraced reflections

we finally got mainstream raytracing, so we'll see something like that in 5 years

The old pre rendered stuff as an actual playable game? Honestly hard to say. They've had the stuff for decades now, and yet never really use them.

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The entire meme with the unreal engine makes me wish they would just do this instead.

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Cause it looks like shit and is uncanny valley tier if you look at it for too long

And yet Nintendo was able to create this.
In the early 90's.
What kind of super computer did they have?

none, it was just silicon graphics but babby tier version because the snes would FUCKING MELT if they did anything else.

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>What kind of super computer did they have?
Silicon Graphics workstations, probably

About 24

God imagine if Nintendo didn't treated 2D games like second class citizens after 1995 and gave us some more pre-rendered sprites kino

Silicon Graphics workstations. The secret sauce is ray tracing. Back then it was "pre-rendered", but we're rapidly approaching the point where it can be done in real time. RTX was the first step.

the origin of soul

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Love or hate Scott Cawthon, but he’s the only guy who still does this style.

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Path tracing is possible now, but frame rate is severely hampered. If that Ampere specula is real maybe in a couple of months.
youtube.com/watch?v=i537qwchiAw&t=844s

That's easily implemented with cube maps though.

Is that the notorious Ray Tracing?

The program the DKC team used evolved into Maya and you can still create that 90’s aesthetic within the program today.

If one were to limit the detail to just old school 90's, how much power would be needed?

We're way past that already

youtube.com/watch?v=l8kslNSKMfc

RTX cards can do this already. Not quite 90s style but kind of close. Next gen consoles for the most part will not do path tracing though, it'll be a combo of ray tracing and rasterization (XSX will have the leg up). PCs will be where we get the good stuff, just not RTX.

False. Read the thread.

no. post a single game that looks like that

op and many are presumably memeing but you guys must understand this is not raytraced in any sense nor path traced or anything with light bouncing. it's plain old shaded polys.
the reason pre-renders look so much more vibrant and lively and 'comfy' etc compared to game graphics, turns out to be the difference between composed photographs and a behind the scenes snap of the same set. The single angle means every spot light is by trial and error adjusted to give that one diorama from that one angle framed just so, the most pop. move the camera slightly to the side, the magic would evaporate.

Not him but Luigi’s Mansion GCN was the closest we ever got to it

oh and gigantic polycount which you'd think games would have figured out how to work around but no you still see heptagonal tires in like, Detroit beyond human

2 more gens, those probably took about 30-50 state of the art computers from the 1990's about 3-5 days to render. So to render a single image like that 15-30 times per second with all the other non-graphical things will take a while.

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