So from a purely objective standpoint, not a nostalgia-biased one, what is the actual appeal behind this game?

So from a purely objective standpoint, not a nostalgia-biased one, what is the actual appeal behind this game?

I bought the MCC on steam recently and have been playing through the campaign and I find it just so god damn fucking boring. The levels are just shooting galleries where the same 3 types of enemy spawn over, and over, and over again. There is barely any strategy in the shooting. It's not that I just don't like old games, I love the first Half LIfe.

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Halo is it at it's best in multiplayer, and the multiplayer was at it's best when you held LAN parties

It's on console. Aside from the OST, there's not one positive thing you can say about it that doesn't warrant appending "but on console" to it. Literally baby's first FPS, brought a generation of console kids into the genre.

every time somebody mentions how halo is boring and then they say something like half life is way better you know they don't understand anything. Halo literally has way more strategy simply by needing to use different types of weaponry to take the enemies on. The shield system in the game really makes it stand out from all the other shooters

>Halo literally has way more strategy simply by needing to use different types of weaponry to take the enemies on.
This is literally every shooter. Except most games don't force you to use some Pokemon type coverage shit for your guns and it's instead much more natural.

this still doesn't make it fun

No. Half life doesn't require you to use a shotgun before you can use an smg on an enemy. There's really no reason to go back to using the pistol after you aquire an smg in HL. In halo because of the weapon limit you constantly juggle an energy weapon to take the shield down and a human weapon like magnum or assault rifle.
>natural
yeah it's sci-fi what of it?

1. incredibly dumbed down gameplay to the point where any retard can do well since the game is so slow and the aim assist is so egregious

2. focus on presentation over mechanics

3. microsoft advertisement money

what difficulty are you playing on? personally i can only enjoy halo ce on heroic

It's fun. Sorry you're autistic

heroic

I play on Normal like everyone else and enjoy Halo fine.

This. I went back to playing Halo Custom Edition from 2003 because it has server browsers and easy to find games. The high ping Mexicans are worth it.

It has the best multiplayer.
Anyone who says otherwise is a retard and doesn't know how to use the magnum or know how spawns work outside of CTF.

It's the best for competitive, but it's way too punishing for the general population.

Only the Assault rifle, Needler, and Plasma pistol aren't viable on higher difficulties. They're by far the worst weapons in CE, and the worst iterations of the guns in the entire franchise.
>Assault rifle has a higher spread than the shotgun, can only be used point blank, and takes an entire magazine to kill a single blue Elite on Heroic
>Needler is completely fucking useless
>Plasma pistol is just a semi-auto plasma rifle, and the charge shot is borderline useless.

basically for most people it was their first fps due to marketing and word of mouth. due to the slow gameplay, 2 gun limit and regenerating health, it had a wide range of appeal.

if it wasn't for the legit paid adverting to save the original xbox, it would have been released on pc and forgotten a couple years later

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Where the same enemies spawn over, and over, and over again? I'm pretty sure every enemy has a fixed location/patrol when the area loads with the exception of some holes/vents that Flood pop out of, and that you can stealth large parts of the game with silent melee kills.

Co-op and story. If you're not enjoying it with a friend, and you don't enjoy the setting and plot, then you're not going to understand the appeal.

>Covenant use unique strategies (i.e. dodging grenades, flanking you, etc.) that is completely different from the basic enemy movements like in other games.
>sound design is tight
>best levels make you explore the lands of Halo, a mixture of natural and artificial.
>Multiplayer maps are enjoyable.
>Music amps you up.

Yet the Library level sucks dick and the Flood is only good to use in the narrative (the flood just makes a beeline toward you)

>Plasma pistol
Legendary is unplayable without the plasma pistol
Plus because of the weapon limit you still end up using the actual shitty weapons like the covenant assault rifle on the Sentinels at the end of the game
AR is useful against the flood
Overall you end up using the whole arsenal almost 100% of the game because the weapon limit makes you
Halo is great, people only dislike it because it's different
Literally one of the common complaints I've read is "enemies die slow" because you can't just point and hold the mouse button, you got to take care of the shields first

you suck that's why you can't enjoy pwning noobs

>In halo because of the weapon limit you constantly juggle an energy weapon to take the shield down and a human weapon like magnum or assault rifle.
That's not "juggling" weapons. You have a plasma pistol, you have a headshot weapon, and that is your loadout for every single level. The only times this differs is if you are entirely out of headshot ammo. Halo's weapon limit does more harm than good, because you're actively discouraged from trying new things or using more niche weapons because the trusty PP+BR combo is strong enough to handle every threat in the game.
>yeah it's sci-fi what of it?
I didn't mean natural in the sense of the game's universe. I meant organically allowing the player to come to the conclusion that some weapons work better on specific enemy types. Halo practically strongarms you to use plasma against shields, especially in later games, by making them practically unbreakable without firing off a noob combo first.
Just because it's not "required" doesn't mean there is any less reason to do it. I wasn't even the user that brought up Half Life, this is just something true across most FPS games. Especially pre-2000 ones.

I never liked it to really care or have nostalgia for it. It was just a fun game to play with my friends back in 02/03. At the time there weren't many games like it so I guess people liked that.

I remember liking it because I was bored of vietnam and WW2 themed ganes also no boring easter egg hunt for keys like in doom.
So probably the setting and it being sci-fi.

Console peasants' first FPS, it's extremely mediocre compared to anything else that was on PC at the time

But you do juggle because the plasma pistol + magnum is not available the whole game
So against the flood which you fight a lot in this game you end up using the shotgun and the ar because they're immune to all plasma weapons

co-op, multiplayer, and the setting especially.

The first game effortlessly establishes a semi-believable scifi universe with implications beyond it's scope (who built the rings, why, what's humanity doing, why're the covenant dogmatic, who's pulling the strings, where did the flood come from). And then from a gameplay standpoint it establishes a degree of consistent chaos, that because there's room and controllable elements you can consistently organize them in a way that's either fun or tactically fulfilling, which is good for the campaign but great for the multiplayer where you and your opponent are both doing this at the same time to each other. To call it anything less than a landmark title, especially considering it's console roots would be foolish and you can observe it's influence going throughout the years up until Call of Duties influences usurped the zeitgeist.

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>every time somebody mentions how halo is boring and then they say something like half life is way better you know they don't understand anything

Halo is slow as molasses and was only noteworthy in any way if you were a console person who had barely played FPS before

Legendary difficulty is the most balanced difficulty in CE and the one you should be playing on which actually demands that you know each weapon and enemy well

it's quake arena for people who were bad at quake arenas and stuck to console.

>The shield system in the game really makes it stand out from all the other shooters
I agree. Regenerating shields make firefights longer and more intense.