Had the urge to play this game recently but after seeing the product placement, it goes against my values. The gameplay itself looks dull as well but maybe is made more fun with the balancing mechanic of something (so more fun to play). Read the mission structure is lazy too, reach city, one NPC outside of city, travel, cutscene, piss, shower, shit, etc. - almost like a job. Is the game a hit or miss for most people? Better than meets the eye? Genuinely shit?
Is Death Stranding fun to play but boring to watch?
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I'd argue that it's boring to play and watch.
Death Stranding is proof that it was Konami who did more to keep the Metal Gear series afloat and interesting than Kojima.
I liked it and thought it was great. But does it even matter if it's great and goes against your values? What is the point of this thread? To get us to give you an excuse to break your values?
Its a very engaging game, but the engagement is in the gameplay. When watching you just see a dude walk, when playing you are constantly making decisions.
I really enjoy it, there's more to it than just delivering items and you're missing out on a lot of the game's charm (raiding mule camps, building objects in the world, fully establishing links, cliff sections, exploration)
Of course, I think it might be the most divisive game in recent times. I really love it as I've said but I wouldn't really try to convince someone who didn't like it.
And yeah, it's a lot more fun to play than to watch.
just watch the cut scenes instead
Why is it against your values in DS but you were okay with it in MGS3?
Anyway, yes the game is very fun to play. In that aspect it's very alike MGSV.
> it goes against my values.
??????????
>I think it might be the most divisive game in recent times
Boring to play and boring to watch.
more to give me an idea of what I might be missing. I don't think I'll ever support a game that has ad placement as one needs to know when to draw a line. To this day I thought it only really occurred in sport games. Anyway point is if the story is good enough maybe I'll just watch through it instead.
thanks. What did you think of the product placement? Ignore it?
I'm just drawing a line. I don't want to set a precedent where I have McD ads playing during a cutscene.
People have already said it breaks immersion as is.
didn't play MGS3 user... What was the ad placement then anyway?
Eh, I mean it was silly and somewhat ruins immersion when you first see it, but very easy to ignore.
You can replace the monster cans with beer if you complete a certain mission near the beginning of the game.
There isn't really that much product placement beyond the Monster cans you'll see whenever you rest. It's on the same level as MGSV having an iPod in it, really.
Simply don't use the toilet and do the timefall beer mission and you will have 0 ads. Pee and poop bombs are useless once you get blood grenades and by then you can just walk away from BTs
MGS4, I meant to say.
Product placement seems to be different in Japan. Kojima has done it for years and Death Stranding is pretty much an art game. Evangelion is an art anime and it also has mechanizing up the ass. I think its just a japanese thing.
I have played through the game three times and not even once used a peepee poopoo grenade.
Also the toilet cutscenes are completely skippable by just playing the circle button a bit. Not like you're forced to watch anything.
nice to see it didn't get any worse from MGS3 to DS, I suppose.
No and I'll tell you why. My dad sat faithfully by my side while I marathoned this game after release. He may not have been there for 100% of the playthrough, because I was devoted to connecting the highways early on, but I would wait for him to come sit down before advancing the story. We both thoroughly enjoyed the cinematic ride as well as trying to problemsolve how to get out of certain situations.
I can remember this one time that I had just reached the part of the map with all the chasms and a mule camp near by. So I took off exploring on a reverse trike, excited to see the new terrain, but I wasn't expecting to run into roaming mules and got startled. I fought a few of them and showed off my ability to subdue mules with chucking boxes at their heads. Bing bang boom, I get all three of them down, piece of cake. Hop back on the bike just as I heard the horn blaring on a Mule wagon, so I fucking floored it and tried to shake them. We thought we were pretty slick using the jump feature to reach parts of the map these trucks couldn't go, so I go sailing, and land, but couldn't see because it was a dropoff that there was a ledge coming up HOT! I slam on the brakes and go off the cliff... but the top wheels on the trike were hanging on tight to the ledge. We both gasped at the same moment and felt our hearts drop as we were about to sail off the edge. Through a series of hops I was able to position it closer to a slope leading down into the cracks and safely drop down bellow.
He and I really got to know Sam and empathize with what he was experiencing. We both enjoyed the game, and it was wonderful that it had really strong family and father/son themes. They really nailed the ending too. Of course there's a few things I wish that were different, but nothings perfect I guess. But spending time with my father while playing this made it a uniquely special experience for the both of us.
well, maybe it's cultural. But I don't want it to spread and don't see a reason for allowing it
well that doesn't sound so bad but I still find the ordeal distasteful. You think the beer mission is solely there for people that don't like product placement?
The beer mission is part of the main story.
If you drink too much of the beer, Sam gets drunk and wrecks the room, and they take the beer away from you and go back to monster. If you deliver beer from the farm again though it goes back to beer.
I always saw it as more of a "Sam's got a shit life, wouldn't it be nice if we can show him at least kicking back and having some beers". Is good for getting rid of the product placement too though.
Out of curiosity, do you despise this happening in movies too, or do you just find it distasteful in video games, or is it the fact it just contradicts the world of DS itself? Just curious.
Metal Gear took a nose dive in every aspect when kojimbo fired everyone that made the games what they were, so post MGS3.
There's generally less product placement in games now than there was 20+ years ago. Kojima just does it because it's postmodern or something
Japanese just dont see it as a corruption of art like westerners do, thats at least the vibe i get. The products in Kojima games are stuff he actually likes and eats/drinks, he seeks out the product placement because he wants it in there, in MGS3 he had things like energy bars and energy drinks, so its clear he just likes these products . Its less product placement and more of a personal Kojima touch.
I appreciate this response user, even if some of it did come off like I was reading a story with the dramatisation (this isn't a pasta is it?).
The game looks like such a unique, different experience, which is why I am sitting on the fence (as well as the urge to play that came from seemingly nowhere). But my values, even for a little game like this, I find hard to justify. Maybe I will one day, maybe I won't. I'm glad to read you two enjoyed yourself. It's weird to hear a story about a father son like this, for me it's brother and brother. Still nice to see.
thanks for the elaboration.
Any yes, I dislike this in movies almost as much as games (though have seen movies with product placement through family). I say almost because I grew up with games more than movies. It is distasteful and the biggest reason, as you say, is because it contradicts or perhaps better put detracts from the world building and experience.
Death Stranding is perhaps the most special and unique game in years, you can just feel there is something completely different about it than other games. And we are still talking about it now, after all the bad reception it got, people are still interested and want to see whats it all about. I can say for myself that Death Stranding is far from boring and you will find yourself engaged with the whole world the game presents, gameplay, atmosphere, music, characters. I cant stop thinking about the game either and I already replayed it 2 times and I know for a fact that even the people who didnt like it are still thinking about it. It has been said many times but its just a niche game with AAA budget that does not appeal to everyone. It doesnt suddenly make it flawless and untouchable for criticism, but it should be taken into account.
less eh? Well I couldn't confirm this, I just know that sports games still or until very recently have it.
Yeah. Seeing some CoKe or Pepsi in a film set in the present day doesn't ruin immersion but Monster cans and Norman Reedus shows (the latter is barely in it, very easy to miss really) in DS pretty much contradict the world.
But of course, they really are hardly there, and are replaceable. I see it as more of a joke really, but understand the annoyance.
well, if he enjoys these things himself that certainly is different from sponsoring for the money, perhaps better. Though such a thing would be hard to be certain of.
there are certainly interpretations to this ad placement. Were his motivations personal like over financial gain? And the perspective of his customers - makes them want to get it, makes them laugh, makes them annoyed, etc. Whatever the case I think it sets a bad precedent but maybe I am wrong since as someone has said, it could be more of a cultural deal and the West has no intention of branching out into more action/adventure games in a similar manner.
Thanks for making this thread. I was still preparing to buy it on PC because I thought a hiking simulator would be cool, but you're right. I should not be giving money to people who put the entire budget into some celebrities and then are forced to put product placements to make up for the cost.
Personally, if it does get him more money for making the game and because of that the game has more development fund, I'm alright with that. Of course, he'd put in a hell of a lot more if he was really reliant on it, so seems most likely that it's either a light joke or a cultural thing. He did seem to just put everything he liked into this game (actors and celebrities, like Junji Ito and Conan, having bit parts) so I imagine this is similar to that.
>already filtered by a bunch of monster cans
never would have made it past Port Knot anyways
>implying i'm not going to pirate it and hike without the help of randoms