>Perfect vidya doesn't exis-
Perfect vidya doesn't exis-
>scuffed disc 2
>Getting filtered by Disc 2
NGMI
This story is so badass that I didn't mind reading most of it in disc 2.
t.
I love Xenogears, even more now that I'm replaying it than I did on my first playthrough, but it's full of flaws. Shallow battle system, underwhelming second disc, tedious platforming sections, not enough music tracks, the list goes on.
Still my favorite JRPG for its ambition alone. Not just the story, but also smaller things like how it shows the scale of the gears compared to humans, the idea of having platforming in a JRPG, and the fightan inspired battle system. Hell, even features that were ultimately cut like the weight system still have traces of neat ideas left in the game. The story execution and world scale can feel unfinished as well at times, but moments like the Zohar reveal and climbing to Shevat more than make up for it.
I feel similarly about Xenoblade X, and would argue in execution it might be the weakest of the Blades but its vision was so much more ambitious than 1 and 2 that I can forgive it.
Also X has kino mech customization and doesn't hide it's scifi elements which gives it a few points in my book.
My issue with disc 2 is less the switch to a VN-like style and more how the first few hours write off major events with a single jpeg and a few paragraphs. It evens out later but at first its just so jarring.
>Shallow
Meaningless buzzword. Stopped reading here.
the quality trops off dramatically after the first disc though, the game feels unfinished. It's almost like square cannibalized its development team to work on its other projects at the time
Stupid dumb fanboy scum.
Disc 2 is when it kicks into overdrive.
You've been doing this same post for several days. The story is great. The game is meh.
Retard. The system has neat ideas but in the end it just turns into spamming deathblows on repeat until the boss dies.
Unrelated, but I think the graphics for the game are also really underrated. The towns look beautiful with interiors full of detail, and the low poly mechs look great. Compared to BoF4 which had a similar style XG looks a little unpolished with ugly sprite scaling popping up consistently, but at the same time the less rigid camera allowed for some cool perspective tricks.
This section was admittedly pretty kino.
>Endless e-celeb, Smash threads, and off-topic threads are fine, but this is where I draw the line!
Unrionically dilate.
>assumptions
Disc 2
There's something about PSX JRPG graphics that I really like and I can't quite put my finger on it. It's not nostalgia either, since I didn't play any of these games until about 5 years ago.
>Uh oh, he's right. Time to show people how retarded I am
What a weird reaction to something so obvious.
Yeah I first played XG last year and its one of my favorite looking games.
Similarly, and this is more a matter of taste, I think simplistic graphics like these are the best venue for JRPGs. So many games now have fully voiced and animated dialogue for every interaction, and in the end it just uses tons of budget while typically looking pretty bad.
Xenoblade 2 is a good example, where you have all of these slow poorly animated cutscenes you have to sit through. FFVIIR, despite having a much bigger budget and being a shorter game, still suffers from this.
Compare that 20 year old PSX games like Xenogears that let you skip through dialogue with only simple animations that still manage to convey what they intend to. And for major events, there are still FMV scenes to fill in the blanks where the hardware alone couldn't.
Maybe a more appropriate comparison would be Xenogears vs Xenosaga Ep1. Having all of these voiced interactions bloats the game while not really adding anything of value outside of major scenes, which were already fully-voiced in Gears anyway.
I think major characters should definitely be voice acted, but outside of that just use text.
I've been considering playing this on an emulator, only really know about it by name, take it you fags would reccomend?
I miss it when there was no VO in JRPG's it made the characters come alive in my head. I was so disapointed with FFVIII's Dissidia characters VO. Plus for me it made me feel more personally conntected to the characters in Vagrant Story for example.
Its my favorite JRPG but its full of frustrating design elements and is blatantly unfinished.
Exactly my thoughts. The suspension of disbelief is so much easier to maintain without mediocre voice acting and facial animations.
In FFVIII and FFIX the characters felt a lot more expressive with their simple but exaggerated animations and unique dialects compared to FFX more modern approach. It's just an example of "less is more", like manga vs. anime.
lol
Okay...I think I just came a little...downloading ROM's now!
Read this and weep haters that have an IQ below 80.
Also remicent of Neon Genesis Evangelion for some reason. I didn't know it had mecha in it!
I do knwo that some of it is that the Japanese stuff just doesn't translate well culturally. Like the voice actress for Vanille in XIII struggled with her part and got a load of shit for the character when she was in fact directed to play the character in that way. I think tbqh translators should be rewirting the script when its needed as much as following it so long as it doesn't go so far as to go outside the intentions of the original creators. This is also I believe what made Vagrant Story's translatation work so beautifully. The transloators choen to make ye olde English is worked amazingly.
Best track coming through
youtube.com
>that hype as fuck intro
>those vocals
>motifs from the game's intro showing up again after 45 hours
>that drumbeat in the background that sounds like a mechanical heartbeat symbolizing deus' manmade and biological components
>I didn't know it had mecha in it!
Nigger what?
Holy based.
Just knew it by name. Its rep proceeds it. But I know next to fuck all about it.
Actual best track coming through.
youtube.com
Close, but One Who Bears Fangs at God is the true kino final boss track
Started my first playthrough recently and just had Billy's dad fire himself as a mech bullet from a mech gun.
Why do we not have this level of pure kino in today's games?
It's especially jarring if it's a well known voice.
Lahan is great but Nisan and Shevat are both objectively better.
youtube.com
>ywn hear this for the first time again
I always felt like there was something a bit off with the vocal synths in that track, like they were out of key or something.
Regardless, it really is a shame the OST wasn't a bit longer. What's there captures the atmosphere perfectly, and if there was just a bit more I'd say it could easily have been Mitsuda's best work.
We do.
They are both objectively worse.
Yes, because then your mind has to contast with the preconceived notion of another character or a part that actor played outside the game. Its distracting. Some VA's can bypass this by just having really good range though.
Anyone who claims they beat this without mindless grinding somewhere is talking out their ass or emulated it and cheated.
Nothing in this game requires you to grind.
It amazes me that they created a story that's more politically/philosophically ambitious than pretty much every game released today yet manages to have goofy shit like that in it.