Why is this game universally acclaimed and considered a masterpiece? Ive been playing for 5 hours and it's barely a videogame. So much fucking plot, the horse rides itself, the guns aim themselves, the cover system is dogshit. The writing is decent but it treats itself like a movie. Like, do the developers think that they have to get me invested in this gang and all its members or i'm gonna want to turn off the game? I bought this game cause i thought i was gonna be a cowboy in an open world shooting people, collecting bounties and visiting saloons. Instead i'm watching some failed attempt at winning an oscar play out whilst i'm holding X to ride.
How the fuck can a game get away with gameplay this bad and still be considered the greatest game of a generation?
Sorry OP you're not allowed to criticise the game cos you'll be called a zoomer with ADHD
Jackson Morris
>autoride >autoaim >triggerbot who is the target audience
Bentley Perez
Because of it's presentation, that's literally it. If you're looking for a game to ride around on a horse and take in the sights, maybe shoot a deer or do some fishing, this is the game for you.
If you're looking for an engaging wild west survival game with in depth and polished mechanics, well, this isn't it.
>in an open world shooting people, collecting bounties and visiting saloons. have you tried playing past the prologue?
Adam Watson
Only thing i hated about this game is the outdated mission design, So fucking restrictive and boring. Why build an amazing open world with so much stuff to do then ruin it with >Ride to X location >Shooting Gallery >Dialogue >Mission Complete.
Blake Russell
After the obligatory 10 hour boring as shit Rockstar Prologue, exploring the world is just incredible. It looks amazing, feels amazing, the amount of detail and misc things/side quests to find in the world, the quality of them all. It's just brilliant. Exploring the open world is just awesome. My only complaint is there wasn't more of it/half of it leading nowhere
Hunter Thompson
I also really, really wish that Rockstar would loosen the script noose placed on the player’s neck. Sure, I get it for the most plot-relevant missions, but there’s no reason why your generic ”go and rob stuff from X” missions need to be so fucking scripted from start to end, give the players a little more wiggle room.
Jaxon Garcia
If you were to ride the horse in any other way other than holding X then you would complain more. holy fuck this game has actual criticisms and you're mad that you have to ride the horse
Samuel Collins
Rockstar good. EA bad.
Connor Rivera
They don't loosen that noose. A bunch of bad shit happens because your gang of murderous outlaws decides to not kill some folks despite having the numbers on them and several very good reasons to put a bullet in their skull.
Joseph Diaz
its already waaay too overqualufied to be a videogame considering VNs and JRPGs are considered videogames, when one is literally a book with pictures while the other one is a book with pictures but you have a random turnbased battle after each page
Parker King
it is a technological masterpiece, but the story is painfully average and many times conflicts with the aesthetic experience.
Gamers ran with the Movie meme. Now the meme is too big to fail.
Landon Sanchez
Fucking this.
>go to collect bounty >he is camped out with a horse right next to him >shoot his horse as I know he will try to escape once I speak to him >MISSION FAILED: you were supposed to just go and talk to him so we can initiate a scripted chase
Why not just make it an option to forego that scripted chase? This kind of shit plagues the whole game, where it seems like there are multiple ways to approach things, but if you do something the game hasn't planned for you're slapped with the mission failed screen.
Found the problem, you're a console fag. This game is too good for you.
Chase Bailey
My dad. Because he can barely play videogames without fucking everything up.
Charles Ward
It's just a shitty Witcher 3 clone. Play that game, it does literally everything better
Nathaniel Taylor
This. It's so fucking stupid. RDR1 bounties were better.
Levi Jackson
And that's why I didn't buy this game. I had a feeling they'd start doing more of this after GTAV. One of the best parts of old Rockstar games was fucking around with the missions in your own way.
Christopher Ortiz
And what is that shitty webm for? It contradicts your statement.
Christopher Edwards
RDR2 is just Rockstar smearing shit onto the faces of their fans and all the people who play the game. GTA online ruined them
Logan Cruz
I love GTA:SA speedruns for this reason, even though it’s still a rather scripted game, there are some pretty clever skips and workarounds to do stuff more quickly. But try same in RDR2, and it’s an instafail.
Lincoln Gonzalez
Witcher 3 is a movie, zoomzoom.
Elijah Young
agree with everything
RDR1 is one of my favorite games, but I couldn't stand this slow as balls, on-rails moving piece of shit that forces specific playstyles on the player and constantly fucks with their own preferences on how to play the game. Even the world felt arbitrary with that awful pelt hunting system
>use small calibre weapon >pelt is ruined because you didn't use *that* specific small calibre weapon fuck off Rockstar
Luis Rogers
absolute state of zoomers
acquire taste faggot
Nathaniel Campbell
Precisely. There were missions in early GTA games that were supposed to lead to a car chase, but if you were quick or cunning you could kill the guy before it ever happened, or blow up his car before initiating the chase to make it easier, or block the escape route with another car etc. Often it made the mission a joke in terms of difficulty, but the satisfaction came from thinking outside of the box to get through it.
What's even worse is that the chases in early GTA games felt organic. They'd drive around wildly until they crashed by accident, or you shot their tyres or rammed them off the road. In RDR2, they'll follow an extremely scripted path until they fall or crash in a big scripted event. It's so much less fun in all regards.
Gabriel Bailey
This, the first chapters are kinda lackluster but after that it just starts sucking you in. I feel it's necessary to play it like you are inside a western movie, if you just wanna zoom zoom through the content and minmax everything this definitely is not the game for you.
Leo Lewis
Is the online ded? I wanted to play some poker yesterday but couldn't find a session.
Austin Baker
>super slow and methodical animations that are meant to increase immersion >ultimately make arthur feel even more robotic as the animations are so rigid and are not dynamic at all
Did this bother anyone else? The animations are nice to look at, but shit like opening cupboards and picking up stuff felt really robotic as he would move to stand directly in front of it and slowly open it. In reality you would not open a cupboard like this. It's even more ridiculous when you're frantically trying to rob a train and Arthur just casually loots shit with no urgency whatsoever.
those "immersive" animations are just something u see first time and think it's nice and amazing, the more u play u start skipping loot because its so fucking tedious watching arthur flip a body around for 10 seconds
David Torres
I agree totally. It was boring as fuck and I stopped playing it after no more than 10 hours. It was clear from the first few missions that the game was a walking and talking simulator.