TLOU 2 Gameplay

I hate the story, but I honestly find the gameplay in TLOU 2 really compelling.

Particularly the Stalkers, they're fucking terrifying this time around. Still wouldn't advise anyone to buy it because of what a clusterfuck the narrative is, but it's refreshing to play a triple A title where long grass doesn't make you literally invisible when you crouch.

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It's pretty much the same as TLOU 1

fuck the storry
TLOU2 has no sexy children

im gonna have a serious question
who literally use shit like decoy , stun grenades or other shit.

i literally rushed all combat sections with killing some of retards in silent mode and when i get caught just shot them in head. if my hp got low just hiding in plain sight makes you invisible and you can headshot again. Even more easy with silencer (which has 0 recoil somehow) and arrow.

Silent mode in this is terrible didnt even use it

>they're fucking terrifying this time around
You mean annoying. They won't shut the fuck up. Every encounter with the fuckers gave me a migraine.

This game is 50% cutscenes, 30% walking and talking, and 20% actually fighting zombies and other people.
Not only that the gameplay is basically identical to the first game. Imagine waiting 7+ years for a sequel and this is what you get.
I will just go back to Fallout 2 or STALKER: SoC if I want an actual survival game.

>This game is 50% cutscenes, 30% walking and talking, and 20% actually fighting zombies and other people.

It's not. If anything it has too many padding sections. I hate what Druckmann did with the narrative but there's no need to go full goymergate and make things up.

I don't know user, they innovate with more kinds of infected?

>who literally use shit like decoy , stun grenades or other shit.
They're useful if you're playing on hardest difficulty without hearing superpowers.

>It's not. If anything it has too many padding sections.
Wow, so thanks for agreeing with me then, dumbass.

It isn't 50% cutscenes though. That's a straight up lie.

>but I honestly find the gameplay in TLOU 2 really compelling.

So do I. It's what makes the mess of the main story just so much more depressing. The game had the mechanical components to be incredible. I love the way they handle wide-linear areas, like Seattle Day 1 for example. I love the little threaded subplots that are hidden around the various open(ish) areas. Remember when you read that note about the WLF deserters who are being hunted by the WLF, and you explore that little hotel, go to the workbench and they rush out of the locked door and grab you? Amazing little thread that isn't even there unless you look for it. And there are lots of little moments like this.

Then the mess of the main plot comes back and hits you square around the face.

Do enemies always drop ammo when you're out of ammo like in the first game? I can't tell I've only seen a stealth playthrough.

Are the scariest stalker moments when you play as Ellie or Abbey? I've only played up to Abbey's first few bits, but I found the stalker sections in the abandoned office complex frightening.

The stalkers were always the scariest stage of infected imo

They were kind of garbage in 1 though, except for that one scene in the basement of the apartment complex.

My 2c.

The environmental design is splendid. It's interesting how it can present the ruins of civilization as both beautiful and touching (the museum in the flashback) and unsettling (the aquarium). I agree the enemy types are vastly better than the original. You now need to avoid clicker "screams", which always made intuitive sense to me as they're similar to bats.

As for the story, I found the most repugnant event to be Ellie's murder of Mel and Owen, two characters who seemed to be at least vaguely sympathetic. Call me a pussy but I just don't like seeing a pregnant woman who seemed to be the most reticent about what they did to Joel having her life taken from her in that way. Zig Forums is right in that Abbey is absolutely unsympathetic. Dina is also a useless character, her romance with Ellie seeming contrived even if you have no problem with homosexual relationships. The game could quite literally dispense with Dina entirely as a character and only benefit from it. The cult is also handled poorly, we don't really ever see any reason presented as to why people would join them. I suppose post-apocalyptic environments would be fertile grounds for the development of new forms of theology and salvationist religions, which is a shame, as the cult essentially fulfills the role of faceless bad guys.

level design and AI is better

>not playing on survivor

I honestly find your comment very placid, alluding to little but subjective platitudes, enamoured by the interal coginitive, corpreal exterior, but forgetting the trandecental eternal reality that is last of us is shit.

>board has spent months talking shit about this game
>game comes out
>reportedly fastest selling PS4 game
>Zig Forums is now playing it, making meme collections and videos, discussing the game's nuances and mechanics
Why do you guys do this?

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OP and everyone else ITT who commented on it were pretty clear they hated the story but liked the mechanics. Why is nuance so impossible to understand for you people? Is this why you unironically believe old good, new bad and defend Morrowind's combat?

I used them when I was forced into tight corners by stalkers primarily, to cover my periperhal areas and create choke points. I did the same with human enemies a few times.

>go to the workbench and they rush out of the locked door and grab you?

This freaked me the fuck out when I played it. It leads me on to something else though: One thing I don't like about the gameplay is how it forces you into combat all the time though. I think encountering a few more friendly faces similar to Bill in TLOU 1 would have worked better.

100%. Dina is a reverse sex self-insert of Druckmann (not Manny) used to justify the annoying Jewish moralizing you get in the synagogue and elsewhere. At no point do you feel any real affection for her, the narrative gives you no reason to believe her and Ellie's romance is a meaningful one. This was actually the main thing I hated about the story, the seemingly pointless inclusion of plot-device characters like her and the Chinese guy (the whole "muh Asian American representation" thing seems to be a trend). The contrived pregnancy used to set up a more seemingly idyllic ending (followed by her "betrayal" and desire to seek out revenge). Etc.

I think giving Ellie a normal romance with a male, and having her the one who ends up pregnant would have actually been far more emotionally compelling, but that's just me.

Woah buddy I think you're getting upset at some other conversation you must have had. I know my name is Anonymous on here, but that's because Zig Forums doesn't require user registration. That means I'm not the same person you're thinking of. Take that into consideration before you reply in the future. Enjoy your stay.

the gameplay is almost exactly the same and offers absolutely zero surprises whatsoever as a sequel should. Skillup was saying this weeks ago.

no supporter of this game has ever offered any counterargument to this. It's like the game doesn't actually want to be a game

From what I saw on videos tall grass DOES make you invisible when you crouch

A romance with a male would have been a lot better, also it would give more story like ellies baby being immune.
Dina and Ellie is the most awful romance I have ever seen

This just isn't true, the puzzles are an upgrade from the original, the wide-linear design feels organic, and provides opportunities for exploration and worldbuilding without feeling contrived, the enemy AI is significantly better: Clicker screams now need to be avoided even if you're standing still, meaning you have to juggle both movement and utilize obstacles if you're facing several of them, the stalkers are vastly better than they were in the original, flanking you, hiding if you search for them, attacking out of your peripheral vision, forcing you to create artificial choke points using crafted gear, unlike any triple A game over the past few years that I can think of, tall grass doesn't make you invisible.

I could go on, but I don't think you've played the game.

>Fallout 2
>survival game
lolwut? Are you playing with mods or something?
Also the game is full of fucking memes.

It doesn't. You get spotted from several meters away, it's also contingent upon whether or not it's daytime or nighttime and whether the enemies are carrying torches to illuminate the area. Going prone hides you a bit better, but even then within about 2 meters they spot you and open fire. That's not to suggest there are no exploits (funneling human AI into an area and taking them all out is possible IF they come one by one and if you're quick about it).

>A romance with a male would have been a lot better, also it would give more story like ellies baby being immune.

Correct, the main reason this would have been more emotionally compelling, and actually followed through with the idea of revenge ultimately consuming you is that it would be Ellie abandoning her own, potentially immune biological daughter to go out and seek revenge. As it stands, I see no reason why Ellie either loves Dina, or cares about her chinkjew baby.

F2 is the worst Fallout, it's chock full of shitty fourth wall breaking humor and monty python references. Anyone old enough to remember it's release would know a lot of people were annoyed by how tonally retarded it seemed at the time.

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this game has zombies?

Regarding Mel and Owen, they were fucking dumb. Ellie didn't want to kill them, all they needed to do was tell ellie where Abby went.
Owen shouldn't have tried to take the gun
Mel shouldn't have tried to stab Ellie in the face.
Also Ellie didnt know mel was pregnant.

You don't find a human enemy for the first few hours.

I get that. But I still found it unpleasant. I think it's telling I had more sympathy for Mel, who had a tenth of the screentime, than I did for Dina. I think it's also because they come across as the most "normal" people in the game.