Is Grim Dawn a good game? How does it compare to POE?
Is Grim Dawn a good game? How does it compare to POE?
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GD just didn't click for me. I've tried playing it multiple times and it just isn't fun or a good game imo.
PoE in its current patch is pretty bad too.
Any alternatives? I agree POE is getting pretty weak, too many systems for me.
I hated PoE and loved grim dawn
take it as you will
I think it's better than Diablo
Care to elaborate on why, and for how long you tried POE?
not a single one made after Diablo 2 has been even close to as good as Diablo 2
GD is fucking good if you like build customization
I don't like diablo 2, I think the game aged terribly.
Grim Dawn does earn the moniker 'Grim Yawn' but it's not all bad.
Path of Exile is spikes of extreme fun followed by hours of mindlessly clearing content you are way overlevelled for just waiting for RNG to give you the next tier of maps.
Grim Dawn is a super steady trickle of fun that never gets too exciting but is never mind-numbingly boring either.
My biggest issue with it is the level scaling and granularity of power spikes; you level up, become 5% stronger, therefore your enemies level up, becoming also 5% stronger, and you're basically no better off.
What I like about the game is that gearing autism isn't mandatory to have a decent time, there are lots of ways to tweak your resistances and respecs are easy so you can iterate and fix things as you go, whereas in PoE if you don't have a fully fleshed out defensive matrix by the time you hit t5 maps you will be instakilled with no counterplay. No freeze resist? Enjoy cold damage slowing you to a crawl and killing you instantly.
Multiclassing is hella fun, though a lot of the skills are not as punchy as PoE, with certain very satisfying exceptions.
Build customization is why I enjoy POE, that and the currency thing, but GGG has been butchering that pretty bad. What's GD's endgame like? Is there something akin to maps and stuff?
Which of these are fun ARPGs
>Divine Divinity
>Sacred Gold
>Nox
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Are there any ARPGs that don't devolve into room clearing AOEs?
>No freeze resist? Enjoy cold damage slowing you to a crawl and killing you instantly.
This is one of the only things I've never enjoyed about POE. Path of life nodes is probably still a relevant meme in this day and age, and I've always hated that. The game is so fast paced that you pretty much HAVE to have a shittone of skillpoints invested into defence, or you just get insta'd by a mob pack before you even get the chance to see it in your screen.
Can i make a minion-mancer that's not shit?
To what extent is multiplayer a feature worth using?
GD endgame is running roguelike dungeons, killing nemeses, superbosses, crucible (wave mode) and shattered realm (randomgen minidungeons with that get increasingly difficult)
Multiplayer might as well not exist if you're not playing with friends, people mostly use it for trading.
And yes, summoner classes can be strong as fuck.
>Which of these are fun ARPGs
Nox is hands down amazing. Divinity and Sacred are mediocre.
>Are there any ARPGs that don't devolve into room clearing AOEs?
Dark Messiah
Dragon's Dogma
Dungeon Siege 3 it's actually really good if you are willing to overlook some of the flaws
titan quest or wolcen
Also the game has shittons of damage conversion options that allow for you to exploit the tools of certain classes when otherwise it wouldn't be worth it cause of damage type disparity (i.e. Necromancer and Demolitionist have nearly no damage types in common)
You have a sword that lets you turn all elemental and chaos damage into physical damage, so you can be a tanky mage because you now do physical spells and can pull both physical and high defensive synergies from the Soldier/Oathkeeper classes.
the simple fact that you can play each class in at least 3 different ways still makes it better than any other game that came after
Play Nox
Have to agree with this.
I think grim dawn has a weaker end game, but its also nice that your build isnt wrecked by a patch every couple of months.
>wolcen
I uninstalled Wolcen when they kept patching nerfs to every viable build in the game. Please tell me they finally cut that shit out? I don't like every build I try being nerfed so hard I have to do a complete rebuild.
I feel like a lot of these dungeon crawlers/diablo clones really fall short on something that feels meaty, it's always the same kind of exploration with skills and narrative that don't feel interesting or immersive. It's all number or build crunching.
I picked up Dungeon Siege 2 today for 1 dollar today and it feel like something these games are missing. You could not only recruit a party, but also control them, which all of have really impactful spells and abilities. You can also even purchase pets or focus on skills that interact with the environment. The biomes also feel really good and it doesn't drop 5000 items for you to pick up. When you do find a new item, it feels far more impactful than whatever these new ones are trying to do.
> just didn't click for me
Ha i get it because the whole genre of ARPGs is just clicking on bad guys.
>wolcen
Did they add anything special since release? Finished the game and played a little bit in their adventure mode thingie but got bored.
I just looked into the patch notes. People are saying they still haven't added new content since launch, and that the nerfs to builds have left the game in a state where "builds" aren't even much of a thing anymore. It's just "add damage" to shit rather than having mechanics that work off each other.
This game needed better enemies/bosses, all of them are shit besides maybe the Act 1 boss.
There's also totem farming (similar to corrupted shrines, but repeatable with random totem spawn points).
>summoner classes can be strong as fuck
I'm sold.
I've always disliked party centric games. I could never get into RPGs like divinity original sin because of that.
Half of the devotions have bonuses for pets.