where tf is the thread
Townscaper
Infrastructure
>One-space spires higher than 5 become lighthouses.
>The 1st 2x2x2 one-color building on the edge of the water is turned into a post office, with mail boats peeking out of a canal underneath that fades to black.
>one-space on-water Walkways longer than 3 spaces become docks with fishing boats.
>A one-floor, one-color building with an arch entrance under a spire becomes a church with stained-glass windows—the spire forms a cross at the top and becomes a bell-tower.
Commercial/Tourism
>Clotheslines are replaced with paper lanterns and spawn much more frequently.
>Conditions for vanilla picnic tables instead spawn low-rise performance stages.
>Walkways splitting one-space canals become slightly curved bridges with plenty of clearance for small boats.
>Buildings have randomly chosen rustic signs advertising clothing, antiques, atmospheric restaurants, etc., which are only denoted by pictures—all writing is either illegible or gibberish.
>Courtyards bigger than 3x3 become 66% occupied with dining tables.
>A 2-space walkway that goes for longer than 2 spaces without intersection becomes 66% occupied with wooden market stalls.
>one-space on-water Walkways longer than 3 spaces become white-washed docks with the occasional speedboat.
Park/Landscaping
>Walkway > House progression turns into Beach > Cliff/Walkway > House progression.
>Beachs bigger than 5x3 will be 33% occupied by beach chairs and umbrellas.
>Cliffs become walkways if they are more than 5 spaces from water, or a house is closer.
>Walkways/courtyards automatically become grassy.
>Courtyards bigger than 5x5 generate trees and walking paths using the same algorithm as the stone fences in vanilla gardens.
>Courtyards bigger than 4x4 will spawn a statue or a fountain near the middle.
>Under suspended buildings, a slide will spawn underneath in place of a ladder—one, big, unbroken suspension results in a slide ranging all over said suspension.
I cannot for the life of me get almost any of these to occur. Particularily the lighthouse, postoffice, wooden market stalls, or even door signs.
Anything obvious I might be doing wrong?
are there gameplay mechanics to this or is it purely a design simulator?
These are ideas, not actual features. Other anons have talked about district versions of regular buidling.
>where tf is the thread
not made in Japan so the mods deleted
it's boring, I don't like it
this game has some potential if they continue to develop it, make different blocks, special blocs to make churches and castles and allow several different architecture styles, I would pay way more then $10 for a complete game
rate my comf
This was extremely satisfying to complete, but it feels unfinished, somehow. Like it's part of a greater whole.
To be clear, I am not Oskar, and these are only ideas or “proof of concept” for how to implement different districts with their own spawning parameters.
And to keep in spirit with the slight loss of control, you shouldn’t be able to just make isolated dots of districts to game the system. They should come only come in chunks comparable to a 5x5 grid or something.
Clockwise from the top: merchant prince's keep, peasant homes to the south of that, church to the NE, mercantile homes below that, grey houses are warehouses, the red/orange mashup is the marketplace, huge grey building it the harbor warehouse, brown building SW is the harbormaster and weighlocks, yellow building is a nobleman friend of the prince, and the wide open area is farmland and pasture. Went with a tower motif; the height of each tower represents the power of the area. Originally the towers in the keep were the tallest, then a new bishop rose to leadership in the church and built a higher tower there to anger the prince. Thanks to politics and religious law, instead of putting the bishop to death for his impertinence, the prince simply built another, higher tower.
Beautiful user
Thanks.
Post slightly top-down shots of your towns. I kinda want to put some on an impromptu world map or something.
I fuckin HATE girders
need some kind of support that isn't so ugly
there's already a simcity for people that like to worry about what the city looks like and nothing more, it's called Cities XXL.
This is a cute toy but I need a challenge to enjoy a videogame. I need a city that's actually alive and takes work to manage, which is why I play Cities Skylines
So why aren't you playing Cities Skylines
Small but comfy indeed
who says I'm not
Are picutres with Gondola edits, or are they actually in game?
I'm not sure, the way they look it seems they're in game, but how do I get them if they're.
We never once said Gondolas are in the game.
>Doofenshmirtz Evil Incorporated
I thought they're in game, cause the way they look in every edit really fits the style of the game, okthen.
Is there a way of playing cities skylines without turning your city into american cities with their zoning styles and suburbia?
I want to play this game but I'm not going to spent time to make fucking suburbia+downtown+detached commercial zones
All right, update your blog next time instead. Or at least put on a trip so we can filter you.
made a small town by clicking randomly
Do you plan on adding any community centers? Courthouse/church/park?
i can tell
i kinda like it
coming up with small stories for the towns is the best part of this game.
I like the minarets
>see a town
>instantly come up with waifu lore to satisfy creative coomer desires
Bros, feels fucking good
>creative coomer desires
Based
you're the one who started with the personal questions bro, I just replied
I'm leaving this thread now, I'm aware that I was a jerk bullying you for your game preference. Just leaving the thought that you should consider actual city builders now that you got a taste for the genre with townscaper