Why is this game so new-user unfriendly? Its like they give you all this cool shit to make a build you want...

Why is this game so new-user unfriendly? Its like they give you all this cool shit to make a build you want,. but don't let you make that build until end game?

>Want to make a divine weapon, would help to kill skeletons in the catacombs
>Look up whats needed
>Divine ember
>Okay, so I-
>Found in: Tomb of giants

The fuck is the point then? By the time I kick Nito theres no more undead to deal with, why is the thing i need to make my life easier, obscurely hidden away behind all the nonsense I need it for in the first place, the fuck am I gonna use it on now? The 4 kings? Darkwraiths?

>But NG+
I dont care, I want it on THIS run, i dont want to do this whole song and dance again. This is legitimately bad game design if they expect me to have fun, and then take away the fun because haha fuck you.

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you don't need to get the lord vessel to get to where the ember is

>game about replaying over and over while getting better

>doesn't want to play over and over while getting better

Large Divine ember is in the tomb, retard. the small ember is after the Moonlight Butterfly

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You get the divine ember after moonlight butterfly retard.

just kick the skeletons off cliffs. You can't re-assemble in the endless void.
Why are you so dumb?

I actually noticed this when I first played the game in 2013-2014 and I thought it was great how they make you prove that you can overcome your situation and only then give you what you needed, when you already know you didn't really need it.

I think you can get a pre-made Divine weapon or use one with that stat.

>Not just grabbing Havel's divine stick in anor londo

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>You can't re-assemble in the endless void.
IIRC they actually reassemble where the wheeelfaggots are but with only their eyes visible. IDK if From ever fixed that.

Divine weapons:
>Astora's Straight Sword in Valley of the Drakes, accessible immediately if you picked the Master Key, i.e. aren't retarded
>Occult club in the mimic in Anor Londo, can be reverted to +5 Divine
>Any of the Silver Knight weapons that drop in Anor Londo
>Killing Patches in the Catacombs nets you a Crescent Axe
>The actual base Divine Ember is in fucking Darkroot after beating the Moonlight Butterfly, one of the easiest and earliest bosses in the game
Imagine looking shit up and still getting it wrong. Christ.

Or, you know, just kill the fucking Necromancers (which stay dead forever) and they'll stop coming back. It's not complicated.

Isn't the one in the catacombs the end game ember? Do you know how progression works OP?

>accessible immediately if you picked the Master Key, i.e. aren't retarded
Sequence breaking in your first playthrough of a game is peak retarded, zoom zoom guidefaggot.

>I like to handicap myself because MUH EXPERIENCE
Not a zoomer, probably older than you and been here longer, just not retarded. Eat shit.

Nah he's right and your characterization of his point is straw man bullshit.

No he's not, sequence breaking is great regardless and deliberately handicapping yourself is fucking stupid.
>straw man bullshit.
How is saying that sequence-breaking on the first playthrough is retarded anything other than "no, you have to play the game the intended way or you're not having the right experience!" horseshit? It's fucking pathetic. Fuck off.

>just kill the fucking Necromancers
Much easier after you kick the skeletons into the chasm.

Sure, but it's not much harder to just rush the Necromancers and kill the skeletons afterwards.

Dark Soul 1 is not user friendly but this is quite possibly the worst example. I would point to either the several available routes that end in dead ends if you haven't progressed far enough (which then require painful backtracking to escape from) or the lack of explanations for many important systems. And then there's the resistance stat.

my first playthrough was totally blind and I got through 90% of it just fine with only a +5 divine zweihander. the large divine ember isn't necessary unless you're minmaxing

>Sequence breaking in dark souls
Are you stupid?

The game has a very clearly intended first playthrough route. Of the 3 ways out of Firelink, only 1 will not kill you immediately. Yes, sequence-breaking.

>several available routes that end in dead ends if you haven't progressed far enough (which then require painful backtracking to escape from)
Ash Lake, Demon Ruins (second bonfire) and Tomb of the Giants before you have the Lordvessel are all I can think of, were there any others?

>Of the 3 ways out of Firelink, only 1 will not kill you immediately
Except the forest with the crystal butterfly is by the gargoyle church, dumb dumb.

Give it up, you're just bad

Without watching a guide or using the master key, explain how you get to the moonlight forest before beating Taurus Demon (who is clearly meant to be the first real boss).

>guide faggot
I love this boogieman.
Also love how upset Zig Forums gets post PC over what items and weapons people use.

>>Look up whats needed
Nigger
Also you're WRONG
You looked up information instead of playing a game and looked it up WRONG, you faggot

well yeah, the big ember is for endgame-tier enchanting. do you expect to get moonlight great sword and soul spear in undead asylum too?

You do not need to either rush nor enchant your weapon, you can just slowly advance until you reach the necromancers.
You are just shit at video games and probably have ADD.

The first user said Moonlight Butterfly was ONE of the first and easiest bosses, not the first. MB can be your next boss after Taurus and nothing will change. You'll still be getting the divine very early on. The real problem is that you can't use a bonfire in Catacombs so that once you kill Pinwheel and get the Rite you can die and exit the area without having to trudge back through the level.

If you do not have the Master Key, then your options at Firelink are:
>1. Enter the graveyard and deal with skeletons to delve into the Catacombs. You can go as far as the gold fog door in Tomb of Giants, but you aren't advised to go that far until you have the Sunlight Maggot or the Light spell
>2. Enter New Londo and deal with stabby wallhax ghosts. You CAN kill the guy here to drain New Londo, but you can't kill the Four Kings until you reach Darkroot Garden and kill Sif to get the Covenant of Artorias
>You also can't exit New Londo to the Valley of Drakes to shortcut to Blighttown without the Key to New Londo or the Master Key
>3. Fight through the Undead to reach the Upper Undead Burg. This makes Taurus Demon the second boss, after Asylum Demon, and leads into the Undead Parish
>From the Undead Parish you can then ring the Bell of Awakening, or cross over from Andre's workshop to Darkroot Garden to reach the Valley of Drakes and Blighttown, or open the door to Lower Undead Burg to reach the Depths, or go back to the Northern Undead Asylum
>From the Depths you can reach Blighttown
>From either entrance at Blighttown you can reach the Demon Ruins, as far as the golden fog door but no further
>Beyond those two you go through Sen's Fortress to reach Anor Londo
>Then from Anor Londo you can go to the Painted World of Ariamis, or get the Lordvessel and unlock the Duke's Archives, the deepest part of Tomb of Giants, and Lost Izalith, and drain New Londo if you're not feeling homicidal
DS1 is very railroaded at times. If you have the Master Key or know how to shortcut you can sequence break, but the game very clearly has gates to keep you from properly progressing until you reach certain other segments in the game.

Those were the main ones I was thinking of. You could probably argue there are also some available routes that a new player should definitely not take like New London at the start.

True, but at least there aren't any bonfires in New Londo to lock you into a shitty scenario.

Using a starter item as intended is not sequence breaking. Glitching into anor londo before ringing the bells is.

The game gives you the option to choose the key, it has nothing to do with reading a gude.

Yeah, DS1 is absolutely meant to be played as Undead Burg first, then descending through Blighttown to ring the second bell. Then you go to Sen's fortress and up to Anor Londo. Then you can do the four bosses in any order.

Of course, it's filled with several optional areas, places you can go early, and even some leeway between doing the undead burg or blighttown first. So it is very open on later playthroughs.

Yeah, I know, and the key is obviously the best option and it doesn't take a guide to figure that out, that's exactly my point. Did you reply to the wrong post?