Just give your honest opinion on this game and tell us why you feel that way.
Just give your honest opinion on this game and tell us why you feel that way
straight swords
Bad game no poise
Best one
>Bloodborne combat/controls
>60fps
Fuck nostalgiafags and consolefags
It's really good. Memorable bosses, good combat, varied locations, nice music. 9/10.
Perfect closure.
>Walk through fog gate
>Field of weapons, cinders, and flowers
>The dark sign overhead
>Walk forward a bit more
>Something moves in the distance
>No lines, no cut-scenes
>The figure stands up
>He draws the coiled sword
>Cue boss music
This was Dark Souls, lady and gentlemen.
The worst Souls game by a large margin. Feels completely by-the-numbers and stale. There was not a single moment in the game where I felt surprised or truly immersed.
Fantastic game. It delivered a great world to explore and fun enemies and bosses to fight. It fully delivered what I wanted.
>I clapped when the game re-used iconography from another game created by a largely different staff of developers that I recognized!
What about them?
I played it on release as a magic user and hated it.
rerolled as a faith/strength guy and did all DLC and liked it slightly more
it's still the weakest souls game imo. too much
>bloodborne, but with knights
nothing felt like it had the weight that it had in previous games, and I though I love BB, I feel its influence ruined DS3 for me
Pick knight, choose fire gem, Level stamina, beat game
>next entry in a franchise has familiar imagery
autism flaring
my favorite part of souls games is progressing through the world (I'm a big fan of metroidvania type games and the interconnectivity of ds1's world was what drew me into the series originally) so when I first played this on release I was disappointed by the linear world (and also because I played with a shit build so all the bosses felt like damage sponges)
but after my second playthrough I've appreciated the game much more. the world is pretty linear but I love how you can see other levels from one another just like in ds1 (2 might have had a big sprawling world but there's only like 2 or 3 landmarks you can spot from other levels). also a lot of areas in this game genuinely look beautiful like the boreal valley and the ringed city
It ok and a lot of it is fantastic, but there are problems that keep me from enjoying a lot of it. Had same amount of fun in the swamp as I did in iron keep in DaS2. Problem is that matchmaking gets really iffy from sl 50-90 due to everyone having different weapon reinforcements during the middle third of the game. Once everyone it +10 and sl 99+ it stops being a problem but I don't really like the meta at that range. SL30 +4 weapon in the swamp is a damn good time though.
fuckin straight swords man
Its great, despite some of its blatant fanservice (Andre)
Perfect ending to the series with The Ringed City
It shoulda kept some of the good ideas from Dark Souls 2 though like Powerstancing and Twinblades
Overall a really lukewarm experience. Nothing really stood out to me about the game. I liked 2 more and I don't have a shred of trouble saying it.
>a lot of areas in this game genuinely look beautiful like the boreal valley
The Boreal Valley looked bland as fuck, one vista scene at the start doesn't make the area itself look good once you actually get into it.
Felt so linear that I didn't actually finish it until last year and the combat is mostly button mashing making it really easy. DLCs were okay but could've been better honestly. Also FUCK SWAMPS.
>i dont really like the meta at that range
you also tend to see more salty hackers round the 120 meta
too tryhard for my tastes, so i'll stick to 30, 50 and 90 invasions
same. 2 just has a lot more replayability. also I don't know why FROM ditched adding actual stuff to each NG+ playthrough
I dunno I like it. I love the look of both the landscape/sky and the city's aesthetic
It good
>why
it fun
DS2's Old Iron King DLC on its own had more to offer than all of DS3 and its DLC.
>This is the best selling souls game by a significant margin
Not sure how to feel about it. I thought it was thoroughly mediocre.
Pretty decent arpg, too many direct callbacks to DS lore, kind of ugly.
That's just how series sales go.
It's alright but it's no Bloodborne.
I've beaten 1
Gotten Pretty Far in 2 (only with a friend)
Got rushed through maybe 1/3 of 3 with a friend
I like taking my games at my own pace instead of being rushed along, so I can't give a proper review of it, but from what I experienced, it seems decent and a touch more complex than the first (and probably 2nd) one. One day (when I'm done with Anomaly) I'll get around to finishing 2, reading up on what I missed from 2 and play 3 properly.
I want to keep the Legend of Cohen the Barbarian going that I had in the first game
It's okay. Honestly, it just made me wish a 60fps version of BB existed more than anything.
after beating Bloodborne, I'm playing it for the first time right now, I'm currently at Cathedral of the Deep
It's ok so far - it doesn't have the atmosphere that BB had that I loved and the bonfires being closer makes exploration feel not as risky but the plethora of weapons/armor is a nice upgrade from spin-to-win ax combat
Good game with annoying shit like broken poise, useless shields, and annoying bloodborne spam enemies
Probably one of my favorite games of all time. I'm not saying it's better or worse than 2 or 1, but it's MY favorite.
It was ok. Not as good as DS1 or even 2 imo. I didn't like how it was fast paced like Bloodborne. Lots of bosses just felt like a rollfest. I also didn't like how so much of the game was just "remember this from DS1???" At least DS2 did something new with the setting / characters and kept the nostalgia farming to a minimum.
Honestly, once you've played the first one you've played them all.
Great game with the best boss fights of any From games with the exception of Sekiro.
A good closure to the trilogy, but held back by a less intricate world map and level design and a more "min-maxing" approach to game balance.
Still the best Dark Souls tho
>Lothric is better than Drangleic but still lacks a solid identity. Cathedral of the Deep is the best location but high wall and lothric castle are just generic
>Bosses are too reliant on rolling to safely handle across the board. I actually missed being able to tank boss attacks with a shield
>Way too many bonfires to the point there are bonfires within a minute of each other. Again, Cathedral of the Deep is great because you got like 1 and had to explore and find meaningful shortcuts
>DLC was Ok? Not really memorable outside the boss fights. Ringed City just felt boring
>Soul of Cinders had a nice gimmick but I've fought False King Allant now in 3 souls games and it's lost its appeal.
>Farron Keep was a rush job?
>Pontiff was a let down in terms of lore
>4 ring slots was actually still a hard decision to manage
I enjoyed it but felt like it really lacked what DeS and DaS did better when it came to setting and level design. Combat being faster paced was fine but I wish poise hadn't taken an arrow to the knee.
>get to Abyss Watchers
>try to beat around 20 times
>have no fun
>finally beat the Abyss Watchers
>not even a sense of accomplishment, just feel like I got lucky with the hostile Abyss Watcher spawns
How do I have fun with this game?
Abyss Watchers have nohealth and nopoise, I literally have no idea how people struggle with them if they've cleared CotD.
Pick the unga bugaest weapon you can find, upgrade it, dump your STR to 40 and one shot your way to victory.
Don't listen to anyone, and learn to parry.
>unga bunga throw yourself at the boss and getting lucky instead of learning his attacks
stop playing
Really shallow, good for one-and-done but that's it.
Very linear map makes repeat playthroughs worse than DS1 and DS2.
Also missing a lot of content/details I liked from DS2 (bonfire ascetics, left hand moveset, heavy breathing on low stamina, no death/no bonfire rings, armors/spells/weapons in general) as well as nerfing my favorite hex, Corpse Explosion. Felt like there was a lot of "No Fun Allowed" balance decisions. I think a good example of what I'm talking about is that the Fume UGS can block attacks when wielded in DS2, in DS3 this feature is gone.
All in all I was looking for a Souls game to really sink my autism into and found that there wasn't much meat on the bone, 100% went by fast.
great but could've been so much better than it is with more dev time and a higher budget
if the game was fully realized with its cut content and ideas implemented it would be incredible.
66 STR Heavy Greatsword or bust!
my least favourite souls game
completely soulless
80% of the areas are grey swamps
shittest pvp by far
half the game is just references to previous souls games (irithyll dungeon, storm ruler, anor londo, seigward, etc)
extremely shallow gameplay, trying to be fast like bloodborne instead of methodical like des, ds1 and ds2
bosses are the definition of "style over substance", most of the bosses in the game have these massively, extremely flashy and over the top attack patterns which can all be dealt with by "spam roll until they stop, then press r1 while they circle you aimlessly for 3 seconds, repeat" (dancer, gael, freide)
still better than basically any other game that came out in 2016