Which SoulsBorne enemies do you hate the most?
Which SoulsBorne enemies do you hate the most?
the dogs in ds3
For me, it's the bleed maggot monsters in 3
Winter Lanterns
The giant anchor sharks
The quadruped skeletons in Tomb of the Giants
>he doesnt carry a torch
>he reads a guide
Anything other than this is the wrong answer
The 3 man hunter ganksquad in Yahargul.
Nah he probably just has common sense, smoothbrain.
>Lit braziers don't do anything against the maggots
>But your own torch does
pre patch
Dogs in Dark Souls 3.
What the fuck was up with the NPC enemies in Bloodborne? Whatever intern was in charge of tuning their stats clearly fucked up the numbers by a factor of 10.
speak for yourself faggot
i found out about it by pure accident
The kidnappers from Bloodborne are my most hated enemy in the series.
>Not using torches for the sheer swank of being able to light your way and burn your enemies
The fact alone you know some guide tells you to do it outs you as a guide-using faggot
The shark villiagers in old hunters village. Fuck that shit
>The fact alone you know some guide tells you to do it outs you as a guide-using faggot
the balls on this guy lmao
dogs.
I found that shit out trying a torch play through
>la la la laaa
>la laa
>AAAAAAAAAAAAAAAAAAAAA
The hutner at the end of Eileen's quest is the hardest "boss" in the game. I had to cheap him out with poison knives. It's the only way.
literally worse than the DeS/DaS bridge dragons, and their fucking screams jesus
Anything with a grab attack.
these enemies are the only time i ever use blue elixirs to get the jump on them
works every time so long as you dodge their telegraphed grab
whoever thought up of the frenzy mechanic should get a kick to the dick though
Giant cyclops from 2
>bloodsuckers in the hunter's nightmare
>just spams projectiles ad infinitum
pew
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:
>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights
>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build
>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death
>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character
>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character
>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks
>Can only perform four rolls before running out of stamina
>Can only perform 5 attacks of a rapier or straight sword before running out of stamina
>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill
>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons
>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)
>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun
>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
Hope you brought a ranged attack, mother fucker