What the fuck is a videogame if not fun? At least this is something Zig Forums can agree on I hope. Reggie was fucking right.
What the fuck is a videogame if not fun? At least this is something Zig Forums can agree on I hope...
He tells you: Engaging.
Tbh, all fun games are engaging, but engaging games don't necessarily have to be fun.
>What the fuck is a videogame if not fun?
Dopamine dispenser
To be fair, I think the definition of a game includes the word fun.
Video games are a recreational activity and recreational activities have to be fun. Video games are not art and never will be.
cuckmann should have made it a fucking movie then instead of wasting everyone's time and money with a "game"
The game is fun. If it's not fun, why bother?
Books are a recreational activity and they have to be engaging, not fun.
>Video games are not art and never will be.
Most are not, but they most certainly can be.
Jewish
look, it's another thread where people pretend they don't understand what he meant.
If feels like there is a billion youtube videos about the Last of Us 2 and they're all some variation of "IT'S NOT A FUN GAME AND I HATED PLAYING IT BUT IT'S STILL GOOD AND YOU SHOULD BUY IT".
its everything that isnt fun and thats what us ga(y)mers are in it for because who needs fun when sony is so inclusive and fun is the last thing anyone looks for on this planet anyways
Well not every movie is a comedy etiher
Not every game has to be a colorful Mario game
You don't have to be colorful to be fun. See RE4 or Gears of War.
I think that he's right in that video games don't need to be fun, but he chose the wrong kind of game to challenge that notion with. It's a third person stealth action game. As much as it is story dense, you are put into gameplay segments very frequently. They're just not very good, and they do legitimately take away from that story. So it's neither fun nor engaging as a result. Yet I'm sure the legions of normalfags who have no knowledge of this interview and no discernible tastes will still call those segments fun. Hell the reviewers even tried to rationalize how the gameplay was fun.
I hate this sentiment are thy saying niggers and faggota can't have fun and must be in a constant state of anal sodomy and race baiting?
too bad TLOU2 is made up mostly of scrounging in houses like a fucking battle royale with cheese, and the walking that's 90 percent of the game's runtime outside of cutscenes is somehow more uninvolved than the walk from the valley of trials to orgrimmar in wow.
Can you imagine working at Naughty Dog, excited for the game you're working on to come out, and you accidentally mention to a colleague that you can't wait to see how fun the finished product is?
And then fucking Neil Druckmann jumps out from behind a corner, his nose visible before he is, and bitch-slaps you right across your fucking face and screams "WE DON'T USE THE WORD FUN HERE. FUN IS NOT WHAT WE ARE TRYING TO ACCOMPLISH."
And as you sit there, baffled, tears in your eyes, he goes on an epic 10 minute rant about how the game you're making is not meant to be fun, it's not meant to be a joyride, and "engaging", and that diversity is the most important quality in the game you're pouring your heart and soul into. And how dare you for even suggesting otherwise?
Your colleagues laugh at you as he finishes his rant, and you walk away in tears. An hour later, you're told to clear out your desk by the PR department because you have a problematic mindset that just doesn't fit with the product the company is trying to sell.
Then you go home and have to tell your wife and children about why you can no longer afford the rent, or put food on the table, and that in a couple of weeks you'll have to move back into your parent's house. They belittle you for that - they always thought you were stupid for getting into "games devlopment", and your dad mocks you and says it's finally time to get a real job.
Your wife can't take the constant snide remarks anymore, and she leaves you and take the kids.
When you hang yourself, it's because of Neil Druckmann. Because he cared more about diversity than fun.
But it's okay. You're in heaven now, and you're having the last laugh. You see the 3.7 metacritic user scores, and that everyone thinks the game is a piece of trash. It sells, but an actress says that Neil assaulted her in and he gets cancelled just like you. When he finally kills himself because of everything he stood for backfiring, you laugh your face off and find peace.
He should have just made a movie...
oh wait
>all fun games are engaging, but engaging games don't necessarily have to be fun.
All games that are mechanically fun are engaging, but not all games that are narratively engaging are fun.
The problem with these "games" is that they want to make movies but Hollywood won't let them, so they try to fit their movie script into another medium.
Gameplay IS the most important factor in a game.
It's like saying you want to make a movie but not pay any attention to cinematography, because what you want to do is tell a story but can't write a book.
Judging the content of the released product we know exactly what he means.
reggie is always based
if not fun what is the point completely
Do you enjoy the plot in the book or the act of reading the book?
>we don't use the word "fun"
sounds like old Zig Forums
I legitimately think TLOU2's gameplay is very good, it really captures the brutality and desperation of a post-apocalypse scavenger. Shame it's marred by overly scripted melee and animations, very unengaging exploration and an AI that nosedives into pure retardation the second they lose sight of you.
this does not fit on my narrative because is a Sony game
Jesus Christ the absolute seethe. This game has broken people
I'm pretty engaged when I'm taking a shit, does not mean I am having fun though.
I guess you would have to drop the medium title of "video game" to really push it into becoming a legitimate art form.
E.g. "Interactive virtual worlds", if you wanted to make marketing your stuff really hard. Which is probably why "video games" is still around, even for artsy things, it's easier to sell your shit if you call it a video game.
Book, song, artwork, etc. are terms with way more freedom if you want to do something experimental and not necessarily "fun". Games and "fun" are intrinsically entwined, even if interactive virtual worlds and fun wouldn't have to be.
tl;dr Video games will never be art because of linguistics.
Because the combat is fucking kino
Imagine working at Naughty Dog.
"Her, Neil, wouldn't it be fun if-"
"WE DON'T DO FUN! WE ARE SERIOUS ARTISTS! FUN IS FOR CORPORATE WHORES!"
"B-but we could add little f-fun mome-"
"GET OUT OF MY SIGHT! HOW DARE YOU DEMAND A VIDEOGAME ACTIALLY BE FUN!? BEGONE!"
No it isn't. THIS is kino combat. That JOHN WU SHIT BABY! TLOU2 IS FOR BABIES!
what gameplay is there beyond the retarded ai, bamham melee, and "exploration" composed almost entirely of uncritically humping shelves and walls while mashing triangle though?
fucking controller aiming?
The image you posted isn't a game, it's another interractive movie
I have never and will never understand the "but the gameplay sucks!" crowd around TLOU.
They nail the frantic desperation of people actually try to kill each other hand to hand in a way I don't think other games get close to.
If you don't like the pace of it or things like mentions bother you I completely understand. But moment to moment TLOU plays really well.