What would a Metal Gear Solid game be like if it was designed by the legendary, world-reknowned, Masterclass game designer Neil Druckmann?
What would a Metal Gear Solid game be like if it was designed by the legendary, world-reknowned...
quiet would actually be chico
Kaz forgives Skull Face and lets him ride off into the sunset of course
A game where you unexpectedly play as an androgynous new character
Oh wait
Big boss gets shot in the head with a 12 guage at point blank range nearly taking his face clean off, it looks like a popped grape and it's shown in gruesome detail. You spend the rest of the game playing as Quite but she's actually Chico and buffer than Volgin used to be back at MGS3.
Btw, Big Boss gets offed 20 minutes into the game.
actually good
underrated
Ocelot kills Otacon and Sunny and then rapes Snake for 2 hours while jewish music plays in the background. Then he cooms in the camera.
>MGSV is 5 years old and still has less jank than this overproduced mess
wtf
Literally everything he described is in MGSV.
This is what makes it so funny.
Restarted a fresh new mgs 5 game and I reached quiet, really considering just killing her this time around because she's useless as a buddy and boring as a character.
What should I do?
immense proof that this person did not play MGSV
and yet it manages to do all of it better. not to mention the ai and obviously level design (because mgsv doesn't have much of that) is vastly superior.
oh fuck ofFF
kill her violently, that's what you would do if it was TLOU2
Don't forget you can shoot all the kerotans and secret medallions but the star of david hanging from Adamska's chest is flagged as invulnerable.
Sure it does, Neil.
>journo who cant stealth
lmao
lmao no. MGSV's mechanics work flawlessly in a sandbox environment.
That was a dumb paragraph but it does do a lot of things better than MGSV. It actually has dogs, and an ending.
no amount of gimmicky gadjits will make mgsv a better stealth game because the fact is that the stealth in tlou2 simply feels better
But it doesn't. MGSV is five-years-old and feels much smoother and more fluid.
elaborate on that
>scenes with Johnny shitting would feature close ups of bare ass, asshole puckering and flexing, opening, and shit falling out
>scene with The Boss giving birth
>you see the baby's head coming out of her prolapsed, stretched vagina
>Meryl would call Snake a sexist for looking at her ass
>she'd have the same body as all the soldiers
>Snake would slowly snap Sniper Wolf's neck while Otacon cries and begs him to stop
>Ocelot will shoot out Naked's eye intentionally
>you'll see it dangling out of the socket
>a codec call about the benefits to masturbating
You hide in the tall grass and press triangle to kill the dumb AI.
>Press button
>Character reacts immediately instead of some gay realism meme animation getting in the way
It would've been like Ground Zeroes like it should've been.
How was GZ so fucking bleak, but MGSV turned out to be more sillier than PW? No wonder everyone thought it was going to be some Berserk rip off.
Also there could've been a lot more done with Quiet. Like, some theories had her be a raped victim or some commentary of women in 3rd world countries. Maybe make her parasite thing more creepy. Instead its a generic sexy character, and hard to criticize due to the black and white bullshit regarding sexiness in video games.
so nothing changes
good job admitting you didn't play the game you retarded faggot.
>Implying Druckmann is not just Kojima pretending to be a white guy again.
It would be exactly the same because they are both shit.
The twists would have some kind of malicious intent instead of trying to do something cool.
>Happened or probably would happen
>Could happen with Kojima
>Do you really think he wouldn't try?
>Sorta did that
>Happened in MGS4
>Ok, there is atleast one scene that happened like there somewhere in the games
>Eh
>MGS4 showed Solidus without his skin so
>If Druckmann was that based then no one would mock him
Apply yourself
Probably something about how all Snakes are actually evil because the participate in war, which is of course VERY BAD, and after killing off Venom snake within the first 20 missions you spend the rest of the game playing as Druckmann's OC crying about having to fight.
You're confusing what I said, aren't you? I'm talking RDR2 style "animations cannot be interrupted and must transition because it's not immersive" shit.
TLOU2 doesn't feel in any way as bad as RDR2. Swapping weapons is the worst TLOU2 has in that regard.
>Snaku develops a crush on Ocelot
>Miller gets jealous and tries to spike Snaku's food with estrogen
>It seems like the plan is working
>Snaku is developing gyno
>Quiet appears and is a transsexual twink with a huge bulge in "her" pants
I can go on...