Why is pickpocketing a skill in so many videogames? It encourages the player to reload saves over and over which is tedious and boring, no game every implemented it right.
Why is pickpocketing a skill in so many videogames...
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Why can't you just live with your mistakes if you got caught? Sounds like a (You) problem to me.
If you have the ability to do it with no repercussions why wouldn't you
>pickpocket
>get caught
>decide to go to jail
>escape
>see fag
>pickpocket
>get caught again
it's the cycle without eeeend
I like your digits
Max pickpocketing chance should be 100% or at the very least 99% so you don't go around stealing everything from everyone all the time. 100% for cheap or light weight items. I really doubt any master thief (both those you meet in-game and those in the lore) flubs their pickpocket 1 out of 20 times.
Didn't Divinity do it where you have a set weight/cost limit to what you can steal without being noticed, with the limit increasing as your skill did?
Pick pocketing was introduced to desensitize from niggers.We all steal in videogames, we are essentially niggers.
Pretty sure you can't pickpocket equipped items, so this comic is in bad faith
Thief implemented it perfectly you underage, ignorant fuck.
Sure you can. The Pickpocket 100 perk lets you steal outfits somehow.
It's a high-level perk.
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Alright, pitch your genius implementation.
if you don't like consequences, why do you complain about there being no consequences in the op
If you believe it makes the game tedious and boring why the fuck do you do it? Retard
In something like Baldur's Gate it's basically a game over since it usually makes all NPCs turn enemy.
this. i don't even understand what you want dude. either stop reloading or don't pickpocket if it's tedious.
>pickpocketing
>no game every implemented it right
Hello
God such a good game, I don't think I've ever seen another that mixed climbing, sneaking and overall thievin' just as good as Sly 2. Such satisfying gameplay...
...If you play as Sly that is. Bentley and Murray were just average
Attempting to pickpocket autosaves and deletes all previous saves.
You have a 100% chance to pickpocket succesfully if you have the right amount of skill, if you don't you can't pickpocket, simple and removes the reloading saves issue.
but it's fun to do it that way to level up instead of fucking reloading every minute
>no game every implemented it right.
Thief did it right, but then again it's a crucial mechanic in a thieving game.
I've always liked the idea of being so good at something the "world" starts breaking to accomodate you.
>Get so good at diplomacy NPC's literally can't disagree with you.
>Get so good at pickpocketing you can reverse pickpocket entire outfits onto people or steal "concepts" like their willpower or their confidence.
any game that lets you do that?
I'm not OP you silly fucks
You got me Todd
I'll buy Skyrim.
>steal "concepts" like their willpower or their confidence
That sounds Japanese, what game?
I think Elder scrolls does the "get so good you can reverse pickpocket outfits onto people" thing, because NPCs default to equipping a certain type of gear if it's in their inventory.
Other than that, the only thing I can think of is in Disgaea where you can steal stats, but there's no development to that or sense of progress to it other than the chance of success increasing.
good boy
I've thought about this a lot actually. I was told that Kingdom Come Deliverance had an interesting take on it; you have to charge up time to spend in the inventory of the character, then reveal their items, then take them if you want them and navigate out the menu or else you'll get caught. Adds a bit more skill and you can't get caught through random chance. There's lots of potential ways to do it. I've always wanted a game where you can just steal a few coins and have a 100% chance to succeed, as long as you just do it once to each NPC each day or whatever; then you can grind it easier.
Because it is tedious and boring and fails lead to interesting moments. On the other hand succeeding in everything is boring.
>Other than that, the only thing I can think of is in Disgaea where you can steal stats, but there's no development to that or sense of progress to it other than the chance of success increasing.
and you can also get so good at diplomacy that NPC can't disagree with you because they're bribed or dead
Kingdom Come has an interesting pickpocketing mechanic that feels way more realistic than anything ive seen in other games
That's true, lightsaber diplomacy has been a staple of the Disgaea series since the beginning.
>Steal a woman's clothes
>Immediately wear them yourself