Dragon Quest 11

>the entirety of act 2's prologue
Convince me not to drop this flaming garbage, Zig Forums
How this game got the reviews it got is beyond my comprehension.

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>beyond my comprehension
explains a lot

What part of it did you not like?

i intend to pick it up on the summer sale.
do i, bros?

everything except the combat i guess, story is basic, characters are basic, main protagonist is a soulless dummy, world is extremely basic and it is unchanged somehow in act 2, really no more than a 6/10 game AT BEST

Can't even continue playing during the first hour of the game. Dropped it soon after starting this game a couple of months ago. The thing is, I really liked DQ8 back then. Now I'm starting to wonder if I just had nostalgia goggles on when I purchased this game. The very definition of soulless, maybe?

I dropped it to play the Xenoblade remake, I'm thinking to play it in sprite mode when I try again in an attempt to tint it with nostalgia glasses.

I honestly have a hard time looking at the Switch version. People praise it but it looks like ass. But I also don't really wanna slog through the PC version since Switch has so much extra content and QoL shit.

Okay yeah I can see where you're coming from. I say this unironically but Dragon Quest is for people with very specific tastes. XI especially. The devs made it feel like the older games in both story and characterization. Unless you've played and enjoyed the others it's less likely that you'd enjoy it. Horii did mention that XI was the end of the old age and XII is a new era so it'll probably be different so maybe you'll like the next one when it's out.

reminder that PS4/PC buyers were given the middle finger and didn't get an content update.

Play it on 2d mode. The sprites look amazing and it's a whole new experience. It uses the classic battle style and can be harder.

The older I get, the more I realize most people who play games don't understand writing unless someone screams the point in their face.

>Unless you've played and enjoyed the others
I unironically enjoyed only the very first game, little to no fillers, no companions > badly developed ones and no needlessly huge world.
And how all of this applies to DQ11? Not even complaining about the writing per se, but you can't make the villain win at the end of act 1 and pretending it's the end of the world while every single other city except the castle is doing perfectly fine without any sign of visual damage despite having monsters all over the map, if you don't have the budget to do it then don't write such a shit plot twist.

If you like the no nonsense gameplay then you'll probably love III. III is pretty much I but improved in every way. You can play it solo too. You can of course use the customizable party members though. They have zero dialogue aside from one very specific event.

Act 2's prologue was everyone on their own, right? That was one of the best parts of the game desu. Rab's regretful dream, Sylvando turning everyone gay, and the Luminary's reconciliation with Hendrick were all kino.

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Yeah too bad everything gets retconned in Act 3

Act 3 is its own thing and it heavily emphasizes the stakes at the start of it. The whole story is done at the end of Act 2 and the start of 3 is a sacrifice that has its consequences and the game never shys away from it, even restating it plenty of times. Unlike many other games (or movies) that do similar things without a second though...

I do wonder what Calasmos plans to do in Act 2's timeline. He's stuck as a cute Time spirit thing.

You can when you made the conscious design decision to give every single town in the game a method of keeping monsters at bay, changing the idea of security into the idea that these are the final bastions of humanity as the end draws near.

But the game didn't directly tell you that, so it's shit writing! What the fuck game, why didn't you either directly tell me this or go with the most cliche option possible?!?

I wasn't even talking about that. The game's more general themes and the end of Act 2 are often given flack for being basic/shitty because people put no thought into what the story is trying to convey. The game's slow, but the people who think it's poorly written invariably either dropped it less than halfway in or treat plot elements that aren't directly stated as mistakes or oversights.

All dragon quest games are soulless garbage prove me wrong.

Dragon Quest 1 had so much soul that every RPG ever copied it.

>>the entirety of act 2's prologue
>Convince me not to drop this flaming garbage, Zig Forums
>How this game got the reviews it got is beyond my comprehension.

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Based game, you got filtered OP.

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Don't use wojacks, even if the poster is a fag.

Specially westerners, I dont blame them though, its how the media they consume has always been written, everything they need to know is loudly told to them, there is no subtlety, no details, no indirect storytelling at all

Nice arguments
>The game's slow
Also known as shit pacing, since there are unskippable literal fetch quests in the middle of the main story
>invariably either dropped it
Are you one of those that say "i-it gets good 50 hours in i promise!"? Because i'm not falling for that crap.
Funny how people draw the MC when it has the same emotionless expression throughout all the game

>Most badic jrpg red herring boss to bigger evil revealed number 100
>oooh time-travel will fix everything
>All the weight of the villains actions out of the window
>Serena's full character arc out of the window
>Veronica's sacrifice didn't matter
>Rab's sick ass master martial artist mummification turns out to be nothing exceptional
>Jade canonically gets mind raped by demons, is somehow a power up, but don't worry guys, she's hot
>You're supposed to care about side characters you got introduced an hour ago, like in Hotto or Sniflheim
Other than Sylvando, who is based as fuck, this game is so fucking shit that it's fucking outstanding how many people sucks it's dick. Just play 5 or 8.

Don't worry user, just skip this shit. I dropped it at the very end, when even the little shit that actually happens gets thrown out because time travel lmao. It fucking sucks. Basic ass jrpg with basic ass story where nothing matters, and the characters are as one dimensional as you can get. Exception being Sylvando.

>Also known as shit pacing
That's correct.
What, did you think I was some sycophant pretending the game is flawless.

>Are you one of those that say "i-it gets good 50 hours in i promise!"?
No, I'm saying people who criticize the story rarely actually see the story as a whole, or even most of it. You could just Youtube it, but the sort of people who drop it at that point never do.

Also you're a fag for ignoring every part of the post that didn't allow for you to be snippy. At least be a man and acknowledge your half-assed criticism of the towns got blown the fuck out.

Toriyama artstyle has to go

The Rab arc was one of my favorite parts of the entire game.

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you need to stop talking like a loser user lmao.
how old must you be to not even being able to finish DQ? one of the most children oriented game series there is.

>Game makes a massive point about how time travel won't actually "fix" things and will actually suck ass for you.
>Player is confronted with how their party members have had all their growth stripped away by this action.
>Old timeline never went away and is eternally fucked.
>"lol they just hit the reset button no stakes wtf???"
This game really is a brainlet filter.

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>buys a game with a 10 hour demo
>drops it after the first hour
You have nobody but yourself to blame.

The only thing that bothered me was how low quality the cut scenes were. Still, I wouldn't play it if I couldn't play it in handheld.

I suspect they just have a time-limited exclusivity deal with Nintendo for the update

Not him but how in the almighty fuck can you pretend the story turns out to be anything significant at the end? It's uninspired garbage where no character development or sacrifice mattered in the end.
>At least be a man and acknowledge your half-assed criticism of the towns got blown the fuck out.
You know in a good jrpg like ff6 where when the world is destroyed, it is in fack in fucking shambles? Some extra wood wall assets don't mean shit.

Too bad it literally amounts little to nothing.

Honestly, everything, everything you said would be fair if the game actually took those points seriously. What I'm saying is at the end of things everybody is happy, nobody feels like they lost anything at all, so for YOU as the player, nothing has any weight at all, it doesn't feel like tragedy, it feels pointless.
It just fails at everything it tries to do.
Yup this game is indeed for brainlets.

Not everybody in the West watches capeshit...