Post a game that actually made you think

Post a game that actually made you think

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I think I solved the temple puzzles on pure luck because I don't remember understanding anything

I had few od these wake up and solve instantly moments. Really funny how brain seems to be working on a problem while you sleep.

>finish every set of puzzles except The Town
>come back after several years
>save file is gone, accidentally find the developer ending having never heard of it
>decide I've finally beaten the game

It was fun.

Sound puzzles were the worst fucking thing, pretty much anything that involved sound puzzles I did with a guide.

Temple puzzles were also pretty bad, but I don't recall using guide for them.

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Stephen's Sausage Roll
at first it's a neat twist on sokoban with tank controls
then you find out there's more to it, the levels let you perform more tricks than you thought would be possible
and by the end you've mastered it all, and despite the final level feeling more like a chore than a battle of wits, it's still satisfying as all fuck to hear the sizzling of the final few sausages on the grill.

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I absolutely love The Witness, it’s just the right diffuculty for me.
This game is too much though

didn't enjoy it, either. Pay me if you want me to think.

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The Witness is such a strange game. On the surface, it seems really interesting. The environmental puzzles are usually pretty good (sometimes ridicilously slow though). On the other hand, the game is just a shitload of line puzzles. If someone calls it good, his points seem accurate, however, if someone calls it bad, his points also seem accurate. Can any anons here give arguments to it being either good or bad or both?

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It was a very risky idea. I often silence game and play with my own music, since this game has no real soundtrack I bet many did just that.

good puzzles (design and implementation), bad game (poor puzzle variety and balance, too many of this kind of puzzle, etc)

It was a very risky idea, because from my experience sound cues are much more often interpreted differently by different people than visual cues. In general, every time a game wants me to do a puzzle purely on sound, I expect it to be a chore.

well have you played it? I would say it is very good. Many people parrot the opinion that "all the puzzles are the same" because lines are how you interact with literally everything in the game. Machines are operated using line-based control panels, you find lines in the most crazy places, and all the puzzles are just based on that method of interaction. There are tons of puzzle games that are just Sokoban (block pushing games on a grid) with a twist, and that's enough to make them unique and interesting. It's basically a language for defining puzzles. The puzzles themselves are sufficiently varied and challenging in my opinion, and I play a lot of puzzle games.
Stephen's Sausage Roll and Baba is You are also great games.

I admire it for what it manages to do with one simple idea that just extends more. I think there is something very elegant in the way this game was designed, communicating increasingly complex ideas without any words. And I think it does well the idea of letting go, you can always leave some puzzle, explore island more and go to something else.

What is wrong with it? I found it to be a difficult game to get back to, after awhile from it I was seriously lost. And honestly, enviroments could be more interesting.

the only puzzle i liked in this game is the one in the ship
fuck this piece of shit

I think it comes from the fact that exploring the beautiful island is universally appealing, while surprisingly challenging line puzzles are not.
If you like both the island and the puzzles, then it’s a game you’ll probably end up loving

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This looks very interesting. I assume you need to somewhat understand programming to enjoy it?

Not really. The game basically invents its own programming languages even if some Zachtronic games resemble actual ones much more closely. It helps if you know the basic principles for how computers process lines of code, but that's about it.

>solved the boat puzzle without using a guide
Any other puzzlechads?

if you meam the one on the door in the ship then yeah, i did too

yep, soundwhiners are cringeola... sound puzzles were kino and the jungle area was the best in the whole game

The Witness, Stephen's Sausage Roll, and Baba is You are the holy trinity of puzzle games. Some of the best games ever made.

If you like any of those 3 you need to try a free browser game called 5 Step Steve. It's far smaller and simpler than those 3 games, but it's just as amazing. And free!

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And it includes cats, I'm sold, thanks user!

I ended up completing every puzzle in the game, and honestly thought it was really well done. Some of the puzzles are much to hard to get on your first try (which is good imo), great environments and artstyle, and an interesting ending. Not all the puzzles were great, but the vast majority were interesting or used unique mechanics. I would recommend it.

baba is you is also great. It's a little too big brain for me though, slowly making my way through - some of the later levels are brutal

Stupid dragon

replace The Witness with The Talos Principle and I'll agree with you

Both are great, really. Did not finish any yet but Talos seems to have more going for it in terms of story, I'm kind of intrigued.

>tfw I was solving sound puzzles with broken headphones

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i find it so weird that some people had trouble with the sound ones. i blazed through that part in like 10 minutes, it was one of the easiest parts. the game does a great job of playing to people's different strengths.

Girls Frontline

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I love Talos' steady difficulty curve as it introduces more and more mechanics up until the Tower where the game REALLY tests your understanding of all of them
It never felt like there was a spike in difficulty at any point and if one is giving you trouble you can just go do a different one since you're pretty much free to tackle each puzzle and area in whatever order you choose

>witness
>riven
>talos
>baba is you
>sausage roll
>kula world
>kurushi final
any other puzzle kino?

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>however, if someone calls it bad, his points also seem accurate
What points would those be?

Maybe you just have good ears.
I had some troubles in the desert ruins (cough) sun. Took me way too long to figure it out, but hey, when I did it was such a nice moment.

Q.U.B.E. 2

witness is brilliant because it makes you use all kinds of parts of your brain, and also it has beautiful scenery so that when you move between puzzles, your thinkong mind gets a break and your artistic appreciation mind fires up. if it was just puzzles you would burn out fast, but having the contrast between puzzles and aesthetic appreciation is a very smart way of giving the player space to let their mind recover

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I got all the lasers and beat the game in 12 hours. Seems like other people had a lot more trouble with it than me.

Just to not seem like a macho asshole, I'll admit here that Baba Is You was untold hours of tourture. But the Witness was light and breezy imo.

you're probably smarter than me. witness i played like 70 hours and 100%, but baba is you i got hardstuck early and quit

The Witness has multiple layers of completion though, and it doesn't even tell you that they exist. Getting the lasers is only the beginning user.

Yeah, I didn't know about the hall of the mountain king until I heard about it on a podcast, so I went back in and wrapped that up and watched some of those pretentious videos.
I still never filled up one of those obelisks and I don't know what those one-off triangle puzzles do, if anything.

>5 Step Steve
hot damn, nice find.

The lasers are the beginning of the game.

As someone who is far from doing all the lasers:
>Multiple layers of completion
Holy mother of lines