How crucial is the stat growth for each vocation in Dragon's Dogma? I wanna place loose with my vocations...

How crucial is the stat growth for each vocation in Dragon's Dogma? I wanna place loose with my vocations, but I'd hate to settle on one I like later on only to end up being sub-optimal because the vocations I had been using up until that point didn't have stat growths that supported it.

Also, is there a way to run faster out of a sprint? The disparity in speeds is too much.

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barely, as its an action game you can generally get by with skill to make up for what your gear doesn't

don't over think this game, just have fun mixing and matching all the augments. keep all the loot you find and just switch classes when you find cool stuff. don't ever feel like your locked in and have to start over.

But I'd still be sub-optimal. Skill can only make up for so much when you're doing chip damage. Then again, I have no idea how beefy the end game enemies will be.

DRAGON'S DOGMA TWO WHEN? there's no way they can go woke on this series, right?

Gear is the most important thing and you can always boost them with augments and consumables, so don't worry too much about min-maxing, however the on exception to that is if you're gonna make a Sorcerer or Mage, maybe put 10 to 20 levels or so in a class with good HP growth because otherwise you'll be squishy as hell.

I'll try. How much will my stats affect Hard Mode, though? It says EXP carries over, so it doesn't sound like a level reset, or am I misunderstanding?

Max them all, that’s what I did.

Also fucking love this game, still play it almost once a week just to relive the glory days.

>How crucial is the stat growth for each vocation in Dragon's Dogma?
It's "crucial" in a sense that it can have a considerable impact if you know what you're doing.
However, it's pretty much impossible to actually "gimp" your character by not min-maxing. The closest thing that comes to mind would be 200 levels in Mage making a pretty bad Fighter but if you're playing classes that do the thing you want end up primarily doing, you should be fine.
I recommend trying out a min-maxed Mystic Knight (basically 10 levels in Mage, 190 levels in Sorcerer + augments from a bunch of vocations) on another playthrough. It's fun in its own but I wouldn't exactly recommend it as the first experience.

I plan on running with Strider for the first 20 levels or so. I actually reset my last run after reaching Gran Soren and realizing the barber wouldn't let me change the monkey-faced abomination I had created. The biggest headache the game has given me so far is Stamina when sprinting between towns. I'm not sure if that'll get alleviated later.

And is there anyway to know right off the bat what's junk to sell and what I should keep just in case? I haven't sold any materials or consumables and have only upgraded my weapons.

I don’t think so, they lead writer Is pretty fuckin cool.

You'll get teleporting later

I was actually interested in MK because it seemed closest to a battle mage. All I really want is to elementally buff my weapons without relying on Pawns.

Oh, I plan to max all the vocations.

I switched my vocations once I maxed them out.

Second part meant for (You).

Definitely recommend MK, I run the DA dungeon on hard mode and that’s my favorite class for it, aside from ranger with hundreds of blast arrows.

I don't think enemies scale with you so the most important thing is gear

>Ranger with hundreds of blast arrows
I usually run assassin with the blast arrows and conqueror's periapts.

I just want a fucking sale so I can buy this. Looks fun but I don't wanna spend $30 on it.

>Crucial
A little.
If you're going for magical vocations, stick with magical vocations. Same with physical. Beyond that, don't worry about. There's a small period ingame where you'll be hurting for the extra 100 damage optimized stat growth can bring you (the first BBI v2 run) but other than that, no worries.

Your first fights with Trolls as a Blue Voc will be infinitely more painful.

If you're playing Dark Arisen you should have access to additional quests through boards in the Gran Soren Ale House and Pawn Guild (two there, in fact). These are in addition to the "main" boards in Cassardis, the Gran Soren Inn, and the Encampment (don't forget to check back on that one every once in awhile). They're tedious but will provide a decent amount of gold and exp if you choose to do them. Plus, some reward you with golden weapons which pretty much exist purely to be sold for big bucks.

Anyway, to answer your question more specifically, those golden weapons are about the only thing you should be selling. I brought up the quest boards because the one at the Ale House will be focused on item turn ins, many of which might seem random or extra tedious but can be made easier through rewards from other quests or by collecting the items early. If you don't know about it already The Black Cat (forgery guy) in Gran Soren will be your best friend for a lot of quests. Additionally, you might need items and materials to upgrade gear.

My strongest bow, well the strongest physical damage bow in the game DF3 is ranger specific but I feel that lol. Dire gouge is the shit.

I bought a key for 8€ the fuck are you doing?

It goes on sale a lot but if it’s the dark arisen version it’s worth $30

Thank you, although I'm assuming I can sell brooms and buckets.

And while I have you all here, what do you guys think of my chocolate tomboy Arisen?

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MK will be viable with basically every combination of vocations.
I guess if you don't like being suboptimal (which is understandable) - avoid levelling as Mage beyond level 10 as they literally receive fewer stats overall than other vocations.
MK benefits from min-maxing more than other vocations do due to some niche damage calculations that only become relevant very late in the game - this is why I think it's a fun class to min-max as you'll be able to ultimately see the result of your work.
That being said, not min-maxing will result in a pretty fair trade-off of having better HP, physical damage, stamina values, unbuffed combat potential (reapplying full buffs during combat can easily be a challenge), etc. Levelling MK as MK will give you a very capable fighter in the end. Maxing out elemental buffs only requires 300 base Magick after all.

Sub optimal stat growth can make multi-hit skills bad, but each class has enough options for it to not matter much.
Fighter is the only class that can become borderline unplayable, but if you have shitty stats for fighter, you'll have good stats for mystic knight.

>I'm assuming I can sell brooms and buckets.
You fool, I assumed the same thing and then needed three buckets to upgrade the full helm but couldn't remember where the hell to find them, lol.

Man having a mage with elemental buffs, the upward thrusting mace attack (forgot the name) and the cannon spell is some of the most OP shit.

Oh god...

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>a mage with elemental buffs
But MK has the strongest elemental buffs in the game

The stupid shit you need for leveling gear and then realizing you used to to craft some item that’s been sitting in your bank for decade, so much pain.

Yeah I just hate channeling it when I could be blasting enemies with my balls of fury

>>The stupid shit you need for leveling gear

>tufts of hair to upgrade a sword

I dunno if it was supposed to be funny or what the fuck was the idea

my pc can't run it, I have to play it on PS4

ye, I can only get dark arisen

I have been going through the DA dungeon again and again for two all-mother idols to DF3 a set of shadow armor, how the fuck are these little wooden statues that weigh some insane amount and are a rare drop gunna upgrade muh fuckin boots?

I'm mostly joking. The real reason you shouldn't sell all the common items and materials is because they aren't really worth selling in the long run. By the time you really start needing gold the costs will be too high for the pity gold to make a dent, plus you'll have access to items that allow you to farm gold relatively effectively if you know where to use them. If you need gold in the early game, search the environment for hidden piles of gold and remember their location 'cause they'll respawn after like a week or something.
Alternatively just sell the DLC gear in your storage for hundreds of thousand of gold.

MK can't really afford slotting in elemantal buffs. You would have to let go of either a riposte, abyssal anguish, or demonswrath.

I don’t recall but are pawns cross platform to share?

>But I'd still be sub-optimal. Skill can only make up for so much when you're doing chip damage
Stats barely affect your character, it's all in the gears.

>"The biggest headache the game has given me so far is Stamina when sprinting between towns"
If you have the PC version there's a mode that removes that. Otherwise Dark Arisen has a collectable augment that lets you run for twice as long without running out of stamina.

If you're playing on Hard you'll be making way more money then you'll ever need so I mostly just sold duplicates of weapon/armor and threw everything else in storage. Also if you care about gold you might look into getting the Gold Idol and the Gold Idol forgery you can get at Fournival's house through barrel stacking trickery. Lowers most sales prices by 30%. That and the Suasian augment increases the return on items you sell by 15% per party member with it.

It's inconsequential. By the time you're into BBI and closing in on the end-game, you'll be so blatantly overpowered no matter what you do it doesn't matter.
The difference is killing the end-game superboss in 30 seconds or 5 seconds.
Yeah, if you're an ultra-dedicated min-max'er, there's a noticable end-game power difference between a properly 1-200'd character and a mix-n-match mutt, but the game literally doesn't have anything remotely close to requiring ANYWHERE close to efficient leveling.

>MK can't really afford slotting in his most broken skill
>uses demonswrath AND a riposte
>instead of Holy riposting into a GC
Name your mace skill set so I can shit on it too.