Was RE4 really that mindblowing?

> Recieved 95% of the Game of the Year awards in 2005
> Poll with a sample size of 1.2 Million people in 2005 named it the best game of all time

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yeah it was pretty fucking great to be honest with you my man

It's not simply about being mindblowing. It's just a really fun well-paced (mostly) well-designed game, with a strong atmosphere and memorable cheesy dialogue.

I liked it. I never played a Resident Evil before it though because my parents actually cared about the ESRB ratings until they said fuck it when I was 14

There still hasn’t been a game that changed action games to the level that RE4 has, so yes. And other campaigns still don’t really touch its scenario design.

The last shooter to drastically influence the industry before RE4 gameplay wise was Doom.

Aside from Super Metroid & Ocarina of Time it's the most well designed game of all time, no other game is as well paced as these 3 games. Arguably the most replayable 3D game ever created as well. The only reason it doesn't have a 99 on Metacritic is because the level design goes to shit near the end & people thought Ashley was annoying. But even that wasn't enough to stop it from being a industry changing masterpiece

Every modern third person shooter has been influenced by RE4.

Are there any difficulty mods for RE4? Something above Professional, ideally competently designed.

should i play gamecube, wii, or switch version?

You could easily make a case that Doom & Resident Evil 4 are the two most influential non-Nintendo games of all time.

It really was that good. It took full advantage of new hardware, it had great voice acting and dialogue, it had great level design and good enemy variety, great characters, great bosses, just great everything. I agree with the other guys saying it, RE4 is to third person shooters what Doom was to first person shooters.

Nintendo bonus.

5, 6, and 7 are all way better.

giantbomb.com/over-the-shoulder/3015-2621/

One of the most influential games of all time.

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It defined and perfected the TPS, on top of being a great game, so yeah, it was mindblowing.

Yes, it was. For all the reasons you see in this thread
You fucking zoomer

This. Fuckin sneaking downstairs to watch them playing 0 from the darkness

Yes, just read the overwhelming praise from gamers about RE4 from 2005

> I've owned every system since NES to now, and not one game touches the utter perfectness of this game. This is the most well rounded, cleverly portrayed, finely polished game I've ever played. -- Dragoon1012

>This game can be summed up in one word...PERFECTION. -- jtraven

>Everything about this game I am constantly telling my friends. There is nothing about this game I don't like, saying that as a fan of the series and as a critic. This is the greatest game ever (period). -- ResdntEvil

The last game that recieved RE4 level of widespread acclaim was SoulCalibur on the Dreamcast

> Now the sequel, Soul Calibur, is upon us, and it may have similarities to the original, but it is unlike anything ever seen. The graphics, music, and fighting engine are the best ever seen (except for maybe Dead or Alive 2), and certainly the most beautiful out of any of the Dreamcast launch games. - rDn A r0k

> I find it hard to explain in mere words just how awesome this game is in every respect. Probably the best recommendation I can give it is that it inspired me to extend my interest in martial arts in to weapons based areas as well as empty hand combat. Alas this did have a downside. The nunchuka is not an easy weapon to master and one rather stupid attempt to imitate one of Maxi's moves resulted in the fracturing of one of my teeth and its subsequent removal. I said before that there is always an argument about whether kids imitate what they see on the screen well of course they do when those people are doing cool stuff like the people in Soul calibur can do. I'm not a kid but I defy anyone to play Soul Calibur and not secretly start posing round their bedroom with a broom trying to twirl it around like Kilik or Seung Mina. This game will take you over body and soul and play it long enough and you'll want to be a martial arts master for real, not just on the TV screen. - falsehead

>There still hasn’t been a game that changed action games to the level that RE4 has
Dark Souls.

It was the only Gamecube game so it was slightly overhyped. Still really good. Definitely top 8 of that gen.

How did Dark Souls change action games?

It's basically modified zelda combat, plus rogue like elements, plus difficulty?

I admit a lot of games were influenced by dark souls, but it didn't really change anything.

It's still the best use of third person shooting I've seen, despite many other games trying it. And the way many guns were handled was amazing for the time (and still now). Outside of the gameplay though, the story, voice acting and tone was silly. Which is why I think a lot of RE fans hate it. I for one liked a RE game that didn't take itself so seriously.

Escort missions ans QTEs can suck it though.

Bait harder, you objectively cannot be revolutionary if you can't even get 10 out of the possible 300 Game of the Year awards in your respective year. A Industry defining game is something so good that even critics have to put their bias aside and admit it's a masterpiece.

Demon's Souls did it before Dark Souls. And since few games mimic the Souls games, it hasn't really influenced much. It's like how people think Eva totally changed the anime industry. But it really didn't, because no one could replicate it's success.

The stamina bar which gave games a new offense/defense dimension. Zelda had nothing like that.

Literally opposite you cock muncher. A true innovative/new-thinking game won't be praised until years after its release

>rogue like elements
You're a moron.

>story, voice acting and tone was silly
But that was the best part of RE4. It knew exactly the limitations of game storytelling.

5 and 6 coast off of Mikami’s innovation with 4, from enemy design to even some scenario archetypes. 5 is especially guilty of this, and it added very little on top of what 4 built. More than that, it’s difficult sections also felt cheaper and the quick time events somehow felt dumber, especially during the Wesker fight when they keep randomizing the qte inputs, whereas 4 never resorted to this cheapness. 6 is more unique mechanically but it should have been a different game entirely, and being influenced by other setpiece-heavy TPSes at the time didn’t help its case.

7 tries to revive the spirit of REmake but it lacks scope and enemy variety and plenty of other tense scenarios that made the original great. The designers have a decent understanding of what the makings of a classic Resident Evil are but happen to miss the finer points of what made REmake so great. It completely falls apart by the time you get to the funhouse and turns into a typical shooter from there. I only wished by the time we got to the actiony sections that there was more strategy involved but it’s hard when the game clearly focuses on one thing earlier in the campaign then switches over halfway through. It’s aesthetics were amazing though.

As people have already said, yes it was insanely good for its time.

revolutionary gameplay, memorable characters, memorable lines, Leon says no to thots.

people might say tank controls aren't that bad but going from a decade of tank controls to over the shoulder really felt incredible.

Read the whole post.
>I for one liked a RE game that didn't take itself so seriously.

I kind of wish the kneecap>kick>knife strategy wasn't so useful. I always feel the need to stick to that in order to preserve ammo, but I'd prefer to do more shooting.