What makes the storytelling of Dark Souls so unique in comparison to other games?
What makes the storytelling of Dark Souls so unique in comparison to other games?
You can completely skip it if you want.
You have to dig to find it, and also logically fill in some games from what you already know.
and like the other guy said, this lends itself to being completely skip-able.
Fromsoft and Team Cherry are the only ones I know that have pulled this off well.
It's so vague and obtuse that literally any of it can both make total sense and no sense at all.
Not many games have such a mysterious and yet deep and interesting lore. Also, how many games have a metaphysical element (the flame) as the central point of the story?
>so unique
IT IS
LITERALLY
BERSERK
ALL OF IT
FUCK
>Dark Souls
>storytelling
Top fucking kek
Dark Souls doesn't even have a story
It has a "lore", or "backstory", or events that happen before the game.
But the game itself has no narrative, you just go around fighting the same shitty boss reskins for no reason
>the game itself has no narrative
Wrong.
>shitty boss reskins
Wrong
>for no reason
Wrong.
>Dark Souls doesn't even have a story
Chosen Undead leaves the Asylum, gets told by Crestfallenbro that he has to ring two bells, adventures ensue, he rings both bells, he has to go through the challenge of Sen's Fortress, and navigate Anor Londo, where he fights Ornstein and Smough, gets told by Gwynevere that his destiny is to defeat the four lords, get their souls, and link the flame to succeed Gwyn, battles Seathe, Nito and the Bed of Chaos, battles Sif, walks the Abyss, defeats the four kings, and gets told by Kaathe that it was all a lie and that the flame was never meant to stay lit, and that he must usher the age of dark, which leaves him with a choice on who or what to believe, a final choice made by the player. And all of this was staged by the goddess Velka.
Sounds like a complete arc to me. It's shit, but serviceable and what makes the narrative enjoyable is the environmental storytelling, side stories, lore through flavour text, and art direction which gives a sense of cohesiveness to the setting.
>shitty boss reskins
>Wrong
Asylum Demon, Demon Firesage and Stray Demon are literally palette swaps
Two of them are optional. Movesets are different. And you have no other examples.
Fuck you.
Why does the crestfallen knight tell him to ring the bells?
What did Velka do?
Yeah, I can't really defend izalith, but I can sorta understand the stray demon being like a rematch of the tutorial boss. Also, aside from that, every boss in the game is unique.
It feels like a collection of stories through NPCs and events in different areas. There's lots of flavor text on items to build up the world, but the visuals of everything and how it all pulls together is what makes it just seem special to me.
Because that's what he was told to do. He's relaying the message.
He just wanted to help a newcomer, did you even played the game?
its completely integrated into the gameplay itself. the majority of other games tell the story in cutscenes between the gameplay.
this.
id imagine the writers and level designers love it, since they can just add anything they want if they put a few hundred or thousand years in between. the history of the previous game becomes lost to time and new events confuse the continuity. for me it makes the world seem lived in, and since those games seem placed just after shit went down, there is no urgency. so it lets you focus on gameplay and if you want to, you can try to understand the world around you.
>muh link the flame! obviously you would be highly motivated to fight 30 incredibly dangerous giant monsters to earn the glorious privilege of burning to death!
>dark and mysterious world
>magic, demons, gods, etc
>SKELETONS
>shitloads of different armors, weapons, magic from various cultures
>adventure that takes you through an extremely diverse landscape
>lots of room to head-canon stuff
The world itself is pretty interesting, every game is pretty much a battle for the soul of the world but the story isn't given so easily.
Velka is the Goddess of Sin, Gwyn committed a sin by linking the flame and prevent the world from going through its natural circle, and so created the whole prophecy and yaddayadda to create an Undead powerful enough to muster all the power of lords and defeat Gwyn and kill the flame.
I bet that being consumed by the first flame on DS would be way better than going hollow.
This post is objectively correct
Soulsfags are pathetic
Ds3 is the worst offender in terms of lore
Fucking hacks, le time is convoluted and now continuity makes no sense whatsoever
The privilege of finally dying is one that many want. It's commonly accepted that never dying sucks dick.
>either lose all sense of self by having your mind and soul deteriorate until they're nothing or lose all sense of self by lighting yourself on fire and becoming part of a collective hivemind of great warriors and the god that sent humanity down the doomed path they're on currently
>can't suicide your way out either since you're come back to life with a bit of your soul and mind lost
The world began without knowledge, and without knowledge will it end.
She's who takes you to Lordran, crows are the symbol of Velka, that explains the taxi crow at the beginning of the game.
>staged by velka
Terrible headcanon, literally no support in the game
>guy tells you to ring the bells
And who am I
Why would I want to ring the bells?
Why can I revive endlessly
(This is the worst offender in ds) WHY ARE THE SAME DEMONS THAT TAKE YOU TO ANOR LONDO ATTACKING YOU LATER ON
WHY ARE GYWNEVERE GUARDS ATTACKING YOU IF SHE ACTUALLY WANTS TO MEET YOU
(none of this makes any sense since its all an illusion by some tranny)
It forces you to read. Gamers hate reading. So they thing Dark Souls doesn't have a story.
>It's commonly accepted that never dying sucks dick.
only if you're ugly.
How deluded can you be
Its literally the opposite
Brainlets hate having to read and comprehend lore so they like dark souls lore since its basically non-existant and they can fill most of it with their headcanon