Horror games without combat are glorified walking simulators, prove me wrong

Horror games without combat are glorified walking simulators, prove me wrong.

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Nothing scarier than shooting enemies with a gun

I like a mix of stealth and combat.

The trouble with most combat is you can get good and there's no risk.

Condemned was one of my favourite games. It's intense and exciting but not spooky in the slightest because it's just easy.

Horror games with combat are really shitty shooters/hack and slash.

There's an in-between. Either make the combat bad in a good way, or make the resources required for combat actually scarce enough with valid space to egress. Don't fucking suplex every burn victim.

if you can fight back why should you fear them? this is basically why alien isolation becomes cheesy once you get the flamethrower

Nothing scarier than hitting reload over and over again when the boogeyman catches you since you can't fight back and have to replay some quick time event sequence.

silent hill did horror games right
change my mind
guns are something that you should have almost never and only a few bullets

resident evil just starts off slowly than turn into a action game every time

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games are simulators, prove me wrong

And the opposite is you don't ever fear them after the first death because there's nothing you can do so you might as well just run around until you get it instead of wasting time sneaking.

Games with combat are nothing but glorified button mashers, you just don't see the "press fire button" prompts.

I like Resident Evil and Silent Hill for the sane reasons. Almost every encounter us a struggle. You get just enough to get through. I don't like the latest games obviously. Never played the new Silent Hills and RE6 is among the worst action games I've played.

Amnesia was not only garbage, but just a retread of Penumbra that finally managed to gain popularity. Prove me wrong.

It's less to do with weapons/self-defense and more to do with threat.

If you can play a game armed to the teeth with weapons and still feel unprepared and anxious about entering the next room because then you have still made the basis of a solid horror game experience.
REmake being a good example of this, the first time I entered that fucking Proto-Crimson Head room freaked me the fuck out because of how well designed the environment is, it didn't matter that I had a shotgun and spare shells because you can't gun down good, creepy atmosphere.

>prove me wrong.

Easy, when you do more than simply walking and interacting with the environment in a basic way like opening doors and reading letters, it's not a walking simulator or else the term doesn't mean anything anymore and can replace all sorts of things like the entire puzzle game genre.

>Amnesia was a retread of penumbra
True
>Amnesia was garbage
False

Amnesia shook things up because it was shockingly good.

I can't get scared in a game where I can fight back.

I'd love to play a game with no combat. Exploration > fighting. But there is no market for that, U$A gamers love their games with shooting and guns.

>He's been living in a box
The majority of horror games releases over the past 10 years have had no combat

it's a shame even in the indie games where u can get games where you mostly walk there is no world to explore or even level design its just walking in one direction or untill you hear a sound and follow that sound

Resident evil/ silent hill was scary because you had a gun but it was extremely ineffective. You had to waste all of your ammo just to kill one zombie so every encounter caused anxiety and you had to decide whether to kill or run and running has the risk of getting caught.

I can't get scared in a game where I can't fight back.

>the past 10 years
Must be a coincidence that every "horror" game in the last 10 years is complete garbage

>Amnesia shook things up because it was shockingly good

Amnesia shook things up because it started the wave of garbage lets play streams and youtube videos. It's a shit game and shit story. I stopped being scared after the first time I got backed into a corner and the monster caught me, after that it just became tedious and I stopped trying to hide at all, running was far more effective. And it was basically penumbra all over again, nothing it did was new or innovative.

Wew, it's like the ying and yang of mental retardation

>play RE:biohazard
>cool horror game
>get shotgun
>game changes into le zombie shooter

It's not the practical effects of the situation that makes a game scary, you fucking idiot. It's the atmosphere. How can people not know this?
Having the option to fight puts you in a position where you are never sure of what to do. If the only thing you can do is run away, then there is 0 tension.

i forgot is there any actual horror game with a weapon Durability system?

>ying

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>Retard writes whole paragraph just to say "I'm a misguided, insecure retard using contrarianism to compensate for my pitiful shallowness of character"

Yeah, I'm pretty sure SH Downpour and Origins had it.

durability systems are fucking garbage, not only in Survival Horror, but in every fucking game ever conceived

>Alien Isolation
>Amnesia
>Penumbra

All good

>only combat is gameplay
Ok, nice shitty opinion.

that's a shame
i forget they even exist by how terrible those games are

like a actual weapon Durability system would be cool in a good horror game and would make it more of a oh fuck when is my weapon gonna break scenario

>he didn't play on hard or nightmare

The only good game on your list is Penumbra.

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>butthurt coping mechanism

Your genre sucks.

Alien Isolation is not good as a horror game.
The other two are twitch garbage. Fuck you, user.

The only good word in your retarded post is Penumbra

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its just ammo you retard

Nothing says "bad horror game" than knowing that you are gonna get some weapon and you are not get in danger until they give it to you.

>i forget they even exist by how terrible those games are
Tell me about it, I actually had to qualify my post with the "I'm pretty sure" bit simply because of how utterly unmemorable those games are. Shame indeed.

>Butthurt coping mechanism

You're lonely

>You're lonely

No, people who play walking simulators are lonely.