Anyone played Kenshi? Is it any good? It looks like a cool and fun open world RPG but I'm also just going to cheat engine to be a god
Anyone played Kenshi? Is it any good...
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its good but very janky
Janky how?
spagetti code, bugs, terribly optimized
But.. is it fun? Like is it really the "perfect open world sandbox rpg" like morrowind was?
biggest thing i'd say that is different about it compared to similiar games is you are supposed to get your ass kicked, in fact getting your ass kicked a lot is how your character becomes better. If you don't flat out wipe keep playing.
Just watch this Zig Forums approved review
youtube.com
its fun when you are figuring out its unique mechanics. Once you got them down, what you do is rob one city, carry the goods to the adjacent city, sell the stuff you don't need, repeat till you have a ton of cash. There isn't "quests" like in morrowind, just a lot of weird shit going on in the wasteland.
>fun open world RPG
it's not an RPG, it's a sandbox. It's very fun imo.
i found it fun but you just gotta be in the right mindset when playing it.
dont expect some super polished game. the game really feels broken but thats what gives it its charm.
also watch
it's a squad based rpg with an emphasis on base building it's pretty unique so I would just say watch some gameplay. a lot of my friends have over a thousand hours in it.
not played it but it's well reviewed by rpg players probably worth your time if you like the looks of it
>that price
No.
It's a janky game, with some mediocre graphics, but it's pretty unique and fun to play. If you're on the autism spectrum, it's like crack.
it's the most innovative RPG of 2010s
Hey hey people...
youtu.be
there are many different ways to play it, some more fun than others
it's not for normies tho because the difficulty is obscene at the beginning, trivial after you've made decent progress 50 hrs down the line
So can I just cheat engine and roleplay as one punch man?
>Base building with auto jobs
>Exploration of ancient grounds and the old world
>Faction system where you can actually influence the world
>sKEEEEEn BanDUITS
It's fun alright
its fun is directly correlative with how imaginative and immersed you can be with the characters in the game. this is actually really hard and doesn't come naturally to many people, including myself. still, it's obviously a developer passion project and worth it for no other reason than it's probably the closest i've come to the feeling of playing morrowind for the first time, with all the good and bad that means.
It's fun. You can play it as an RPG if you want; it's a sandbox. They have a demo on their website if you're not convinced. Mods are great, I have plenty of shit installed, such as new weapons, armor, huge monsters and more.
If you cheat it will get boring as fuck by the way
>is it fun?
no
there are mod tools included and that means making custom starting scenarios, there's one for fist of the north star already
go nuts
That takes half the fun out of it out but sure. Part of the point is seeing the progression from pathetic to untouchable god.
Yeah I'm a wagie who fetishizes being overpowered. I just want to go straight to overpowered, play for an hour and call it good.
Its a pointless game, all the dynamism of the world is really scripted and unflexible, its one of those sandboxy games for the Youtube audience.
played it twice, 300 hours total in it, il play it again this winter if i make it.
I heard this game had loli mods
where are they?
They don't have to be good.
Just wait for Kenshi 2, they are using Unreal 4 for it.
Just wait 3-4 years for early access
i really enjoyed it, even only after exploring maybe 1/3 of the total map after 150 hours. some stuff i wish i had known sooner
>don't get stuck in the trap of making all ur beginner money from mining copper next to the starting place. it's slow as piss and boring. alternatively, i'd recommend not cheesing stealth/stealing for ur first playthrough because it's a little -too- easy
>DO NOT build a stand alone base really soon in the game. at first, buy a house or three and do as much of ur internal operations in them. as soon as you get a base going, you open yourself up to invasion events, in which some of the groups will absolutely ream your shit in
>get some boys going in weapon/armor smithing ASAP. pick races with the appropriate EXP multipliers. equipment in this game has quality modifiers. it's not terribly hard to quickly make equipment better than the vast majority of stuff obtained in shops
as others have said, the game is about as open of a sandbox as you can get. you have no "main" character. you can make & start with 1 character, recruit another, have your first one die, and be down to just the new guy. everyone dying literally doesn't end the game either. you're able to pause and resume gameplay and move around the map, but you simply can't do any actions or alter the world in anyway
while savescumming for the best A+ result is kinda crummy, don't feel bad about reloading your game if shit goes south and you lose 9/10 dudes in your crew or something. if i send in my elite crew of 8 fighters and all them die, i'll reload, but if 1-2 of em die and two others get amputated limbs, i'll tend to keep trucking. pick whatever you're most comfortable with. i'd like to be more strict on myself, but i've had some situations where accepting the outcome would have literally set me back dozens upon dozens of ingame hours