New season is out for Diablo III. Anyone want to play ?
New season is out for Diablo III. Anyone want to play ?
Oh shit! Already?
Fuck, I'm gonna start late. What's the fastest way to reach level 70? Without boosting, I'm not a fag.
ye i'm on GR100, anyone wanna help push to 110? NO NOOBS
And? D3 hasn't gotten new content since the shitty necromancer was put in as a $10 dlc.
No, new armor sets aren't content.
No shit bro, it's an unsupported 10 year old game.
Yeah...
So why would anyone care about playing it anymore?
Especially here, a board that never liked the game.
people still play diablo 3?
people ever played diablo 3?
ARPGs are in a sad state right now. D2 is superior to them all but needs a quality of life update, D3 is fun to play but builds are soulless, everything is soulless. Then you have PoE which has some bits of soul and build options seem great but it looks too janky. Then lol grimdawn or wolcen.
Just waiting to see how shit D4 turns out now.
>builds are soulless
I disagree.
There are plenty of fun, cool builds that you can make in D3 for the different classes. The issue is how viable they are. Blizz basically just buffs one or two builds per class every season to being the most viable, while nerfing builds they decide they don't like anymore. THe nerfed builds can still do OKAY, but they won't be pushing any high GRs.
>Especially here, a board that never liked the game.
You might have autism if you believe you and a few autismos are "the board"
You should post proper images when posting mommy.
I have never played D3 in a party.
Maybe if it was Diablo 2
Anyone played the new DH set yet? Is it worthwhile?
My girlfriend and I enjoy playing it together and sometimes her sister will join us so that's always fun. We don't worry about making perfect builds or anything either. We just have fun with it and that's fine by me.
DIII is a dumpster fire of fail.
It's a good game.
I hear people criticize Diablo for being constant clicking, but I tried playing Diablo 3 on the hardest difficulty and I just clicked once and held it down until I got to the second act. Also holy shit, I knew people said the writing is bad, but I was not expecting just how terrible it would be. It felt like I was playing a licensed saturday morning cartoon show video game.
Spoken like a true subhuman.
You shouldn't go that hard on yourself. I'm sure there's a good reason for your condition.
The main criticsm of DIII is how "polished" it is. They polished it so hard, that any semblance of shape was lost. You literally can't fail and the game is reduced to "wait for awesome" kind of thing. Itemization is broken, skills are broken, stats are broken and cooldowns are everywhere. The game at some point reduces itsself to spaming the same loop of skills and waiting for either things or you to die. Since you have six skills to choose from, they had to make the opposition to always be defeatable with just six skills, so most enemies are HP sponges with different skin applied.
DIII is a "good" game. It does what it supposed to do. But it's also boring AF and has no real connection to the game mechanics which made first two games the classics they are.
I should have been harsher. The game is braindead. There's no positioning or enemy management. It's just get into the biggest mob you can and blast down everyone with AoE. Even during the boss fights, I would just run straight up to them and hold down my basic attack button since my HP regen was so high, I was basically unkillable. And this was on the hardest available difficulty.
The first two games are in no fucking way different to this except for the retarded artstyle. Take off your cancerous nostalgia goggles.
I play it with my buddy at the start of a season once or twice a year. It's a fun enough way to pass a weekend in quartantine but I can't really get lost in the grind and builds like I could with D2. I've tried every ARPG on the market and D3 is the only one (besides D2) that I come back to, even if it's just ~50 hours per year.
Not true at all. Diablo 1 is a completely different experience. It's slower paced and requires patience, planning, and deliberate actions. Even fighting two enemies at the same time will lead you to quickly being stunlocked and killed.
There's not really a "hardest difficulty available" because GRs scale infinitely. Torment 16, the hardest difficulty outside of GRs, is not meant to be a challenge. Blizzard has made Greater Rifts the only endgame there is, and only those matter when discussing gameplay or difficulty. Which is exactly why I don't play the game, GRs just don't do it for me and I don't think it's good game design to make one single activity the only way to play.
Start a character and load it up once.
Do the challenge rift and claim the reward on that character.
Grind bounties on normal so nothing stands in your way.
As opposed to what? Boss rushes? What's your solution to endgame?
do the challenge rift so you get a bunch of mats. beyond that, the mathematically fastest way to level to 70 is to do rifts. you can also do mob farms in dense areas like the zone before the Butcher for massacre bonuses.
personally, I just do bounties to 70 on Hard. Once you find a good weapon you can pump it up to Master difficulty. The clear indicator for a difficulty level is that you should be 1-2 shotting tiny mobs, 3-4 shotting medium sized ones
Why the challenge rift? It doesn't give you exp, right?
People were making new viable strats and builds for D2 as much as 10 years after release ( which is when I exited the scene ). D3 is "get BIS for one of three builds, done" kind of deal.
Sure hun, that is how it is.
Retard, same holds true for D3.
Why not just implement the GR difficulty system on the whole game? Why can I only do bounties, the campaign, and everything else at T16 max? There's absolutely no reason we shouldn't be able to do all content at GR 100 difficulty. It makes everything outside of GRs feel like a complete waste of time even though you have to do it to get materials etc because everything just dies when you walk near it, which is completely boring. The only time the game is fun is when you're pushing those really high difficulties where mistakes and positioning can be deadly.
it just gives you a shit ton of gold and materials. really smooths things out so you can level your crafters right away
he doesn't have one. greater rifts are pretty much the best you can do with the genre. i could see a hardcore rogue like mode (in diablo 2 we called them live off land runs) where you just have an infinite dungeon that gets harder and you don't have a town to go to. which just ends up melting into the current meta because at a certain progression level you just use the town for stash, cube, gambling and repairs
>infinite dungeon that gets harder and you don't have a town to go to
So basically just GR but you don't have to open/close them anymore? What's the difference except you save two mouseclicks?
End game for an action RPG is _always_ make a new, different character ( different build, exploit different game mechanic ). This is why D2 is so long lived - its cumbersome to rebuild a character, so its better to start a new one and do something else.
If you don't do that, then you are entering the neverending loop of getting the more-better. For D3 it started with "legendary" then progressed "ancient legendary". Now, I hear, they are making even more "ancienter legendaries" with perfect stats. This game is literally a clicker now, where you do the same thing for hours and your arbitrary numbers go up.
> Boop! level up! - you now do 1000 instead of 900 damage, but your enemies have 1000hp instead of 900. So really, nothing has changed.
Diablo 3 in a nutshell.