Why is she so hated in Melee? Why is a character who is defensive and based on spacing considered the most controversial? Hard Mode: No "muh hype" or "boring to watch". Those are stupid reasons to hate characters anyway.
Why is she so hated in Melee...
competitive sports and esports hate their best player, hungrybox just happens to be the most hated person to ever be the best player. Someone had to be, and he plays jigglypuff.
Honestly I think it's less puff themselves and more the fact that the only puff people relate with is HBOX and lots of people hate HBOX. The two just sort of conflate together
I'm not super into Melee but I'm into comp fighting games. Why do they haye HBox? Is he an asshole? Or is it just because he's the best?
because it's boring to play against, destroys low to mid level players and doesn't require that much skill
She makes neutral slow and repetitive, every match boils down to the same shit. Rests KOs are pretty hype though. Playing against any other character there's a certain amount of unpredictability that makes the match more exciting.
If that were the case, why isn't everyone and their mother playing Puff?
You play to win, not to be a spectacle.
This is what is alien to me coming from other fighting games. We don't play to be a spectacle, we play to win. Hell some matches can be completely in someone's favor, but you Smash doods seem to care a lot about being cool guys, I appreciate it but it is strange.
he's the best and is marginally more polarizing than his predecessors. he's more flamboyant, kind of rude, has had a few personal scandals.
the biggest reason is that Hbox is the only jigglypuff main in the top 30. the closest jigglypuff to him is Prince Abu, who isn't nearly as good. So others have a hard time practicing against good puff players so they can beat hbox, making him that much harder to beat and more hated.
naturally this all falls over into puff herself
>she
He's a nice guy. Puff is just so anti-melee that him being #1 challenges everything every braindead fox main knows
>Hard Mode: No "muh hype" or "boring to watch".
These are literally the reasons though, Meleefags pride themselves in having huge APM and ruining their fingers, so when the best character in the game is actually a defensive character they throw a fit and call her "not Melee".
Wasn't Melee honestly just all rushdown before Puff? As an outsider it sounds like she brings some much needed variety.
>you Smash doods
Wanna know how I know you're just a baiting retard?
Every game has tierwhores who constantly play top tiers only. Doesn't mean they actually win the tourneys. There are exceptions, but those are on the devs for not balancing their game right rather than players, like Tekken 7 top bracket that was full of Leroys because he just came out and was hugely OP.
I'm sincerely not baiting, but other FGC and Smash are worlds apart, all the way down to what players and viewers desire.
He's not the best, that would go to someone like Mango or Armada, all of the best players are burned out by now though. H-Box basically figured out a strat that won 90% of the time, but it was just camping until the other player got impatient, it made every fight almost exactly the same and fans got bored of it.
You answered your own question, H-Box played to win and gave up Melee once he started losing. Guys like Mango play for the love of the game, whether they win or lose.
go to bed Leffen
Then you ARE the tierwhore, numbnuts, sinceyou can't fathom the possibility of people maining characters they like. Either way your opinion means literally nothing.
Why are you so mad, I'm just asking about Smash stuff, or is that just not allowed and I'm supposed to just know?
I love Melee but you're basically walking through a minefield of autism in one of these threads. Your question was valid.
I'm not mad, just bewildered at your utter retardation, since you say that you play other fighting games, but the idea that people have mains that aren't top tier is alien to you. So you have been either living in a social vacuum for your entire life, or just trolling.
Boring is literally the answer. Everyone used to hate M2K because he played correctly(he camped) before Hbox rose to prominence. Smash players are absolute autists who refuse to play to win if it means they don't get to use their flashy combos they've been practicing. Like Brazilian soccer fans having an aneurysm when the national team tried to play defensive.
anti-meta character that plays completely unlike anyone else but is also super strong and simple as well. Melee is a hard game to play especially learning how to move well but you can destroy people with puff by just weaving back and forth in the air throwing out kill-buttons that are twice as big as they look.
If I had to play melee I'd pick puff just to save trouble and piss off autists who grind their techskill every day.
>Ask why people dislike a character
>HURRDURR OF COURSE PEOPLE HAVE MAINS YOU RETARD
Maybe if you learned to read you wouldn't be so flabbergasted.
>Ask why people dislike a character
Only that isn't the point I was addressing, it's the weird mentality he/you have, which boils down.
>We don't play to be a spectacle, we play to win
Yes, of course you play to win. But there is not a single normal person on this planet that picks up any fighting game and goes "OK WHO'S THE STRONGEST, CHEAPEST CHARACTER ON THE ROSTER?"
Which has very little to do with FGC. A lot of people play coomer-core characters, like all the Baiken mains, a lot of people like gimmick characters, there isn't some universal agreement that if you play to win, then you should play in a very specific way with very specific characters and everyone should only pick those. Because matchups are a thing, you absolute retard, and if everyone plays literally the same character "to win", then their bullshit will be called out pretty quick, unless the character in question is gamebreaking at its very core.
Puff isn't gamebreaking, just boring to play against.
And that's why I like Melee in the first place. To me it's similar to playing an instrument where you're able to express yourself through mastering the techniques and other players respect each other's desire to do so.
You keep assuming I only pick broken characters. I play whoever is cool. Hell whenever I do play Smash I play Link and he's certainly not good. Perhaps you misunderstood what I meant. When I said we don't play for Spectacle, I meant that Smash is much more focused on super flashy, hype characters and combos. Meanwhile other games have people completely okay with picking hyper defensive counter characters, zoners etc and not give a shit about being flashy. *This* is what I meant.
Because that's how game is structured. You can't play a defensive character in a fighting game, poke your opponent once then proceed to run away for the whole round because other player can't catch up to you. You're locked in a very tight box. Whatever laming out that can happen in games like SF, happens because said player is good at actually playing defense instead of just constantly running away from the character.
However this isn't true for Smash where your arena is bigger and you have characters that can literally just hover mid-air to be out of your reach.
Imagine if you played Blazblue and you somehow had Taokaka hitting you once, then proceeding to just triple jump and airdash all the way throughout the match without barely ever landing. Is this playing defense? No it isn't. Is this a legit strategy? Kinda.
Is this the type of bullshit you really want to see in tourneys? No, not really.
Good point. You can't really compare playstyles when the games are so fundamentally different.
But it's something that can happen, there are specific characters who do that in games like Marvel; and people expect it. It seems strange to me that defensive characters get so much hate for Smash. I'm trying to understand, legitimately, but running away and playing into her strength garnering so much hate just seems odd. But I suppose if the crowd is used to Fox flying around the stage and most characters having to play by his rules, a slower game can seem odd.
Defensive characters are just generally frustrating to play against in any game, and jigg's is just an absolute wall, not to mention that she's fucking squirrely despite that and rest is just a hilariously strong punish tool. Plus, unlike turtle-y characters in traditional fighting games, its hard to 'stay in' on a Jiggs that's been opened up, since if you don't kill her or force her into a tech chase, she's gonna get blown a million miles away from you, which is pretty much where she wants to be to start putting up the wall again.
It also doesn't help that a Melee game's fucking looooooooong if played to timer, which a lame Jiggs player could easily bring it down to if he can maintain a lead.
Okay that makes a lot of sense, I can relate those problems to Skullgirls. If you accidentally knock a Peacock away it's gonna be annoying as Hell, and arnt Melee matches like 10 minutes? That does sound awful.