>NOOOOOOO MUH STRONG INDEPENDENT WOMXN HAS TO FOLLOW ORDERS FROM THE MILITARY
Now that the dust has settled, is this game actually based?
NOOOOOOO MUH STRONG INDEPENDENT WOMXN HAS TO FOLLOW ORDERS FROM THE MILITARY
No, it sucked on multiple levels
It was shit
I posted the correct reply in one of these pixels. Find it to proceed. This is great game design.
Ironically, the SJWs are the ones who defend this game.
I can't believe there are still people on Zig Forums with good opinions on video games
>Other M sucked so bad they couldn't even fit all of their fucking terrible ideas in the game and were forced to cut a few of them
Hey, I found it! It was the pixel with the slightly different shade of blue on the entirely blue background!
GOD THIS GAME WAS SO FUCKING SHIT
Story fucking sucks dude.
Gameplay was interesting though. The game honestly plays well on a proper gamepad. It's an overall shit game with some merit because of the tight gameplay.
No, broke canon with 2D games and was a terrible game.
Now that you found the hidden pixel, you advance to the QTE. Post something from an actually good Metroid game in the next minute or the cinematic monster will eat you.
The gameplay is shit too.
>tight gameplay
The gameplay is fucking dogshit. Dodging is piss easy and doing it gives you free charge shots
you know that sony's moviegame formula is fucking shit independant of any political propaganda, right
other m isn't garbage because it supposedly has a based trad message or whatever you spergs think, it's garbage because it's a braindead, shallow TPS with automated aiming, infinite invincible dodging and press x to jason melee takedowns for the mongoloid uncharted crowd
>based
BASED ON WHAT?
Feels great on a gamepad with an analogue stick.
I'm not saying the gameplay is perfect, but if they had designed around a gamepad or the wii remote + nunchuck, it could have been a lot more fun to play, because the engine is solid.
It's garbage because of the story AND the gameplay, and even more other reasons no one has even bothered to mention in this thread yet.
If it had been designed around a different controller, they could have included a real dodge button instead of "mash in any direction to iframe through every attack." Maybe even shake the game up with actual aiming. Unfortunately, Sakamoto forbade this and even if you play on a controller with more buttons you will still be stuck with the same puddle-deep combat.
>Feels great on a gamepad with an analogue stick.
Yeah I'm sure it does feel great to be basically invulnerable in every combat
>forces you to hold wiimote sideways
no
>Forces you to hold the wiimote sideways
>Also forces you to completely reorient the controller in your hands just to use missiles
the missile system was bat shit retarded. having to stop what you were doing to fire a missile was inexcusable.
FPBP
>If it had been designed around a different controller, they could have included a real dodge button instead of "mash in any direction to iframe through every attack."
>Maybe even shake the game up with actual aiming.
See below
>Yeah I'm sure it does feel great to be basically invulnerable in every combat
It unironically does. The amount of control you have with an analogue stick feels fantastic. You can dodge accurately in the direction you want to, and aiming feels better. The game plays smooth as butter.
Sure it may need more challenge, but it just feels good.
And I'll add that the boss fights actually feel good to play as well, and do have an interesting layer of challenge.
Switching to first person is mapped to a button press, and first person aiming is handled with an analogue stick as well.
The effect that this has is, when combined with having more accurate control over Samus' orientation in third person due to using an analogue stick, it's easy to get Samus in a good position to switch to first person, and then first person functions mostly like a regular first person shooter...
This is genuinely interesting and fun on a controller that's capable of handling it (ie. not the Wii remote)
You have so much more freedom, and I'd honestly enjoy playing a game where you switch between 3rd person combat and first person stationary aiming, like Other M with a proper controller.
The game is mandatory to play for Nintendo, Metroid, and Action fans. The biggest problem with the story is the cringiest intro (the scenes closely following the gorgeous cinematic of Mother Brain getting one-shotted) ever made, which can be skipped in Hard Mode. I don't have time to explain right now since I am going to play Shinobi on PS2, but M:OM is worth experiencing just to see how radically different the experience is going from Normal Mode -> Post Game -> Hard Mode.
I'd really like to read people talk about 'Concentration' more. Not petty stuff like how you suck at the controls. Also, I'd be interested in people running an experiment of giving someone the game to play on Hard Mode for their first playthrough.
Samus Returns is better
I know this is just shit posting, but the orders system doesn't make sense. Samus is not under military jurisdiction, she's a bounty hunter, a private contractor. Rank means jack shit to her. How does a well experienced bounty hunter go from exterminating the most dangerous aliens in the galaxy on her own, to a bumbling retard who can't think for herself.
>Oh no, it's really hot in this lava room, but Adam no say I use Varia Suit... even tho Varia suit no damage space station... oh well, me guess me run through lava room now...
Try it for yourself, if you like it then complete it. It's an okay game.
Based.
Better than prime. And I'm not trolling.
FPBP. Even if the story wasn't a trainwreck, it still wouldn't be a good Metroid.
Reminder this game has a softlock caused by backtracking.
It's fucking awful in every aspect and the story is the least of it's problems.
Don't actually trust people's opinion here when it comes to this game. This game was fine. It wasn't the best from the franchise, but it was fine. The hate for this game is purely a mob phenomenon.