this is literally OoT but with better dungeons and better atmosphere, so why is OoT considered better?
This is literally OoT but with better dungeons and better atmosphere, so why is OoT considered better?
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the winter mansion temple is literally the only memorable dungeon
>so why is OoT considered better?
PACING, PACING PACING. Also, it came first.
There aren't 3 hours of cutscenes and fetch quests between each dungeon, you can actually pick what order you want to do the game in, OoT doesn't fake you out with it's main villain
TP does a lot of things right but OoT is just a much more solid experience if you're only taking the main story.
city in the sky and temple of time were more memorable imo
literally no other zelda game has better atmosphere than OoT. it's the perfect balance of creepy and whimsical. twilight princess went too far with the tim burton shit
youtube.com/watch?v=5blHw6C4Ax4
like just listen to this
i liked the linearity desu, oot some times felt too vague without clear explanation on what to do next
>better atmosphere
Brown-grey filter is not atmosphere
I’d say worse dungeons. As for atmosphere, they’re great in their own ways. Twilight Princess is more diverse, while OOT feels more coherent.
youtube.com
listening to this with hyrule castle covered in twilight at the distance is magical and absolute atmospheric
>Brown-grey
user never left Death Mountain.
>fucking magnets fire dungeon
>double grapple water dungeon
Worth buying for gamecube? Is there any way to play it on the wii, without using the stupid wiimote ?
>Twilight Princess is more diverse, while OOT feels more coherent.
that's how i think about it, and it's one of the reasons why i liked TP better. oot is very barebones compared to TP, not that its a bad thing, but i felt that TP could build very well on the foundations of oot
if your PC can handle it, i suggest emulating on dolphin. If not, it definitely worth getting on the gamecube
As a TPfag, I do give OoT the edge in terms of openness during its adult dungeons. It would be nice if TP wasn't designed so strictly to be story gated but that's really more WW's fault than anything and at least TP owns it instead of half-asses it. It's linear as hell, but the setpieces are nice and the dungeons are very tightly designed for it. In terms of base playability and aesthetics, I definitely think TP is a step up from OoT.
Gamecube is the best version. There's no way to play the Wii version with a controller, aside from just playing the Gamecube version on a Wii.
And before you ask the WiiU version isn't really worth it unless it's easier for you to get a copy that way.
i really didn't mind the linearity desu, and oot felt too vague some times
shit that's creepy
Twilight Princess was mediocre. It had some good elements, but it also had some nu-Zelda stapled like stupid character designs and kindergarten music. Wind Waker was the last Zelda game that I could take seriously from start to finish.
>oot is very barebones compared to TP, not that its a bad thing, but i felt that TP could build very well on the foundations of oot
TP had so much material that gets squandered by the indecisiveness of the devs. The best sword-based combat in the series, wrestling, snowboarding, horseback riding, clawshots, sniper scopes, wolf form. It feels like Aonuma sabotaged himself and did the bare minimum because everyone overlooked WW.
Because it's not you retsrded zoomer faggot. TP doesn't have a single dungeon on par with the Forest and Spirit Temples and the "atmosphere" is a huge step down from the last 3 games.
Compared to Ocarina?
Worse music
Worse items
Worse utilization of said items
Worse horse
Worse plot
No Gerudos
Worse aesthetics
Worse realization of in-game mechanics (APART from the Iron Boots, which functionality originated in Wind Waker)
Worse villain
Worse majority of dungeons
No kid Link
Worse sidequests
Worse mainquests
Worse collectathon
Worse cast
Worse lore
Better sidekick
Well for starters, the beginning of OoT isn't a fucking dogshit slog to get through.
>better dungeons and better atmosphere
fuck off
>but it also had some nu-Zelda stapled like stupid character designs and kindergarten music.
But then.
>Wind Waker was the last Zelda game that I could take seriously from start to finish.
WW is the ultimate nu-Zelda.
>WW's fault
Nice inferiority complex.
>Worse horse
Stopped taking you seriously there.
Arbiter’s grounds is a better forest temple and city in the sky is almost as good as spirit temple
Stay salty faggot. Men of taste still prefer it to TP
>the beginning of OoT isn't a fucking dogshit slog to get through.
The child dungeons are a slog compared to the adult ones.
Arbiter's grounds is too linear and tries too hard to be dark. Forest is the exact right level of unsettling
>the beginning of OoT isn't a fucking dogshit slog to get through
The first time, sure. OoT was the first of its kind so it gets a slight pass in context for its kid dungeons but if anything about it hasn't aged well, it's that those first 2 dungeons feel a bit too simple for their own good. Every other 3D Zelda has a stronger set of opening dungeons than OoT does IMO, save BotW because it doesn't really have "opener dungeons". But it does at least have the decency to get you in that first one in like 10 minutes, which is something the later games definitely fuck up.
>Stay salty faggot.
Now this is some salt.
Every subsequent Zelda made by Aonuma is a reaction to the predecessor. He was clearly trying to do a story-focused Zelda right.
WW's first half is the first time Zelda was so blatantly story gated. Item gating was nothing new, even Zelda 1 had dungeons locked behind the flute and raft, but WW is the first time a Zelda game straight up has the balls to say "no, we need to go THIS way" if you try to walk off the beaten path prior to finishing the Endless Night. TP and SS do go deeper into that, but WW started the trend.
I'm just sick of the nightly zoomer TP lovefests. I just enjoy seeing how badly WW gets under your collective skins because it has people who genuinely love it while TP will never get out of the shadow of the N64 titles that it's aping.
The games have been progressively more story heavy since LttP came out
Only good dungeons are Arbiters Grounds and Lakebed Temple. Overall TP does almost nothing new and when it tries it falls short. It also has insane amounts of handholding via Midna that people somehow forget because they coom for her.
>I'm just sick of the nightly zoomer TP lovefests
Get help.
>while TP will never get out of the shadow of the N64 titles that it's aping.
What you don't think there are people who like TP or both? Double down on the above.